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diagostimo

draw bridge

Question

hey i got this draw bridge:

post-19396-0-15435600-1308295509_thumb.png

 

and its setup on the map like this:

post-19396-0-12879900-1308295487_thumb.png

 

i have those events set up as through but i cannot go over it, any ideas what is wrong?

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ok i fixed it by having two water tiles, one with no movment with a break where the bridge is and the other over laying that fills the gap with movment passible, so i can set switches to turn events turning from through on and of, dependin on the bridges status, but because the bridge generates up from the bottom event, when i pass through it once im behind the event the bridge and door apear over my character, is there a simple way to sort this or am i gonna have to break the event into bits? that will be anoying as the event has like 8 stances

edit-fixed the overlaying by setting move routes that change your player to always on top in the right places, i just checked the river and i can walk over it(punches laptop)

Edited by diagostimo

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Demo: http://hbgames.org/user_files/diag_drawbridge.exe

 

The 2 water tiles on layer 2 are Passable. I inserted a specific tile from the autotile by right-clicking on the autotile, selecting the specific tile I wanted, then OK, then Shift-Click on the map to place the tile.

The tile on layer 3, part of the wall, is also a passable tile.

 

By making the bridge "Through" when it's open, you don't need to make the player "Through", so he won't walk anywhere he's not supposed to.

 

Be Well

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Demo: http://hbgames.org/u..._drawbridge.exe

 

The 2 water tiles on layer 2 are Passable. I inserted a specific tile from the autotile by right-clicking on the autotile, selecting the specific tile I wanted, then OK, then Shift-Click on the map to place the tile.

The tile on layer 3, part of the wall, is also a passable tile.

 

By making the bridge "Through" when it's open, you don't need to make the player "Through", so he won't walk anywhere he's not supposed to.

 

Be Well

 

nice one man, i knew holding shift would would place a specific tile but didn't know it could be changed :)

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