In my game I'm up to the point where i'm allowing the player to train to battle against the monsters.
When the player dies, another player is supposed to revive them and they can continue without game overing.
Currently I've tried condiitional branches of custom troops and editing the scripts.
The scripts I've tried have either failed or don't work. My modifications to the scripts do not work.
Could anyone provide me with a script that only activates on player death if a variable is activated? So that if the player dies it will play a common event, or tell me where to recode in scen_gameover or equivalent scripts from RMXP.
Hi!
In my game I'm up to the point where i'm allowing the player to train to battle against the monsters.
When the player dies, another player is supposed to revive them and they can continue without game overing.
Currently I've tried condiitional branches of custom troops and editing the scripts.
The scripts I've tried have either failed or don't work. My modifications to the scripts do not work.
Could anyone provide me with a script that only activates on player death if a variable is activated? So that if the player dies it will play a common event, or tell me where to recode in scen_gameover or equivalent scripts from RMXP.
Thanks a lot!
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