CrimsonInferno 35 Report post Posted May 23, 2011 I like ir Rgangsta! :33 I love the tints too, absolutely awesome! Share this post Link to post Share on other sites
rgangsta 43 Report post Posted May 23, 2011 Thanks, Crimson. To tell you the truth, the screen isn't tinted. The fogs blended together is causing it to look like that. Cool huh? Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted May 23, 2011 Fogs did that?. That is cool xD I can't wait to see more! :33 Share this post Link to post Share on other sites
Calamity 0 Report post Posted May 23, 2011 Rgangsta; welcome to the world of parrallax mapping lol :D, no just kidding, but seriously looks good, just continue adding trees and such, looking forward to see the full product :) Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted May 25, 2011 Updates on my Lighting So...? I've been working on my lighting skills with the help of Kelle's script (I mentioned earlier), so what do you guys think? Share this post Link to post Share on other sites
Mr.Fiasco 1 Report post Posted June 7, 2011 (edited) Here are some of my work I got and wanted a review and anything I can work on please reply THANKS =) Edited June 7, 2011 by Mr.Fiasco Share this post Link to post Share on other sites
Kevin.ds 28 Report post Posted June 7, 2011 Started mapping a new town for my game Ascension. I'm still experimenting but I like this style. Any comments? I love this... Share this post Link to post Share on other sites
Tomo2000 60 Report post Posted June 7, 2011 I promise I'll upload some new screenshots of Hope Afloat Remastered after I finish improving a few things :D Oh, also, hoooly... -shifty eyes- No swearing... Aaanyway. Everybody is getting waaay better at mapping and Im not :/ But nah, you guys are making some amazing maps! Especially crimson. I've always been a fan of your maps :3 And you just keep getting better and better and better and... you get the point ;) . Share this post Link to post Share on other sites
madanchi 18 Report post Posted June 7, 2011 Updates on my Lighting So...? I've been working on my lighting skills with the help of Kelle's script (I mentioned earlier), so what do you guys think? Looks great! Love the lighting script your using and the mapping seems to be very good imo, I can't really spot anything to improve. Well, maybe the crystal shard circle lights are too sharp for my liking Here are some of my work I got and wanted a review and anything I can work on please reply THANKS =) I like the thrid screenshot, its nice :) For the 1st and 2nd pictures, I'd day add a little more detail as they look a bit plain atm, but not too plain, also the tree looks odd with the hedge type auto tile :P but apart form that, it's good Share this post Link to post Share on other sites
Mr.Fiasco 1 Report post Posted June 7, 2011 Looks great! Love the lighting script your using and the mapping seems to be very good imo, I can't really spot anything to improve. Well, maybe the crystal shard circle lights are too sharp for my liking I like the thrid screenshot, its nice :) For the 1st and 2nd pictures, I'd day add a little more detail as they look a bit plain atm, but not too plain, also the tree looks odd with the hedge type auto tile :P but apart form that, it's good thanks I guess my problem is my maps are to plain I will work on it today Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted June 7, 2011 Oh wow Crimson.. you've come a long way! :3 @ Mr. Fiasco, here are some quick tips to help you get a second version of your map, and we can work from there: Red Circles: WRONG USAGE These autotiles are to be used sparingly, and they always need a path under them. You have them going off that path, which is not good. The whole point is to make it look like there are holes in the path where grass is growing due to being warn out from overuse. Blue Circles: MORE VARIATION. These areas are bland and need to be spiced up. In the case of the tall grass, use the circle and line grass pieces to add variety to the grass patterns. If you upload the grass tileset I'll show you what I mean. With the overhead tree tiles (Which I don't really like anyways so if it was up to me I'd get rid of em'), just spread them out more. Lime Green/Yellow Circles: MORE TREES This is a forest, isn't it? Forests have trees. Lots of trees. I shouldn't be able to look at your map and count the trees with one hand. x3 You could also add some tall grass below some of the trees, and put flowers and stuff around them. Black Circle: WHAT HAPPENED Why did your path just stop? Why is there a gap in the river? Extend the River all the way so the two lines are connected. Now add a bit of path to the lower portion of the map, and connect the to sides of the river with a bridge. Orange Circle: MUSHROOM WEEE Just move the mushroom to a shaded area like under a tree. That's it. :3 Dark Slate Gray NEED SUPPORT These sections of your map need support from trees. Just put some trees under the leaves. 1 madanchi reacted to this Share this post Link to post Share on other sites
Mr.Fiasco 1 Report post Posted June 8, 2011 Oh wow Crimson.. you've come a long way! :3 @ Mr. Fiasco, here are some quick tips to help you get a second version of your map, and we can work from there: Red Circles: WRONG USAGE These autotiles are to be used sparingly, and they always need a path under them. You have them going off that path, which is not good. The whole point is to make it look like there are holes in the path where grass is growing due to being warn out from overuse. Blue Circles: MORE VARIATION. These areas are bland and need to be spiced up. In the case of the tall grass, use the circle and line grass pieces to add variety to the grass patterns. If you upload the grass tileset I'll show you what I mean. With the overhead tree tiles (Which I don't really like anyways so if it was up to me I'd get rid of em'), just spread them out more. Lime Green/Yellow Circles: MORE TREES This is a forest, isn't it? Forests have trees. Lots of trees. I shouldn't be able to look at your map and count the trees with one hand. x3 You could also add some tall grass below some of the trees, and put flowers and stuff around them. Black Circle: WHAT HAPPENED Why did your path just stop? Why is there a gap in the river? Extend the River all the way so the two lines are connected. Now add a bit of path to the lower portion of the map, and connect the to sides of the river with a bridge. Orange Circle: MUSHROOM WEEE Just move the mushroom to a shaded area like under a tree. That's it. :3 Dark Slate Gray NEED SUPPORT These sections of your map need support from trees. Just put some trees under the leaves. thanks Ill try to work on it right now thanks for all that Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted June 8, 2011 Thanks Kiriashi! :33 I have finally fixed the tree shadow problem I had! Now I'm back onto the workings of the tileset. I'm trying to get flowers on my trees by marking with events so I can get a screenshot of it, paste it and then edit the tileset to the exact placement of how its placed. I wanted to add some varity to the trees, and so far this is what I have. Its a bit hard because my tree settings makes whatever I put over it, under it. :sweatdrop: *Please ignore the thief dude. I was testing an event earlier and I forgot to remove him. xD Share this post Link to post Share on other sites
ShinyToyGuns 29 Report post Posted June 8, 2011 looking good crimson...do u think that you'll ever release that tileset to the public? Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted June 8, 2011 Thanks Shiny :) If I ever complete it and destroy all the errors, I don't see why not. :biggrin_002: It could be a while though :( Share this post Link to post Share on other sites
ShinyToyGuns 29 Report post Posted June 8, 2011 if you ever need help editing it, lemme know. I know my way around 32-bit based tiles/tilesets pretty well ;) 1 CrimsonInferno reacted to this Share this post Link to post Share on other sites
Tomo2000 60 Report post Posted June 13, 2011 I finally got 2 screenies to show you from Hope Afloat Remastered. It's taken FAAR too long to get just 2 screenshots up (I've got other maps completely just not lighting and touch-ups). Here they are: New Title Screen: Its an on-map title screen, so the rain actually flows. The paranorama in the background I made myself with Photoshop. Originally I was going to upgrade the graphics for the raft but I think I'll keep it as-is... I just love that freaking raft :yes: An in-game screenshot: Oh, I forgot. I redid the main heroes sprite so that it fit RTP more than it previously did. Anyway, this is the starting building. Some lighting and new tileset but thats about it, really. Hope you guys like it: Share this post Link to post Share on other sites
Kevin.ds 28 Report post Posted June 13, 2011 looks awesome tomo :D Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted June 13, 2011 Thanks Kiriashi! :33 I have finally fixed the tree shadow problem I had! Now I'm back onto the workings of the tileset. I'm trying to get flowers on my trees by marking with events so I can get a screenshot of it, paste it and then edit the tileset to the exact placement of how its placed. I wanted to add some varity to the trees, and so far this is what I have. Its a bit hard because my tree settings makes whatever I put over it, under it. :sweatdrop: *Please ignore the thief dude. I was testing an event earlier and I forgot to remove him. xD Think about where you place stumps! xD Sometimes they just don't fit. I finally got 2 screenies to show you from Hope Afloat Remastered. It's taken FAAR too long to get just 2 screenshots up (I've got other maps completely just not lighting and touch-ups). Here they are: New Title Screen: Its an on-map title screen, so the rain actually flows. The paranorama in the background I made myself with Photoshop. Originally I was going to upgrade the graphics for the raft but I think I'll keep it as-is... I just love that freaking raft :yes: That lighting does wonders! An in-game screenshot: Oh, I forgot. I redid the main heroes sprite so that it fit RTP more than it previously did. Anyway, this is the starting building. Some lighting and new tileset but thats about it, really. Hope you guys like it: Share this post Link to post Share on other sites
Polraudio 122 Report post Posted June 13, 2011 I spent a few hours on this map. I think it looks like a great field. Nah just kidding. I want to improve my little town/village but don't know how. Share this post Link to post Share on other sites
vincestick 13 Report post Posted June 14, 2011 (edited) Nah just kidding. I want to improve my little town/village but don't know how. It might just be me...but the paths look a little too straight to me... I would probably suggest decreasing the number of trees, maybe replace a few trees in the town itself with a few stumps, and to put in some foliage 'cause to me the ground looks pretty bare. that's my two cents anyway, take it however you will :) Edited June 14, 2011 by UrHappyPlz Share this post Link to post Share on other sites
diagostimo 11 Report post Posted June 14, 2011 add bird nests and berries to some trees maybe? Share this post Link to post Share on other sites
Tomo2000 60 Report post Posted June 15, 2011 zaphires? is that a typo? but apart from that its a pretty cool screenshot :alright: 999th post Share this post Link to post Share on other sites
FranklinX 37 Report post Posted June 15, 2011 Nice scary map! Felipe, where did you find that tile set? Share this post Link to post Share on other sites
Ecowolfsteen 14 Report post Posted June 15, 2011 Here is mine. ^^ Share this post Link to post Share on other sites
Felipe_9595 0 Report post Posted June 15, 2011 I think it looks decent enought, i cant see anything wrong with it. Okay, i am starting to link the storie of this fangame with the history of the real Resident Evil. The point of that Screen is to show a video (yes, it actually shows a video) about the history behind the creation of the virus T, william birkin and Marcus. After that Vincent is gonna recover part of his memory ;D Share this post Link to post Share on other sites
diagostimo 11 Report post Posted June 15, 2011 (edited) pol, i just noticed the house in the bottom left of your village has a tree growing on it :D edit- here is a town i have made, what you guys think? Edited June 15, 2011 by diagostimo Share this post Link to post Share on other sites
Polraudio 122 Report post Posted June 16, 2011 pol, i just noticed the house in the bottom left of your village has a tree growing on it :D edit- here is a town i have made, what you guys think? Actually it doesnt. since the tiles are set for a lower priority they appear behind the house in game :) Little tileset lesson lol. Nice town. you just need to add some more ground decoration. Share this post Link to post Share on other sites
diagostimo 11 Report post Posted June 16, 2011 (edited) lols i did no that, it just passed my head when i looked at it lol, iv also been at work with the cave you can see at the back there ... edited: Edited June 16, 2011 by diagostimo Share this post Link to post Share on other sites