Jump to content
New account registrations are disabed. This website is now an archive. Read more here.
  • 0
Sign in to follow this  
xzanabarx

3D Effects, Damage Tiles, Quests, Caterpiller Script and Super Mario RPG party

Question

I've noticed that I post a lot around here xD, I really have a lot of questions that pop into my head as I go about my day regarding RMXP and my game. Anyway, here are a few more things I am curious about:

 

1.) How would I make the 3D Effect used in older games like Might and Magic for the NES. I remember picking the game up when I was younger and I liked the graphical aspect of it. It was pretty much in a first person perspective where the Up Arrow on the D-Pad moved forward, Left Arrow, turned to the left, Right arrow turned right and the Down Arrow did nothing. For those of you who have no idea what I'm talking about here's a pic:

 

Might_and_Magic_Secret_of_the_Inner_Sanctum_NES_ScreenShot3.gif

 

I was thinking I could use Mode 7 or something similar since I will only be using it for dark caves and dungeons. From what I remember (I can't find any good footage of the game I'm referring to) there are no sprites representing the character/party on the screen. So I'm guessing, I would have to set the Player to 0 Opacity. I just don't know how I would get the player to move forward, left and right, but not back by pressing the down arrow key.

 

2.) How do I make damage tiles that make the screen flash as long as the player is stepping on them and decreases their HP? Sort of like in Dragon Warrior. I'm trying to make a desert where the player must have a certain type of footwear to be able to cross the hot sand and if the player does not have them on, the damage tiles of sand will cause them harm.

 

3.)How do I get quests to appear in the menu? I did Willowdshe(?)'s mushroom gathering quest and I want the player to be informed that they have finished the quest as well as other quests. For instance, a person could ask them to kill a certain number of monsters and I don't want the player to be stuck in one particular area killing the same kind of monster over and over. I want it to be like in World of Warcraft, where a player has to kill pigs or something but if he kills the last pig way on the other side of the world they will be informed the quest has been finished. I know about Leon's Mission script, I just don't know if it will do what I want it to do.

 

Also, how do I make a quest where a character must follow the player and have the player lead him safely through a dungeon or something (this is generic)?

 

4.)Is there any possible way to get a party member to appear out of the main player's character, like in Super Mario RPG or some of the old Final Fantasy series? I tried using the caterpillar script but it doesn't look natural when the player enters a door and the rest of the party stays outside. I want the other party members to appear during certain cut-scenes... because, I don't know about you guys, but it's kinda weird to me that the main characters in RPGs will talk to other party members when they aren't on screen and it makes it seem like the main character is talking to himself... even if there are face graphics for the other members lol.

Share this post


Link to post
Share on other sites

3 answers to this question

Recommended Posts

  • 0

I've noticed that I post a lot around here xD, I really have a lot of questions that pop into my head as I go about my day regarding RMXP and my game. Anyway, here are a few more things I am curious about:

 

1.) How would I make the 3D Effect used in older games like Might and Magic for the NES. I remember picking the game up when I was younger and I liked the graphical aspect of it. It was pretty much in a first person perspective where the Up Arrow on the D-Pad moved forward, Left Arrow, turned to the left, Right arrow turned right and the Down Arrow did nothing. For those of you who have no idea what I'm talking about here's a pic:

 

Might_and_Magic_Secret_of_the_Inner_Sanctum_NES_ScreenShot3.gif

 

I was thinking I could use Mode 7 or something similar since I will only be using it for dark caves and dungeons. From what I remember (I can't find any good footage of the game I'm referring to) there are no sprites representing the character/party on the screen. So I'm guessing, I would have to set the Player to 0 Opacity. I just don't know how I would get the player to move forward, left and right, but not back by pressing the down arrow key.

 

2.) How do I make damage tiles that make the screen flash as long as the player is stepping on them and decreases their HP? Sort of like in Dragon Warrior. I'm trying to make a desert where the player must have a certain type of footwear to be able to cross the hot sand and if the player does not have them on, the damage tiles of sand will cause them harm.

 

3.)How do I get quests to appear in the menu? I did Willowdshe(?)'s mushroom gathering quest and I want the player to be informed that they have finished the quest as well as other quests. For instance, a person could ask them to kill a certain number of monsters and I don't want the player to be stuck in one particular area killing the same kind of monster over and over. I want it to be like in World of Warcraft, where a player has to kill pigs or something but if he kills the last pig way on the other side of the world they will be informed the quest has been finished. I know about Leon's Mission script, I just don't know if it will do what I want it to do.

 

Also, how do I make a quest where a character must follow the player and have the player lead him safely through a dungeon or something (this is generic)?

 

4.)Is there any possible way to get a party member to appear out of the main player's character, like in Super Mario RPG or some of the old Final Fantasy series? I tried using the caterpillar script but it doesn't look natural when the player enters a door and the rest of the party stays outside. I want the other party members to appear during certain cut-scenes... because, I don't know about you guys, but it's kinda weird to me that the main characters in RPGs will talk to other party members when they aren't on screen and it makes it seem like the main character is talking to himself... even if there are face graphics for the other members lol.

 

1 Idk i dont use mode 7

 

2 it can easly done with events and conditionbrances

 

the other 2 idk

Share this post


Link to post
Share on other sites
  • 0

I've noticed that I post a lot around here xD, I really have a lot of questions that pop into my head as I go about my day regarding RMXP and my game. Anyway, here are a few more things I am curious about:

 

1.) How would I make the 3D Effect used in older games like Might and Magic for the NES. I remember picking the game up when I was younger and I liked the graphical aspect of it. It was pretty much in a first person perspective where the Up Arrow on the D-Pad moved forward, Left Arrow, turned to the left, Right arrow turned right and the Down Arrow did nothing. For those of you who have no idea what I'm talking about here's a pic:

 

Might_and_Magic_Secret_of_the_Inner_Sanctum_NES_ScreenShot3.gif

 

I was thinking I could use Mode 7 or something similar since I will only be using it for dark caves and dungeons. From what I remember (I can't find any good footage of the game I'm referring to) there are no sprites representing the character/party on the screen. So I'm guessing, I would have to set the Player to 0 Opacity. I just don't know how I would get the player to move forward, left and right, but not back by pressing the down arrow key.

 

2.) How do I make damage tiles that make the screen flash as long as the player is stepping on them and decreases their HP? Sort of like in Dragon Warrior. I'm trying to make a desert where the player must have a certain type of footwear to be able to cross the hot sand and if the player does not have them on, the damage tiles of sand will cause them harm.

 

3.)How do I get quests to appear in the menu? I did Willowdshe(?)'s mushroom gathering quest and I want the player to be informed that they have finished the quest as well as other quests. For instance, a person could ask them to kill a certain number of monsters and I don't want the player to be stuck in one particular area killing the same kind of monster over and over. I want it to be like in World of Warcraft, where a player has to kill pigs or something but if he kills the last pig way on the other side of the world they will be informed the quest has been finished. I know about Leon's Mission script, I just don't know if it will do what I want it to do.

 

Also, how do I make a quest where a character must follow the player and have the player lead him safely through a dungeon or something (this is generic)?

 

4.)Is there any possible way to get a party member to appear out of the main player's character, like in Super Mario RPG or some of the old Final Fantasy series? I tried using the caterpillar script but it doesn't look natural when the player enters a door and the rest of the party stays outside. I want the other party members to appear during certain cut-scenes... because, I don't know about you guys, but it's kinda weird to me that the main characters in RPGs will talk to other party members when they aren't on screen and it makes it seem like the main character is talking to himself... even if there are face graphics for the other members lol.

 

2. Set an event to player touch. Then set an event command for screen flash and another command for change hp and set it to decrease.

 

3. You'll need a script for that Ryex's Collapsing CMS will work but if your like me it wont be compatible with your other scripts and its a little complicated to get working especially if you have no scripting experience.

 

4. Lastly if I was you I would just do a simple event for that with switches and move routes if necessary.

Hope this helps.

:alright:

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...