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Spence607

Changing battle animations and sounds for different battles

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I was wondering if it's possible to change the target animation of the currently equipped weapon depending on what enemy I am fighting, and is it possible to change the battle start and enemy collapse sound effects depending on the enemy I am fighting as well. I want to make my game more realistic and the sound effects of a battle starting, enemies being hit and dieing should not all sound the same for every battle. I'm sure this is possible with a script but I have no clue where to start.

 

[EDIT]

I'm using RPG Maker XP.

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I think I see what you're saying here. I don't know exactly how to do this but I will play around and see what I can find.

 

 

To tell the truth, I think that RMXP should do this by default.

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Alright, thanks and I agree. More clearly what I mean is I'd rather have the animation look and sound according to the type of material the weapon or spell is hitting, like flesh, bone, rock, etc. As for the enemy collapse sound, I'd like to have it sound as if that certain enemy has actually died. For now I'm just going to have to make every animation look and sound the same, so I guess I'll have to treat every enemy as flesh, not to be sick, but I'm sure many people would enjoy some bloody animations when attacking flesh enemies. To me it's realistic because obviously if your killing an enemy that contains blood it's going to bleed.

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Hehe, yeah.

 

 

I hate when some effects happen that aren't consistent with the game.

 

 

For example, your battle graphic has a huge axe, but you have a spear equipped.

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True, although that's not a problem for me since I use the sprites for battles as well.

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Hrmm, interesting.

 

 

 

 

Note: no luck so far.

 

 

Its hard to know wether or not you can do this with common eventing...

 

Having the system recognize the type of monster and change the animation depending.

 

 

Maybe you shouldn't give the attack an animation at all, and make all your monsters and assign them variables, 1 for the flesh guys, 2 for all earth guys, and so on, and if the variable is equal to another variable then do the animation... Its late where I am as you can probably tell :P.

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Good idea. I've actually decided to do something different with my battle animations, well for just plane attacking anyway. I'm currently making animations of weapons being used on the attacker, of course in the correct position in the hand to make it look like the attacker is using a weapon. This works fine.. but I can't seem to find a side view CBS that is perfect for it, and I can't figure out how to change any of them to my needs because what I need to change is in the actual code not the config, and I know nothing of RGSS right now. I just want a plane side view CBS that has the attacker walk up to the enemy then display the attacker animation then the target animation and lastly the damage text, that is the only way this is going to work. For the animation on the target I have a blood, bone, rock, etc. effect.

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Hmm, so you know longer need help with this:

I was wondering if it's possible to change the target animation of the currently equipped weapon depending on what enemy I am fighting, and is it possible to change the battle start and enemy collapse sound effects depending on the enemy I am fighting as well. I want to make my game more realistic and the sound effects of a battle starting, enemies being hit and dieing should not all sound the same for every battle. I'm sure this is possible with a script but I have no clue where to start.

 

??

 

 

Also, planes are the fixed-wing aircraft that transport people or shoot things. (I know, awesome explanation)

 

Plain, what you meant, means normal, regular, ordinary, or the general kind.

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