albertibay 0 Report post Posted September 21, 2012 (edited) Ok so this is my second tutorial, And today we will make a fishing event. Ok first start in an old map with water or make a new one. Go to the Database Items Make 3 new ones Fish Bait Fishing Rod then make an event on the water 1 Text:Do you want to fish 2 Choices: Yes or No 3 If yes: 4 Cond Branch 5a Fishing rod is in inventory 5b else No fishing rod 6 Cond Branch 7a Bait is in inventory 7b else No bait 8 set variable (Name it global that's what i do) to random 1 to any number you fancy But on this tutorial I'll set it to 10 Play SE Dive1 Wait 50 Frames 9 Cond Branch 10a If variable global = 1 Show text you caught a fish Fish+1 Bait-1 10b Else If Variable Global=2 Show text you caught a fish Fish+1 Bait-1 10c Else If Variable Global=3 Show text you Caught a fish Fish+1 Bait-1 10d Else Show text Failed Bait-1 Clone it as much as you want And you will come up with this -HINTS- You can make more fishes by adding more items and more Cond Branches And make it harder by Increasing the max Random No. In the Global Variable You could use other things besides a rod e.g. Spear Fishing EDIT I forgot You Have to make a place holder as well (Somewhere you get the items) Edited September 21, 2012 by albertibay Share this post Link to post Share on other sites
Wyzrd 12 Report post Posted September 21, 2012 Looks like a simple enough tutorial. Might try it out sometimes. Better work on the pics ;) Share this post Link to post Share on other sites