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Character Won't Move After Adding To Party
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synchronicity
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Asked by
synchronicity
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In the game that I'm making, I start off with a cutscene to do a bit of a backstory first. I have it so that there is no one in the party initially, so that the character won't show up on my maps as the cutscene is playing.
Then at the end of the cutscene, I add the main character into the party through an event. He shows up fine, but I can't move him. I've been playing around with the event triggers, changing it from action button, to parallel, to auto-run (although I realized later auto-run = bad, in this case, since it's supposed to stop your character from moving.)
So I guess my question is this: what is it usually that stops the player from being able to control a character after you add them to the initial party? I've been searching for a day now through google and forums, and I haven't had much luck finding what the problem could be (other than the auto-run thing, but I took everything off auto-run.)
And as far as I know I don't have any scripts that *should* be interfering either, since when I just made a testing map to see how the scripts worked, everything moved fine.
If you need any more information than that, let me know. In the meantime I guess I'll keep tinkering and see if I can figure it out. Thanks :)
Edit:
I've been playing around, and I've got some stuff that may or may not help.
1. I tried every possible trigger option: nothing changed, except when I put it on the action button trigger, either my event wouldn't play at all, or it would stay at the black screen from my scene before.
2. I changed my "player's start position" to the map where I'm having the problems (which is the one where I want the game to start.) Completely skipped over the cutscene. I took out every command except for the "change party member: add ___" and again, tried every possible trigger option. My character still just turns to face different directions but does not move forward.
If I have anything else to add, I will.
Edited by synchronicityShare this post
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