diagostimo 11 Report post Posted June 17, 2011 hey i got this draw bridge: and its setup on the map like this: i have those events set up as through but i cannot go over it, any ideas what is wrong? Share this post Link to post Share on other sites
0 gRaViJa 4 Report post Posted June 17, 2011 Probaply the water tile under the bridge doesn't allow movement? Share this post Link to post Share on other sites
0 diagostimo 11 Report post Posted June 17, 2011 (edited) ok i fixed it by having two water tiles, one with no movment with a break where the bridge is and the other over laying that fills the gap with movment passible, so i can set switches to turn events turning from through on and of, dependin on the bridges status, but because the bridge generates up from the bottom event, when i pass through it once im behind the event the bridge and door apear over my character, is there a simple way to sort this or am i gonna have to break the event into bits? that will be anoying as the event has like 8 stances edit-fixed the overlaying by setting move routes that change your player to always on top in the right places, i just checked the river and i can walk over it(punches laptop) Edited June 17, 2011 by diagostimo Share this post Link to post Share on other sites
0 brewmeister 3 Report post Posted June 27, 2011 Demo: http://hbgames.org/user_files/diag_drawbridge.exe The 2 water tiles on layer 2 are Passable. I inserted a specific tile from the autotile by right-clicking on the autotile, selecting the specific tile I wanted, then OK, then Shift-Click on the map to place the tile. The tile on layer 3, part of the wall, is also a passable tile. By making the bridge "Through" when it's open, you don't need to make the player "Through", so he won't walk anywhere he's not supposed to. Be Well 1 Kiriashi reacted to this Share this post Link to post Share on other sites
0 diagostimo 11 Report post Posted June 27, 2011 Demo: http://hbgames.org/u..._drawbridge.exe The 2 water tiles on layer 2 are Passable. I inserted a specific tile from the autotile by right-clicking on the autotile, selecting the specific tile I wanted, then OK, then Shift-Click on the map to place the tile. The tile on layer 3, part of the wall, is also a passable tile. By making the bridge "Through" when it's open, you don't need to make the player "Through", so he won't walk anywhere he's not supposed to. Be Well nice one man, i knew holding shift would would place a specific tile but didn't know it could be changed :) Share this post Link to post Share on other sites
hey i got this draw bridge:
and its setup on the map like this:
i have those events set up as through but i cannot go over it, any ideas what is wrong?
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