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Iwant Kropotkin

Sound spatialization

Question

Hi!

 

I was wondering if it's possible to achieve sound spatialization in RPG Maker XP. That is, basically, taking advantage of stereo channels to "locate" the sound in relation to the player's position.

 

Basically, if there's a dog barking to your left, that barking is gonna be louder on your left speaker. And if the dog walks away, it's gonna be fainter.

 

I'm pretty sure SNES games were capable of pulling that off, but I can't find any way to achieve that in RPG Maker.

 

Thanks!

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Thanks!

 

Well, adding the script to the script editor doesn't make the game crash on startup - that's a good sign.

 

However, I'm having a hard time figuring how this script actually works. I'm not even sure where I'm supposed to type these commands.

 

Would someone be so kind to explain it to me?

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Yeah, the script is not your average script. It requires some degree of struggle on writing scripts via trial and error. It's a module anyway.

 

The script should be written in another script as a method and then you can call it via script call.

 

I'll tried my best to explain if there's still question, but don't expect much since I to unfamiliar with this script. Still, learning for helping people isn't bad. :p

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