ChaosBlitz 0 Report post Posted December 13, 2010 (edited) The script is below. Edited December 13, 2010 by ChaosBlitz Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted December 13, 2010 Could you put it in code and then in spoiler and link to Dargor? I know who Dargor is, but I don't know the script. We might be able to help if you give a little more information on it or link to the script. :) Share this post Link to post Share on other sites
ChaosBlitz 0 Report post Posted December 13, 2010 Could you put it in code and then in spoiler and link to Dargor? I know who Dargor is, but I don't know the script. We might be able to help if you give a little more information on it or link to the script. :) Oh sorry, I think url to another script is here http://quantumcore.forumotion.com/rgss-f11/rmxplocation-window-t28.htm Share this post Link to post Share on other sites
Crym 10 Report post Posted December 13, 2010 As far as I can tell it looks like a script to show the name of an area when you enter a map. Then again I am new to scripting so what do I know. You should put that in a code block and a spoiler with [spoiler'][code'] "the code" [/code'][/spoiler'] just without the single quotes. It will make the post smaller so it's quicker to load. Share this post Link to post Share on other sites
ChaosBlitz 0 Report post Posted December 13, 2010 As far as I can tell it looks like a script to show the name of an area when you enter a map. Then again I am new to scripting so what do I know. You should put that in a code block and a spoiler with [spoiler'][code'] "the code" [/code'][/spoiler'] just without the single quotes. It will make the post smaller so it's quicker to load. how? Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted December 13, 2010 (edited) Put ['spoiler]['code] CONTENT OF THE SCRIPT HERE ['/code] ['/spoiler] over the code of the script in the main post. Remove the ' from the brackets when you do so. edit: Also, had the script the main post. Just put it in the above code and link to it on the first post. Also, what do you need? You erased your post.... Edited December 13, 2010 by CrimsonInferno Share this post Link to post Share on other sites
ChaosBlitz 0 Report post Posted December 13, 2010 It is a little bit complicated.Can u explain me clearly? Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted December 13, 2010 (edited) Okay, I'll make the post for you. Quote me and after I put the "COPY" in my post, copy it and paste it in the first post, kay? COPY BELOW THIS (Link to script: http://quantumcore.forumotion.com/rgss-f11/rmxplocation-window-t28.htm) Location Window Version: 1.4 Type: Scene Menu Add on Introduction This script displays the map name or location in a menu. Features * Display Map name in menu * Removes * in map name * Shorter than some location name scripts Screenshots N/A Demo If anyone wants a demo I'll make one. Script #============================================================================== # ** Location Window #------------------------------------------------------------------------------ # Juan # Version 1.4 # made 10/13/07 # Date last time updated 12/30/07 #============================================================================== # This script changes the step window to a location window(displays map name.) # by changing the steps wiindow to display a location window. # Any bugs email me juanpena1111@yahoo.com # Version History # # Version 1.0 # -> This script was first made. # Version 1.1 # -> Fixed font bug # Version 1.2 # -> Removed * in map name. # Version 1.3 # -> You can now change the location name. # Version 1.4 # -> Improed coding # # Compatibility: # This script changes the windows steps window to display the map name. What that means # is this script will not work on some cms(custom menu systems) if they # don't use the step window # # Features # Displays the map name. # Removed the * in map name. # Less code than other location scripts # # Instructions # Make a new script above main and paste this script there. You should # also configure the location name. Just change the Location Name = 'Location' # FAQ (Frequently Asked Questions): # None yet # Author's Notes # Any bugs email me juanpena1111@yahoo.com # Credit me and enjoy. # # #============================================================================== # module Juan_Configuration #============================================================================== module Juan_Configuration #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: # START Configuration #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: # Begin Configuration Location_Name = 'Location' # End Configuration. end #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: # END Configuration #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: #============================================================================== # Scene_Title #============================================================================== class Scene_Title alias main_juans_custom_menu_later main def main $map_infos = load_data('Data/MapInfos.rxdata') $map_infos.keys.each {|key| $map_infos[key] = $map_infos[key].name} main_juans_custom_menu_later end end #=================================================== # * Class Scene_Title Ends #=================================================== #=================================================== # * Class Game_Map Begins #=================================================== class Game_Map def name return $map_infos[@map_id] end end #=================================================== # * Class Game_Map Ends #=================================================== #=================================================== # * Class Window_Steps Begins #=================================================== class Window_Steps < Window_Base #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh if $fontface != nil self.contents.font.name = $fontface elsif $defaultfonttype != nil self.contents.font.name = $defaultfonttype end self.contents.font.size = 24 self.contents.clear self.contents.font.color = system_color self.contents.draw_text(4, 0, 80, 32, Juan_Configuration::Location_Name) self.contents.font.color = normal_color if $game_map.name.include?('*') self.contents.draw_text(4, 32, 120, 32, $game_map.name.delete!('*'), 2) else self.contents.draw_text(4, 32, 120, 32, $game_map.name, 2) end end end #=================================================== # * Class Window_Steps Ends #=================================================== Edited December 13, 2010 by CrimsonInferno Share this post Link to post Share on other sites