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SnowOwl

Siris' Inferno

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SirisInfTit.png

Death. The end of everything.

That is, unless you believe in some kind of afterlife.

Hell is one such afterlife, and it's probably the most unpleasant one.

The inhabitants are constantly tortured and maimed by demons.

It is either burning hot or icy cold, and the deeper down you go, the

worse it gets. The inhabitants shriek in agony while demons rule as they please.

 

Meet our protagonist, Siris. She is a pretty ordinary young girl.

But one day, her soul is stolen and cast into hell.

Now, if she wishes to keep living and evade having to spend eternity in hell,

she must travel the nine circles of hell and bring her soul back.

Nine_Circles.png

 

Siris' Inferno is going to be an adventure/puzzle game.

The game will be using original graphics and music custom-made for this game.

While there will obviously be some religion present, It's not going to focus on the religious aspects of hell at all.

Obviously there will be figures and enviroments FROM religion, but I'm not trying to sell any religion here. I just want to make a awesome game in a awesome setting.

 

Characters (WIP)

LRRH.pngSiris

A young girl who lost her soul and now unwillingly

have to descend into hell. Inventive and easy-going.

 

Succubus.pngRehidiel

A bored succubus that helps Siris. The reason? According to Rehidiel she wants to see if a mortal will survive traversing hell. Probably just looking for entertainment.

 

Screenshots

 

 

 

6scjyr.png

From the intro.

am6ms.png

Title screen, a bit of a WIP.

o90co1.png

Outside of the town in Limbo.

27zkyac.png

Acheron, the border to hell.

 

 

 

Demo

http://www.mediafire.com/?97w5onb46houw65

Edited by SnowOwl

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Not very far. I'm at the first circle of hell. I might release a demo sometime when I have enough for it, though.

I just want to find a good spot to start it.

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Well the best of luck to you :) When you say adventure/puzzle do you mean similar to Zelda style or something else? Sorry for all the questions, it just seems interesting biggrin.png

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It's fine that you ask questions, in fact; I like when people do. It shows that they are interested.

So to answer the question: The gameplay will be something like a mix between Corpse Party and Machinarium.

The game will be driven by exploration and puzzle-solving, with a heavy focus on story telling.

 

There will be enemies, but no battles.

Often, if you get caught by a enemy, you are dead.

I'm working on pathfinding and other mechanics to make this as exciting as possible, so that for example

you can't just hide behind a wall and the enemy won't be able to catch you.

The idea is that you have to outsmart them, either by trapping them somehow, sneaking past them,

or pretty much whatever mechanics I come up with.

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Oh that's pretty awesome :) I played Machinarium and it was super fun. I enjoy games like that. What made you decide to make a game of that genre and setting?

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I've been reading "The Divine Comedy", which describes hell pretty vividly. And while there have been many games that have visited hell, not many have really gone past "demons are evil, here are some to kill". So I felt that it would be interesting to not only make a game where the goal is not to just go around killing demons while in hell, but actually get a real feel for what hell could be like. Picking the adventure game genre came naturally after that ( I also have some experience with this genre, so that's another bonus). Hell being a really interesting place visually, and me being able to make some really cool creatures and enviroments also added to the decision, I am not ashamed to say.

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Well your game sounds pretty well thought out. Do you have any plans for more characters or anything? Pm me when you get a working demo. I'd love to give this game a try :)

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Yes, there will be more characters. Many will be temporary, given that they reside in one circle of hell, but a few might pop up here and there.

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Well hurry up and get a demo going lol!

I'm on it!

 

I have a new website:

 

http://owlgame.webs.com/

 

The site will contain all of my old finished games.

 

It will also serve as information center for all of my games, especially Siris’ Inferno. Screenshots, downloads, music and other goodies will be going there. There is also a blog which I will update with minor stuff like new sprites and other things that I feel like sharing that isn’t important enough to clutter other places with.

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Nice! I'll give your games a whirl. I'll pm you when I get the chance to try them :) Just finishing a few games is actually quite an accomplishment. Most everyone (including myself) drops their project or loses all the data before it's finished. Kudos to you sir :)

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Yeah it's pretty neat having some proof of yourself getting better at the whole gamemaking buisness. You can really tell which areas you made improvements on. I've improved my grammar, for example, which is not the first thing you think of when you hear of gamemaking. Anyway, I'd love to hear your thoughts on my old games. They could probably use a fixing up one of these days but I get these nostalgic feelings whenever I look at all their flaws.

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