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wickedsunny

Event for starting and stopping snowfall within one map

Question

Hi hope Arky can help here-

 

I need two things -

 

1) As I mentioned before, I am creating one huge map, with different regions, so in one region i need snow falling but when I enter other region I want it stopped.

 

I used the parrallel process for weather settings, screenshot below.

 

Now the problem is when I go into a cave which is different map, I put an event in the entrance and it stops the snow falling, but when I enter the big map(different region) and use the same event to stop the snow fall, it does not stop it, maybe because there is already one event working in parrallel process in same map.

 

I think by using variables I can switch one of the events off and other on.

 

I am very new to this event system and also programming, so help me out please.

 

 

2) I want a booby trap created, for example when player walks on a tile, he dies with some animation effects but I want the tile to change, for example in mud, a hole appears after the player walks on tiles, he dies and game ends.

 

I manage to kill player and end the game ( though still do not know, how to reduce the hp) but I am not being able to change the tile graphics.

 

Any help to change the graphics?

 

thanks

 

Sunny

 

Snow start event

2kmp9y.jpg

 

Snow stop event, works in another map but not same map

 

b7b894.jpg

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Your problem is it's conflicting.

The event that was made to create snowfall is overriding the one that your telling to stop.

Probably because it was made first.

 

Instead, your going to make it in one events and use two pages.

"Pages" help organize very complex events, or just give an event multiple functions.

 

In this case, we're going to give it multiple functions.

Make two pages at the very top of the event. The first one, make it snow with a parallel event, the second page make it not snow with a parallel.

 

Now your going to use switchs, if you need more help, check my tutorial, it's for XP, but it'll work with VX.

Make a switch, name it, and set it as a precondition on the top left for the second page.

 

So, whenever the switch is on, it'll stop snowing, whenever it's off, it'll snow.

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Only If I could have understand your tutorial by now, I would have already finished making my game Arky lol

 

I cant do it in one event, I will show you screenshot of map -

 

When I enter here snow map - it should start snowing, when I enter into grassland, I have put an event here which should stop it.

 

When I do as you tell me, then that means I have to add switch on - to the event in the grassland region to stop snowing, but it does not stop.

 

Please show me a screen shot for it to work, I am still not able to install xp on my laptop and your tutorials are going over my head :)

 

Grassland event

izwc9i.jpg

 

Snow map event page 1

 

do7u34.jpg

 

Snow map event page 2

 

27ypbhx.jpg

 

Also let me know, how to change tile graphic for second request

 

regards

 

Sunny

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Arky

 

Can't you upload it some where else, some not so known site.

 

The megaupload slots for my country is always full, I have not been able to download anything from megaupload from months.

 

regards

 

Sunny

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Arky

 

File is not playing, giving me some bitmap error.Iwas having the same error when loading a battle script as well.

 

Anyhow I replicated the event in my map and its working.

 

Actually I was trying to do everything with 2 switches only, now I understand that one more event is required to decide whether the switch is on or off.

 

Thanks buddy. :lol: :rolleyes:

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Now the tile graphic change is left

 

Is there any event which helps change the graphic of tile on interaction?

 

You were thinking about creating some events for the ice footsteps event I asked you for, the same logic will work here, if you have thought of something. :)

 

Thanks for the script part because now I even understand how to use switches.

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There is, but there isn't. What I'm guessing is your asking to turn an entire field, right?

 

I mean, turning one tile or two is easy. Just make an event and use the tileset, rather than a characterset. No problem.

Events obscure maps.

 

Speaking of that event, I'm having trouble finding the footprints on the tileset. Are you using a custom one, or is it on the default?

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Got you Arky :)

 

See I know more xp then you, lol just kidding :)

 

The tile set I used for the footprint was default snow tileset from rpgxp

 

I imported in vx as tile set E, but due to size restrictions it only imports half of the tiles.

 

I do not want to turn whole field, just one tile, but need to replicate that event to more then one tile, for example a same kind of trap at different places of the map but not whole of map.

 

Do show me ;)

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Ah, okay, traps are an easy thing. I\'ll get straight to that when I get back from church.

And I should finish up your footprints thing today.

 

Edit: Check It

 

301497yo.png

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Arky

 

once you step over the spike, you cannot go back on it till 3 seconds are over.this is like getting stuck and not being able to move

 

but this is not what I wanted.

 

Here is a screenshot of what I need-

 

ta6ddg.jpg

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Do you really intend the player to go back onto the spike? And it should work again without delay.

 

It should work in a similer fashion. Just use the move event and change it to a different tile at the very bottom of the list and put the results afterwards. Game Over, Damage, Etc.

 

Edit:

Bugger, I just remembered that move route doesn't use tilesets.

Use a switch and another page instead. And when the player steps on it, activate the switch on the first page.

Set the second page to a parallel process or auto start and set it to what you want to do.

I'm guessing a game over.

 

But if the player survives afterwards, turn the switch back off so it can repeat the results, or just make a third page disabling it with another switch. Depends on what route you wanna take with it.

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