Zolnova 0 Report post Posted September 6, 2012 (edited) Hello, I have a huge problem with the way I've done digivolving. I'm using events like this: Make skill (example Greymon) then in common events i make: Greymon: dialog Remove Agumon from party dialog add Greymon to party This all works, but the lvl resets to 1 when i evolve and evolve back to Agumon (etc) instead of storing it. Can anyone help me figure this out? Edit: whoops! sorry please move this to the right page >.< Edited September 6, 2012 by Zolnova Share this post Link to post Share on other sites
0 ThatOneGaijin 0 Report post Posted September 7, 2012 (edited) From what I gather, Greymon is a completely new character and as such will start at lvl 1 unless changed. Go to actors and click on Greymon. Then look under class for initial level. Change the initial level to whatever you want. Of course, if it is a skill and you want the lvl to reflect the lvl of the current character then you might need a script for that. Edited September 7, 2012 by ThatOneGaijin Share this post Link to post Share on other sites
0 CrimsonInferno 35 Report post Posted September 12, 2012 (edited) I'm understanding this post as two different questions. 1) An actualy party adding problem along side your digivolution event and 2) your Digivolution event is the problem. Answer if it is 2) If you mean you have Agumon, as the rookie Digimon, have the skill to Digivolve into Champion (Greymon). I am pretty sure this is what you mean. Well, anyways, do you want evolution to continue outside of battle, or can you only Digivolve in battle? I think that if you only want it in battle, I can try and come up with some events. I'll look around first, though. EDIT: I found some helpful sites. http://www.gamefaqs.com/boards/921745-/54399932 (tutorials etc etc) Answer if it is 1) When you add him back to the party, make sure you don't have "initialize" checked! If it is checked, the level resets and it doesn't remember what that character learned/etc etc. However, there are scripts out there that are really good and adds a lot more features. I would suggest, also, taking a look at them. Edited September 12, 2012 by CrimsonInferno Share this post Link to post Share on other sites
0 Arkbennett 16 Report post Posted September 12, 2012 The answer to your problem is what Crimson stated at the bottom of her reply. Uncheck 'Intialize" in the add/remove party member box. That is why it isn't storing Agumon's information. To transfer over Agumon's Level to Greymon, a script isn't neccessary. Simply store Agumon's level in a Variable. Then create another command that subtracts that Variable by 1. Then another that Increases Greymon's level by said variable instead of putting in an integer. Share this post Link to post Share on other sites
0 Marked 197 Report post Posted September 12, 2012 Moved to RPG Maker XP Support. *mod lag* Share this post Link to post Share on other sites
Hello, I have a huge problem with the way I've done digivolving.
I'm using events like this:
Make skill (example Greymon)
then in common events i make:
Greymon:
dialog
Remove Agumon from party
dialog
add Greymon to party
This all works, but the lvl resets to 1 when i evolve and evolve back to Agumon (etc) instead of storing it.
Can anyone help me figure this out?
Edit: whoops! sorry please move this to the right page >.<
Edited by ZolnovaShare this post
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