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ChaosDesigned

[XP] Earth Maze

Question

I ask for a lot of help. XD. I just want my project to be good, and you guys are a well of knowledge. I thank you in advance.

 

Alright with all of your help so far, I've progressed to a part in my story where the Hero's venture into a Earth Cave (Using Earth Cave Tileset). The way I have it set up so far is on the first floor (See Attachment) there are 2 switches (4 total) as you enter the cave there is a switch to the right guarded by a monster after the battle the monster de-spawns and you are able to flip the switch. Easy switch. Next there is a switch on the far left side which involves activating switches to jump from platform to platform. Also pretty easy. There is a room with a restore well, and save point, and torches on the wall. (In case your wondering what the events are randomly placed around) There is a boss event in front of a cave on the top right side which will only activate a boss battle once all the 4 switches have been activated.

 

I'm stuck trying to design the second floor (Currently blank.) I would like to put some sort of puzzle challenge here along the lines of earth themed. Something maybe involving pushing boulders to clear a passage way? I already have something similar to Final Fantasy 6's (In the Narshe Cave) where you had to watch the Moogle navigate a maze and then mimic it's path. If you didn't you'd be teleported outside the cave for the event to start again for the first of the two switches. Any ideas for the last? I would like to do something special to make it a bit more difficult to activate the last two switches (Located in this map)

 

Also! Two small questions.

1) How do you keep the player from being able to move the Actor around doing a cutscene (Where other events are interacting with each other, or the environment)

 

 

post-11501-125838327238_thumb.jpg

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For your small question (I only saw one), have the cutscene event on "Autorun"; and at the end of event commands, turn on a self switch, and go to the next page of events, and make a condition that the self switch is on.

 

So you're asking for ideas on puzzles? You could add more (or spread) switches on the second floor, or make the switches open a path to the second floor instead of the boss. Maybe put in an underground river, and you have to move a raft through it while dodging rocks or something... and bats! Also make it so that in the second floor, it is darker. Use this picture if you want. A large boulder pushing puzzle wouldn't hurt, as long as you made it unique somehow. Make some pitfalls around your dungeon too! You can have them transfer the player to the map below. If you do this, you could make it so that you had to get to an area on the second floor (assuming it is below the first one), but it was blocked off by something. To get there, you fall from above.

 

I can't see how your jumping puzzle could possibly work, because due to the size of those pillars, the player has to jump on edges. You might want to make bigger/different-kinds-of pillars for tat puzzle, and maybe add bats or something to the equation.

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