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Spence607

How to automate text.

Question

How to I display text in a game that doesn't require the user to hit the action button to continue. I have text that needs to be displayed within a certain time and I was going to use the command Wait to set how many frames it's displayed for before it switches to the next line of text.

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Well, what did you get out of the "wait" event command? Did it work?

 

I'm not sure about this, as I'm just learning the basics, but maybe putting it on Autorun so the player can't press the button might work. You could always create another event page and turn it off once you want the player to be able to move and skip text...

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Wait didn't do anything the user still has to hit the action key. I could do that but that's not what I want. I want it on a timer because there is an event playing where I have the main character on a ship heading towards an island and I want it to have text.

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I believe you could still use the timer that way...I think. Did you make sure the "wait" command was properly used? Just asking encase... :)

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Hm, I might be able to try something similar to your dilemma. I'll test it out and get back to you as soon as I can :)

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There is no way to do it with the default message system. You will need one like AMS or UMS.

http://www.rmxpunlimited.net/index.php/rmxp/rgss1-scripts/category/message-systems.html

They both come with directions so read through them to find the commands.

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Remember, if you are planning on giving your game out commercially, you must pay her. Also that version is outdated by 2.0 points. :)

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