So, I'm pretty new to RPG maker XP, and I'm working off of a Fire Emblem build, the thing is, I want the stats to run off of a number as high as 6. If anyone has played Warhammer 40k, I want it to run pretty much just like that.
Weapon Skill (WS) - This is the model's ability at fighting hand-to-hand
Ballistic Skill (BS) - This is the model's ability to fire ranged weapons accurately.
Strength (S) - Indicates how much damage a model does if it hits another model in combat.
Toughness (T) - Indicates how well a model resists damage inflicted by hits in combat or shooting.
Wounds (W) - A hit that inflicts damage causes one Wound. Most characters have only one, but some heroes or especially large models have two or more wounds.
Initiative (I) - This dictates the order in which models fight in combat.
Attacks (A) - This indicates the number of chances to hit an opponent a model has in combat.
Leadership (Ld) - This shows the mental fortitude of the model. It usually means how likely a model is to break and run from a lost combat or in the face of overwhelming firepower, but is also used to determine the effect of psychic powers.
Save - This indicates how well armoured the model is. The lower the number the better.
So, basically if I have a character that is
Weapon Skill: 3
Ballistic Skill: 3
Strenght: 3
Toughness: 3
Wounds: 1 (This need not factor in, as health is not being rolled.)
Initiative: 3
Attacks: 1
Leadership: 7
Armor Save: 5+
How would I make a system that would test his Weapon Skill on a melee strike, ballistic skill on a ranged strike. And if the character would be hit, how would I have it roll his armor save and/or toughness?
So, I'm pretty new to RPG maker XP, and I'm working off of a Fire Emblem build, the thing is, I want the stats to run off of a number as high as 6. If anyone has played Warhammer 40k, I want it to run pretty much just like that.
Weapon Skill (WS) - This is the model's ability at fighting hand-to-hand
Ballistic Skill (BS) - This is the model's ability to fire ranged weapons accurately.
Strength (S) - Indicates how much damage a model does if it hits another model in combat.
Toughness (T) - Indicates how well a model resists damage inflicted by hits in combat or shooting.
Wounds (W) - A hit that inflicts damage causes one Wound. Most characters have only one, but some heroes or especially large models have two or more wounds.
Initiative (I) - This dictates the order in which models fight in combat.
Attacks (A) - This indicates the number of chances to hit an opponent a model has in combat.
Leadership (Ld) - This shows the mental fortitude of the model. It usually means how likely a model is to break and run from a lost combat or in the face of overwhelming firepower, but is also used to determine the effect of psychic powers.
Save - This indicates how well armoured the model is. The lower the number the better.
So, basically if I have a character that is
Weapon Skill: 3
Ballistic Skill: 3
Strenght: 3
Toughness: 3
Wounds: 1 (This need not factor in, as health is not being rolled.)
Initiative: 3
Attacks: 1
Leadership: 7
Armor Save: 5+
How would I make a system that would test his Weapon Skill on a melee strike, ballistic skill on a ranged strike. And if the character would be hit, how would I have it roll his armor save and/or toughness?
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