madanchi 18 Report post Posted June 16, 2011 @Eco Looks great to me, for some reason it makes me want to play it this instant @Felipe now that's just fancy looking creepyness you got there ;) @diag Nice caves :alright: maybe try adding some dirt pebbles or those dirt patches Share this post Link to post Share on other sites
diagostimo 11 Report post Posted June 16, 2011 (edited) cheers, i have updated it were seen fit, i have replaced the old ones what you think? also added onto the cave --- Edited June 16, 2011 by diagostimo Share this post Link to post Share on other sites
FranklinX 37 Report post Posted June 16, 2011 Most of the cave looks empty. I would add a few rocks and maybe treasure. Share this post Link to post Share on other sites
madanchi 18 Report post Posted June 16, 2011 This looks mesmerizing, or is it just me hehe Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted June 17, 2011 I don't see anything... : | lol OH! I GET IT! They're walls. Share this post Link to post Share on other sites
madanchi 18 Report post Posted June 17, 2011 the top part of the path looks as if the edge is fading down and yet the bottom area is going up with a wall, it creates a strange appearance to me is all Share this post Link to post Share on other sites
diagostimo 11 Report post Posted June 17, 2011 it is supposed to be a massive hole in the centre, thats zoomed out so it could just be the scale Share this post Link to post Share on other sites
Felipe_9595 0 Report post Posted June 17, 2011 Lol, the majority of mi psot have been ignored without hesitation xPPPPPPP Share this post Link to post Share on other sites
diagostimo 11 Report post Posted June 17, 2011 i only just noticed your last screenshot update, nice work the lighting is very effective, and nice title screen, you should smeer the title in blood or something, it seems pretty clean Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted June 26, 2011 I decided to rebuild the previous maps because it flowed really weird...stopped in odd places and didn't look very natural. So here is a current WIP piece of the previous map under changes: What do you guys think? More natural looking mountains than before, or worse? *If more detail is needed on the maps, just say so :P* Share this post Link to post Share on other sites
FranklinX 37 Report post Posted June 26, 2011 I think the reason why the map looks weird is because the mountains look identical. Add some changes and it will look better. Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted June 26, 2011 Hmm...Okay, I shall try again! :D So the new screenshot, is it better than the last screeny's mountains? Am I going in a better direction, or the same/worse direction? Share this post Link to post Share on other sites
diagostimo 11 Report post Posted June 26, 2011 hey iv pointed some bits that are a bit odd out in this image here: blue: the smaller cliff looks as though its lapping onto the cliff below red: the cliff size looks as though it doesn't lap onto the smaller one orange: same again green: if you haven't used separate tiles then it looks as though the path is not accessible, also where the line follow round there should be a cliff line or the hole top should be pushed back to the black line also here is a tile edit i did it may come of use :) Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted June 27, 2011 The path is possible to get to (if you mean to top right corner where the grass and dirt is), you have to go through the cave first :) Here is the screeny where I will try to describe what I mean. RED: I'm not sure I get what you mean, but let me explain what I was doing: The smaller cliffs on the bigger cliffs (etc etc) are meant to look a bit more realistic. On real life mountains and cliffs, you have separate pieces of cliff, smaller or bigger, generally smaller though. Some good examples of what I mean: http://www.walesdirectory.co.uk/images-towns/Llandudno_Walk_Cliff_Face.jpg http://www.igreens.org.uk/ronda_cliffs2.JPG http://travelbyphotos.com/images/cliff-face.JPG http://www.bicycle.net/wp-content/uploads/2008/07/corvos_tour_de_france_stage_16.jpg http://www.alegriphotos.com/images/City-at-the-foot-of-steep-mountain-walls1279.jpg BLACK: The parts I circled in black are the pieces that are lower than the rest. "Poking" (or growing) out of the side of the mountain near the base. If that makes sense? I have circled in black, examples of what I circled in black in my screenshot, that appears in real life. Of course I couldn't perfectly emulate it... http://i56.tinypic.com/21ebw2d.jpg http://i56.tinypic.com/2585caq.jpg http://i56.tinypic.com/126a55i.jpg http://i56.tinypic.com/2vttaip.jpg BLUE: You are correct about the blue...I had forgotten that. Well I suppose I will rebuild it with events and trigger it according? Or I'll rebuild that part. Thanks for pointing that out xD I hope I explained it well xD Share this post Link to post Share on other sites
diagostimo 11 Report post Posted June 27, 2011 the red part on the right is ok, its mainly the left one if you count the tiles of the cliff scale its the same amount as the one leading onto the lower lvl so it doesnt seem raised if you get what i mean :) Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted June 28, 2011 Oh! I get what you mean now! xD Okay, I will fix it and post a update soon! Thanks so much, diagostimo! :alright: Share this post Link to post Share on other sites
Calamity 0 Report post Posted July 10, 2011 ----New submission: So I wanted a travel system and I wanted a world map , so i did some parrallax mapping and came up with an idea on how to mix the element of RTP and world travel, i didn't want the usual, so I went with a "new" type of travel...it isn't anything special, but I just hope it appeals :) [Not final logo] The top text where it says: Niflheim is to tell which world part you are in, and the logo next to it, is the symbol of Niflheim, Why exactly that is the symbol will be explained in the topic ( if i ever create one) The bottom text says: Heaven of Mana, which is the current map you are in, Heaven of Mana has about 2-3 parts, and this is the first part :) The monsters on the side are overworld monsters whom you can approach and fight (battle system is not yet clear), and the directional pointers are to show where you can enter a "map" changes to be made: The forests on the side are going to be better mapped with parrallex mapping, this was a quick example to show how it was supposed to look, the monsters will be random encountered on the world map, a world map system to show how close you are to random encounter :) Share this post Link to post Share on other sites
FranklinX 37 Report post Posted July 12, 2011 That's the world map? It's different than traditional world maps. I like it because players get to walk to enemies they want to fight. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted July 12, 2011 That looks really cool, Calamity. But you really shouldn't use the Papyrus font... ever. Share this post Link to post Share on other sites
Gary The Duck 8 Report post Posted July 13, 2011 Here's a map I did for a bit more than 1 and a half year ago: In Game: In case you're wondering, it's not used in any game or something. Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted July 15, 2011 I like it, a lot! The only problem I see is that some of the flowers are lined up, if you know what I mean? Share this post Link to post Share on other sites
Gary The Duck 8 Report post Posted July 15, 2011 I like it, a lot! The only problem I see is that some of the flowers are lined up, if you know what I mean? I can see some where two are lined up but not more. Is that what you mean? Share this post Link to post Share on other sites
gRaViJa 4 Report post Posted July 15, 2011 (edited) Why is the ingame colortone so extremely unnatural? Edited July 15, 2011 by gRaViJa Share this post Link to post Share on other sites
Gary The Duck 8 Report post Posted July 15, 2011 Why is the ingame colortone so extremely unnatural? I wanted it to look like morning, but I couldn't get it any better... Share this post Link to post Share on other sites
gRaViJa 4 Report post Posted July 15, 2011 (edited) If any, it looks more like sunset instead of sunrise. I remember a nice guide about color on hbgames, but can't seem to find it right now. If i find it, i'll pm. Now that i'm here: Edited July 15, 2011 by gRaViJa Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted July 16, 2011 @Gary The Duck: Yes and no. I meant that as well, but some of the flowers are too close to each other. Maybe scattered them around, or vary the flower types? I have a huge collection of flowers and plants, if you would like them :) @gRaViJa: That's pretty cool! I like the screen tone and the tower. There isn't much to comment on because its a top of a mountain. Maybe some smaller rock pebbles scattered about? Share this post Link to post Share on other sites
LaDestitute 3 Report post Posted July 19, 2011 (edited) The tower looks...ominious, yeah. Nice job. But I agree with Crimson, try adding some more detail. Some practice so I don't get rusty: Edited July 19, 2011 by LaDestitute Share this post Link to post Share on other sites
FranklinX 37 Report post Posted July 19, 2011 I like the graphics you're using. The left side looks a bit empty. Share this post Link to post Share on other sites
LaDestitute 3 Report post Posted July 19, 2011 (edited) The left side doesn't look empty to me, besides the space to the right of the sand's bottom part; which doesn't bother me. PS, the graphics is a tileset/template called Breeze Revolution, from RPG Revolution. Edit: Added a redo recently: Edited July 20, 2011 by LaDestitute Share this post Link to post Share on other sites