solshadow 0 Report post Posted July 6, 2009 Well I was in the car writing for my game SEC (Symphony of the Eternal Crystals) and was thinking of a seasons system, similar to a weather season. It made me think of how in games, (namely rpgs) there is never passing time unless it is part of the story e.i. Chrono Trigger / LoZ series. But anyways my idea was to have a seasons system that rotates the four seasons (or how ever many you want) and everytime it finishes a year, it adds a variable (i guess....not so good with terms) to the player. The npcs have variable scripts (i guess) and after a set amount of time do things like have children, appear in different towns, die eventually and stuff of that nature. I dunno if its doable but it was just a thought. I dont need a system like this but wouldnt it make somebody's game more enjoyable. To finish your quest and your mom is dead and you sister is now married and then you replay and finish the game faster and your mom is still alive or something like that. Share this post Link to post Share on other sites
XDoggStrafe 0 Report post Posted July 11, 2009 Sounds pretty interesting to be honest. I may have some use for it, since I did have something that made some time pass in one game I was messing around with (A dating sim kinda game). But it was all done with variables and events and such since I can't really script much. But yeah, back on topic, I'd say this would make a game a little more interesting. Share this post Link to post Share on other sites