I was wondering if it's possible to achieve sound spatialization in RPG Maker XP. That is, basically, taking advantage of stereo channels to "locate" the sound in relation to the player's position.
Basically, if there's a dog barking to your left, that barking is gonna be louder on your left speaker. And if the dog walks away, it's gonna be fainter.
I'm pretty sure SNES games were capable of pulling that off, but I can't find any way to achieve that in RPG Maker.
Hi!
I was wondering if it's possible to achieve sound spatialization in RPG Maker XP. That is, basically, taking advantage of stereo channels to "locate" the sound in relation to the player's position.
Basically, if there's a dog barking to your left, that barking is gonna be louder on your left speaker. And if the dog walks away, it's gonna be fainter.
I'm pretty sure SNES games were capable of pulling that off, but I can't find any way to achieve that in RPG Maker.
Thanks!
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