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frsgalaxy

The Dragon Scrolls:- Valendroth

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Hello and welcome to the Recruitment Thread for The Dragon Scrolls:- Valendroth, This was a personal project that is completely made from scratch although a few cliche's do appear here and there or atleast no doubt will appear (Iv'e only made the first 15 minutes of the game so far), Now onto what I need:-

 

Mapper's:- x 4

- FRSGalaxy

- Open

- Open

- Open

- Open

 

Why:- To map out some of the projected 750 maps, These range from underground castles and forts to tropical island paradises and dank swamp enviroments.

 

Writer's:- x 3

- FRSGalaxy

- Open

- Open

- Open

 

Why:- To help create some of the projected 200 Hour game storyline (90 Hours of this storyline is sidequests).

 

Quest Designer's:- x 4

- FRSGalaxy

- Open

- Open

- Open

- Open

 

Why:- To help come up with enough quests to fill the 90 Hour Time Slot, Using Modern Algerbra's Quest Journal. File provided on Sign-Up.

 

Quest Tester's:- X 2

- FRSGalaxy

- Open

- Open

 

Why:- To help test all off the Main Quests and Sidequests within the game.

 

Composer's:- upto x 8

- Open

- Open

- Open

- Open

- Open

- Open

- Open

- Open

 

Why:- Need enough of a score to fit the entire game, With a projected game length of 200 hours this is going to require a huge amount of work and effort, Also probably one of the hardest jobs as all music must be self composed and can not be a remix, re-tuned or any other type of work based on a previously made song/instrumental.

 

Spriter's:- upto x4

- Open

- Open

- Open

- Open

 

Why:- To help design some of the 800+ characters in the game (Yes this game has a lot of characters, Whether they are NPC's or Main Story character I want each to have there own different outfit and personality).

 

Title Designer's:- x 2

- Open

- Open

 

Why:- I believe 2 minds are better than one, You will collaborate with each other to come up with a unique design for the Title Screen, Splash Logo and Credits.

 

Scripter's:- x 4

- Open

- Open

- Open

- Open

 

Why:- You will collaborate with each other to make sure that all of the scripts that are requested from you are compatible with one another and make sure that we have all the script necessary to make an awesome game :)

 

Conclusion:- Total staff needed = 31

Wages:- Paid after game is completed and sales have ended (2 different pay levels dependent on amount of work put in)

Target Sales:- 5000 in first month, 3000 in second month, 1000 for every sequential month there after for 4 months.

Total Sale Period:- 6 months

Total Game Price:- £4.95 Per Digital Download or £9.95 Per Hard Copy

Total Projected Profit:- £59,400 - £119,400

Total Profit Share For Staff Wages:- 37.5% (15% for low grade pay, 22.5% for high grade pay)

Total Profit Share For Staff Wages £ 15%:- £8910 (between all staff at that pay level)

Total Profit Share For Staff Wages £ 22.5%:- £13,365 (between all staff at that pay level)

Top Target Profit Share Boost:- 5% for low pay level staff.

Top Target Profit Share Boost:- 7.5% for high pay level staff.

Edited by frsgalaxy

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Don't take this the wrong way or anything, but I think the reason(possibly) that you haven't had any applicants are because:

- You haven't specified an engine...I am assuming either rmvx or rmxp (although you say from scratch so that could be misunderstood)

- There isn't THAT much info about the project: perhaps share a little bit of the story direction, features you want to have, design, etc.

- It seems to be a very ambitious project. I am not saying that you can't do it, but I think there is a certain stigma with massive scale projects that they seem to fail often. Or even, maybe people aren't willing to dedicate that kind of time to this game (people sometimes get ADD and move from project to project)

 

I am not sure if those are the exact reasons ( I can't speak for others) but I think you may attract more attention if you make this topic a little more "professional" and put a bit more information.

 

I wouldn't mind helping out, however I do not have the time or ability to promise dedication to this project. I am working on a lot of projects as well as I am very ADD sometimes. Also, I am not sure I would necessarily want to be part of a commercial project.

 

However, I will wish you luck and hopefully you can pull off managing a team this large.

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Don't take this the wrong way or anything, but I think the reason(possibly) that you haven't had any applicants are because:

- You haven't specified an engine...I am assuming either rmvx or rmxp (although you say from scratch so that could be misunderstood)

- There isn't THAT much info about the project: perhaps share a little bit of the story direction, features you want to have, design, etc.

- It seems to be a very ambitious project. I am not saying that you can't do it, but I think there is a certain stigma with massive scale projects that they seem to fail often. Or even, maybe people aren't willing to dedicate that kind of time to this game (people sometimes get ADD and move from project to project)

 

I am not sure if those are the exact reasons ( I can't speak for others) but I think you may attract more attention if you make this topic a little more "professional" and put a bit more information.

 

I wouldn't mind helping out, however I do not have the time or ability to promise dedication to this project. I am working on a lot of projects as well as I am very ADD sometimes. Also, I am not sure I would necessarily want to be part of a commercial project.

 

However, I will wish you luck and hopefully you can pull off managing a team this large.

 

I did specify an engine lol its the thread prefix (RMVX) :)

 

And yeah I agree it is a very large scale project and yes it is ambitious but I want the people that buy the game to get value for their money, I hate these large companies that get away with charging £30 - £50 for a game that only takes 3 hours to finish completely, Admittadly there are a few that take a bit longer (Final Fantasy 13 took me 176 hours to finish 100%).

 

Also im useless at making application pages look professional so maybe you could help with that :) Also I need a decent company Logo :)

 

The targeted sales are just a speculation that we will sell 12k games in 6 months, I believe that was a reasonable amount to sell based on its price and size of the game :) for all I know it could sell millions then again it could sell 100, But this is my first commercial project and I have a lot of faith in it :) Plus I have setup a francise account so can also sell game memorabelia and design it aswel from iPad cases to T-Shirts, Mugs and business cards :) that will also count as being part of the profit :)

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