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arnquist

[Resolved] Simple Damage Calculating Help

Question

I am using RPG maker XP, and the XAS battle system, which as far as I know handles damage the same way default RPG maker does.

 

I want my game to have very small damage numbers like Zelda, 1 hit = 1 or 2 damage. Because of the way XAS works and how I want the game to look, I will do everything in skills. I've read the battle formulas, tried some online damage calculators and done some testing but can't figure it out >_<

 

So, how can I make player skills and enemy skills do a small, consistent amounts of damage? Would it be easier with a script maybe? Plese help me out!

Edited by arnquist

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2 answers to this question

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Isn't it as simple as to give the actors and enemies very small stats? I remember doing that once in order to get damage as small as 10 or so.

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Thanks for the reply, but I solved the problem. I found out XAS has a built in damage limit script ^_^

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