Nisage 31 Report post Posted February 4, 2009 This was originaly a project I was going to use to test out scripts and things like that. But I decided to see what would happen if I truned it into something like a mini-event game, but it instead turned into a demo for a game, who knew? Anyway, the story I'm still working on but here's what I have so far (note: I lost most do to an error so I'm trying to remember what I had for the story) Story Line (will be modified once I remember the rest) Years ago, when technology was little but a dream, alchemy basicly ran the world. It was a peacful time, most got by life by being merchants. Some were Fighters (I believeit was Fighters), Fighters are those that make their lives earning money by slaying creatures of all shapes and sizes. But I want to talk about a creature long ago that almost conqured the world (He was 96.7% close to victory) He was a vampire named Alucard. A human he attacked and sucked blooded from used weird methods that Alucard never knew before. It was alchemy the human used, which didn't save the human in the end. Alucard decided to figure out what this "alchemy" was, and eventualy, he began to use the power of alchemy to make himself ummune to the sun's rays. But one experiment went wrong and it altered his DNA, making him immortal and power hungry. He was unstopable, until a group of Fighters decided to stop him. However, Alucard was immortal and to strong to die, so they sealed him away where no one would be able to find him. (Well that is, until you, the player comes along :P) This is a VX game, and even if you don't own VX, it'll still play on your computer thank to the "Include RTP Data" option when I compress it. Screen Shots (more will be added later) All Screenshots Removed Until New Version is Released Oh credits, almost forgot :P Credits: Syvkal Polraudio Cmpsr2000 Mr. Anonymous BigEd781 Woratana Dowload Link: Out of order for now (Note: Game is not up to date with screen shots). Yes it's on Megaupload, I tried to upload it here but it wouldn't upload on Unlimited for some reason and I wasn't going to try again if it won't work. Was there anything else?.............. Not that I can remember. Oh, tell me what you think about it. Good or bad, I don't care I'm curious on your opinion, and if there are any errors in the game, please let me know so I can fix it, thanks. Share this post Link to post Share on other sites
Polraudio 122 Report post Posted February 4, 2009 Looks nice so far Nisage. I like the story in the beginning. Share this post Link to post Share on other sites
Nisage 31 Report post Posted February 4, 2009 Thanks, I'm still working on the story a little bit. Were any of the monsters to tough to deal with? Share this post Link to post Share on other sites
Polraudio 122 Report post Posted February 5, 2009 Nope they were all perfect. Share this post Link to post Share on other sites
Nisage 31 Report post Posted February 6, 2009 Newest version of ROA (Revenge of Alucard) is up. Not much is added, just a few things. Well....... sort of. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted February 6, 2009 This looks really cool! I'll play it when I get home. Is this being developed by you only? (not counting like extra sprites and scripts) Good luck, and how long do you plan on making the game? A duration of 2 hours would probably fit. Share this post Link to post Share on other sites
Nisage 31 Report post Posted February 6, 2009 Yep, I'm making it by myself (Not counting the scripts and extra sprites. Even though I did the extra sprites :P) And for how long, not sure really. Edit: Oops, I found a minor error with the 1.2, a switch was supposed to go on at a certain point. You can play it if you want, I'll upload 1.4 soon. (1.3 had another error) Done, just need to find a script to fix a minor error that VX has (Done with that as well). Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted February 7, 2009 Error? In the VX build? Mind telling me what that might be? 'Cause I do know that some people don't like the mapping system.. its to simple for them... Share this post Link to post Share on other sites
Nisage 31 Report post Posted February 7, 2009 The error was in Game_Interpreter, I guess Enterbrain messed up when they were making the scripts since others who own VX have come across the problem as well. It was the script for variables, when you try to make a certain variable, an error messeges comes up saying it's impossilbe to make that variable, or something like that. Since XP was able to make the variable work, I googled the problem, problem solved :P Anyway, enjoy the newest version. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted March 15, 2009 BUMP! xD Just had to, you know?? So how is this game coming??? Any progress? Share this post Link to post Share on other sites
Nisage 31 Report post Posted March 15, 2009 Thank you for bumping it, and yes it is. I might have to put the new version up after I'm done with a few other things like your contest. I want to add more to the story instead of updated it after every little upgrade, so sorry if it's taking a while. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted March 15, 2009 There is no hurry in a project, as long as you don't quit! Share this post Link to post Share on other sites
Grim 0 Report post Posted July 11, 2009 I'll beta test it! :P Just send me a PM if your interested. Share this post Link to post Share on other sites
Nisage 31 Report post Posted July 17, 2009 I'll beta test it! :P Just send me a PM if your interested. Good to know, thanks. Sorry it's been so long, I'm still working on some monster stats for the Bestiary I have. I can put in monster info. SO I'd like to have all the in, and the Analyze skill all set for every monster. I only have about 414 monters. Wait...... -looks again- Oops, I ment somewhere around 300 ^^'...... Is that a lot? Anyway, it'll be a while before I release another version of the game, unlessif everyone would like it to be the sam length as it was for the first few versions? Share this post Link to post Share on other sites