I am using RPG maker XP, and the XAS battle system, which as far as I know handles damage the same way default RPG maker does.
I want my game to have very small damage numbers like Zelda, 1 hit = 1 or 2 damage. Because of the way XAS works and how I want the game to look, I will do everything in skills. I've read the battle formulas, tried some online damage calculators and done some testing but can't figure it out >_<
So, how can I make player skills and enemy skills do a small, consistent amounts of damage? Would it be easier with a script maybe? Plese help me out!
I am using RPG maker XP, and the XAS battle system, which as far as I know handles damage the same way default RPG maker does.
I want my game to have very small damage numbers like Zelda, 1 hit = 1 or 2 damage. Because of the way XAS works and how I want the game to look, I will do everything in skills. I've read the battle formulas, tried some online damage calculators and done some testing but can't figure it out >_<
So, how can I make player skills and enemy skills do a small, consistent amounts of damage? Would it be easier with a script maybe? Plese help me out!
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