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Calibre

[Long Demo]Cell Chamber - Chicane

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Aprrox. 3 HOUR DEMO

 

cellchamberxy0.gif

 

 

Story

 

On a dark and stormy night, a young man awakens on the cold, hard floor of his manor home. His eyes are glazed over and he can sense a warm fluid running down through the crevices of his body forming a pool on the floor below. As the young man struggles back to his feet he soon realises that it's blood. What's more, as he begins to work his way back into the home to check on the situation, he soon begins to experience quite disturbing images within his head. A consequence of a hard knock to the head or perhaps something far, far worse?

 

World

 

The game takes place in the fantasy world of Neqa?el. A world with a climate and terrain not too dissimilar from our own with penisulas and oceans spread across the lands.

 

The world has recently experienced a huge industrial change following the war between the two countries of Avongarde and Dalhia just over 30 years ago. Avongarde was a large agricultural country, Dahlia the largest militant kingdom on the planet. Dahlia was seeking country over all of Neqa?s nations using it?s huge population and training to mass effect. Avongarde was enduring heavy casualties and resigning to handing over ownership to Dahlia.

 

Meanwhile, a young scientist by the name of Sergei Ivanov was finalising a revolutionary technology that would not only change the war, but the world itself.

 

Though his nation was under severe threat, Sergei was a scheming and

calculated individual. He presented his blueprints to the city council

proposing that in return for their safety, they turn over complete control of Avongarde to him. Fearing the imminent defeat to Dahlia and the life of a slave, the council reluctantly accepted his terms.

 

Soon after, as he promised - the Avongardian Army defeated the Dahlian Empire and seized control over their nations. The only nation it failed to attain was the Kingdom of Dahlia itself who just managed resistance.

 

Sergei took his seat as Ruler of Avongarde and opened a new technology corporation in the heart of Avongarde to further his developments.

Avongarde is now the most industrial and commercial city on the planet.

The technologies they produce are not only now used for their military - it is sold to the general consumer on the mass market. Nova Corp, as it was named, possesses monopolies in all the worlds major technological industries.

 

To ensure that no more wars occur, Sergei has introduced a linked military division named SOLUS. Sergei justifies this by preaching it as safety for the worlds citizens, but when people aren?t looking, the opposers are

methodically disposed of.

 

 

Characters

 

koenandnikokm4.gif

 

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FEATURES

 

Nearly a fully custom soundtrack made specifically for use within Cell Chamber

 

Engaging atmosphere and settings.

 

A fully animated CTB Battle engine

 

Interactive Environments to search and explore.

 

Subtle Lighting work that adds to the visual quality of the game.

 

Thought out and unique puzzles in various settings of dungeon.

 

Secrets, Side quests and Mini games to enjoy.

 

Charm the opposite sex to alter side quests and earn prizes.

 

 

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SCREENS

 

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Meet Koen and Niko, your starting protagonists.

 

manorcorridoruw8.png

 

Subtle Lighting that works in unison with slowly drifting fog to make up a misty atmosphere.

 

http://img261.imageshack.us/img261/8093/kenjiwj2.png

 

Kenji relaxing by the waterfalls...

 

http://img526.imageshack.us/img526/858/insidemineswy4.png

 

Large dungeons to explore on your journey through Koen's story...

 

http://img526.imageshack.us/img526/7625/menuhubcd0.png

 

The Unique CMS's Main Page developed for Cell Chamber.

 

http://img518.imageshack.us/img518/8906/battlescenekv8.png

 

Eye pleasing battle sequences that are fully animated with party, enemies and skills.

 

DEMO

 

Host repaired. 27 August.

 

DOWNLOAD SIZE: 88.1MB with necessary rtp included (Fast Download on dedicated Host)

 

 

 

--------------------------------------------

Cell Chamber Demo v1.2 Walkthrough and Guide

--------------------------------------------

 

As a general note, I find this game very comfortable playing with a control

pad, assigning the spacebar to 'X' on a PS controller and dash to 'O' on a

PS controller, as it was in BOF3.

 

***************

 

Field Controls

 

***************

 

Direction Arrows - Walk

Space Bar - Talk/Action

Shift Key - Run (After tutorial)

ESC - Menu/Cancel

Q - Look Ahead (When enabled)

D - Swap Character (When enabled)

 

***************

 

Battle Controls

 

***************

 

Direction Arrows - Navigate Menu/Input Skill Combos

ESC - Cancel/Bring Up Escape Menu

Space Bar - Select an action

 

-----------------------------------------------------

MAIN WALKTHROUGH

-----------------------------------------------------

 

_____________________________________________________

CHAPTER 1 - THE BIRTH

_____________________________________________________

 

i Basement

 

After the intro credits you will find yourself coming to in an eerie

basement. When you gain control of the player walk near enough directly

up and investigate the power flip switch. It is in between the generator

and the barrel. The room can be searched but there is nothing to find in

this room.

 

After watching a short scene, examine the gun that the was dropped in the

cutscene. You can equip the gun in the menu. If you struggle to see the

gun, try to make your way up the stairs twice, on the second attempt the

game will highlight it for you.

 

ii Moonlit Corridor

 

Now make your way up the stairs. From this point on you can run instead of

walk by holding down the shift key. The corridor forks left and right.

For now there is no need to go right but you may want to acquaint yourself

with that location. Otherwise head left to gain a better understanding of

what is going on.

 

iii Main Hall

 

Again, watch another cutscene. All the other doors will not be enterable

until you have investigated the room shown in the cutscene. Go up the

stairs and into the middle room. After the cutscene you will be free to

investigate the manor.

 

iv Main Hall - After dining room

 

You need to find a way out of the manor. Like your father said, head down

the stairs past the middle landing and into the only ground floor room.

Investigate the fire in the fire place. There is an unreachable silver

object under the flames that need putting out. Head back up to the top of

the stairs and into the furthest right room.

 

At the back of the room is a plant pot perfect for containing water.

Leave the room and travel along the top landing to the furthest left room.

 

Examine the sink and then fill the pot with water to acquire a pot of

water. Examine the cabinet to find a Tonic.

 

Take the pot of water back to the dining room on the ground floor and use

the water to extinguish the flames. A secret passage will be revealed.

 

v - Hidden Surveillance Location

 

When you descend the stairs you will see a locked gate. This gate requires

both the left and right switch to be pulled in the time specified by the on

screen timer. You have plenty of time so it should not be too much of a

worry. Remember to use the sprint button to get to the second switch in

time.

 

Ascend the stairs and the gate will lock again behind you, sealing you into

the room. After the cutscene, you will notice a save point down the left

hand passage, as well as two southern exits at either end of the passages.

They are both currently sealed. Head back to the computer node and switch

it on. Examine it a second time to use it.

 

The computer is used for on screen surveillance around the house. There is

also the option to input a door release code. Examine the fourth camera

and on the small table the code is present. This was the only unreachable

room within the house. The parent?s room. If you struggle to see the code

it is - 7 1 2 7.

 

Input it into the computer and the two southern exits will unlock. Head

down the right sided passage and into the parents room.

 

vi - Parents Room

 

On the far right of the room is a bedside table; inside it is a trigger to

open an emergency exit back in the cutting yard (The right exit to the

corridor back by the basement stairs). Trigger it. In the left sided

cabinet is another tonic by the left sided bed.

 

As the parents room is locked from both sides, make your way back into the

surveillance corridor and out the left sided southern exit, opposite. This

will lead you into Koen's room. From Koen's room, head back through the

manor and out into the cutting yard where a staircase is revealed under the

soft dirt.

 

vii - Escape Shaft

 

Make your way down the stairs and through the next couple of maps. Head

down the ladder by using the action key on it and you will be presented

with another dual switch task of triggering them both before the time runs

out.

 

viii - Old Factory

 

This is the first true puzzle in the game. I have broken it down into two

sections - Guide and Solution. Read the guide if you need a clue or some

form of direction, read the Solution to be told the exact answer.

 

----------------------Factory Box Puzzle Guide-----------------------------

 

After the cutscene, jump into the transporter and read the instructions.

 

The boxes are used to exert weight on both the left and right sensor pads

shown in the instructions. The right one is cut off and cannot be reached

meaning you will have to solve the puzzle using only the left side.

 

To power the transporter, the weight applied on the left sensor must be

three quarters of that applied on the right. Therefore the total weight on

the right side needs to be found out first.

 

Take note of the four coloured crates on the right sensor and then refer to

the two guides - One describes the contents of the boxes based on colour

scheme, the other describes the weights for the goods to be shipped in,

based on UNITS.

 

Add together the total weight on the right sensor and find out 75% of that.

That is the value in units that need to be applied to the left sensor.

 

(Right sided total pressure / 4) x 3 is the easiest method for this.

 

Then by using the various boxes on the left platform, try and create a sum

of that figure. As we are looking for a far lower sum for the left side

than the right - but using the same boxes, it makes sense to work with the

smaller boxes, upwards, first.

 

Once a combination of boxes has been found, push them up onto the sensor by

using the enter key. If you mess up, use the switch on the left (over the

jumpable gap) to reset them. Be careful where you are pushing them,

because it is easy to push them into a dead end. Remember that the central

ledge can be leaped across back and forth too.

 

When all four boxes are in position, you should hear a loud noise to

indicate the puzzle is solved. Head back to the transporter and use the

space key to power it up. Press the space key once more to leave the area.

 

---------------------------------------------------------------------------

---------------------------------------------------------------------------

---------------------------------------------------------------------------

---------------------------------------------------------------------------

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-------------------------Factory Box Puzzle Solution-----------------------

 

The right sensor has 180 units exerted upon it. 35 + 35 + 40 + 70

 

75% of 180 = 135. Easy math 180 / 2 = 90 / 2 = 45 x 3 = 135

 

The left side requires 135:

 

Yellow x 2 ... 20 Units + 20 Units

 

Red x 1 ... 40 Units

 

Green x 1 ... 55 Units

 

The 2 yellows and 1 red can be found the right side of the leapable gap,

the green on the left side.

 

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viii - Manor Feasibility - North

 

After reaching the North Terminal, investigate the small room to the north

and search the lockers. Inside will be a set of protective boots that can

also be equipped. Head back out and to the left to come face to face with

the being from the previous cutscenes. This eventually results in a quick

battle tutorial (That at the time of writing hasn't been updated). After

the scene Koen will be taught his first two skills Focus and Combo Bullets.

 

Focus - Koen can perform this on any ally raising their attack power and

Skill ability by 33%. This will last the duration of the battle unless

removed by an enemy.

 

Combo Bullets - Prompts a box to pop up and needing the button presses to

be input in the given time to perform the move. These always consist of

directional arrows. A far stonger attack than a normal attack.

 

Call the elevator from the buttons then use the door to enter it. After a

cutscene, you will find yourself in the last interior before the forest.

Be sure to save.

 

ix - Manor Outskirts

 

This section of the game plays as a stealth section whereas Koen has to

avoid the guards. He has no fighting ability and knows he would not

survive a firefight.

 

Play close attention to the instructions. Do not step in puddles or sprint

across wooden bridges, make good use of observing the area using Q, be

patient and remember that hiding in good places does work.

 

Getting encountered does not lead to a battle, however for each time your

end of mission reward is decreased.

 

 

-------------------------------Best Route----------------------------------

 

First, head up the right side and hide behind the protruding cliff edge.

View the guard?s patterns and notice how they both leave that grassy ramp

unobserved at the same time. When they are not looking, you can either go

up the verge and straight to the left to hide up against the log, or brave

it and try and get the other side of the upper cliff before the upper guard

turns back around.

 

Observe forwards to see the next two guards. After a few seconds you will

see they both turn around at similar times and leave a large window of

opportunity to head up the stairs. After this you will reach a check

point.

 

This next section is a bit harder. The two guards cross each others paths

alternating. Just as one passes the other you need to dash between the two

so both of their backs are towards you. The best place to achieve this is

up the path to the left of the small central tree. Speaking of that tree,

it is also possible (if timed just right) to run up against that tree just

as the lower guard is behind it - obscuring his vision. Do this as he is

walking to the left and then follow in his footsteps until the window of

opportunity opens.

 

Once past those two, take refuge against either the cliff up the right, or

behind the hump to the left and observe the next lone guard. The best

moment here is to pass him when he is on the bridge itself, but be sure to

walk or else he'll hear you behind him.

 

The next guard is another lone guard up on a cliff. Therefore, you can

press right up against that cliff edge as he cannot see directly down a

cliff. When he turns away run up behind the tree, making sure not to step

in the puddle.

 

Hide up against the cliff and observe the situation again. There is one

dozing guard to the right and a guard patrolling the above bridge that

will continually wake the dozing one.

 

If you want to get the chest which contains a collector card (the games

credits to the helpers) walk past the sleeping guard whilst the patrolling

guard is away, open the chest and wait behind the tree to the right out of

sight. Wait completely for the guard to go and the dozing guard to fall

back asleep and return to your original position. On the second time of

the guard waking up dozy-head run behind them and WALK up the bridge.

 

The next guard is easy and can be ran straight behind, he will not turn

round. Then hide the southern side of the central mound and observe when

the two above guards split. Run between them and up the cliff. You will

finally see two guards waiting at the bridge, a chest to the right of them

and a hidden switch in the ground to the left. Stand on the switch and then

walk across the bridge. The guards will stay put, depending on how well

you did you will be rewarded with money, money + collector card or nothing

at all.

 

 

 

_________________________________________________

CHAPTER 2 - THE HAZE

_________________________________________________

 

After some cutscenes, chapter 2 will begin.

 

After waking up for a second time, find your clothes at the bottom

left of the room. Press enter to put them on. Leave the room and make

sure to check all wardrobes and doors for items then head

downstairs. Head out the door and down the ladder. Underneath the

platform supporting the building is a hidden chest containing the Saint

Minor Card. Head down and down the path to the village. Head downwards

and like Niko said head west at the crossroads. You can also explore at

this point instead, should you wish. Be sure to check as much as you can

in all the houses as there is a fair amount of G to be found. There is

also a chest between the item shop and the right sided building containing

some basic wood.

 

Head west as Niko said and a cutscene will be prompted with Kenji. After

listening, return to the house and examine in the fireplace. Another

cutscene will start - quite lengthy this one.

 

After the scene, head down the stairs and go back into the hidden HQ.

There is a chest with a tunic for Niko.

 

Head back into the village and head south, across the bridge and into south

Rubel. Follow the cliffs round to the left (noticing the chest on the

track above) and enter the Mine depot where the track sticks out from.

Near the bottom hit the switch and watch the minecart set off. Go back

into the village where the minecart has knocked off the chest to receive

the RMXP_USER Card.

 

Go back to the crossroad area and talk to the girl. Should you wish to

play a minigame you can. Go back to the West and pass underneath the

waterfall in the centre. Look closely and there is a cave behind it.

Inside the cave you will meet Card Collector 001. Hew wants to see the

Saint Minor card you found underneath Niko's house. Show him and receive a

new bow for Niko. Equip it. The girl in the top left can be flirted with

to increase your charm, but it can also be decreased.

 

Honesty +5 Points

Hit on her -5 Points

Lie -3 Points

 

In the house to the top right you can invade a mans privacy to the point of

him giving you a good hiding.

 

Go into the top left cave for your meeting with the mayor. After rather an

odd discussion and a little bit of negotiating, the mayor grants Koen and

Niko entry to the mines. Head back to the crossroads and head East.

Inside the miners guild is a save point as well as a good place for

conversation. Head up the cavern and into the mines.

 

____________________________________________________

RUBEL CAVERNS

____________________________________________________

 

ENEMIES

 

SPIDEA

 

HP / 85

Ap / 20

EXP / 2

G / 3

 

DROPS: SOAP 33% chance.

 

Very weak and almost fodder. Can perform entangle making your characters

slower and can run away if low on HP. If Niko doesn't kill one with her

first attack, have Koen aim at a new one and have Niko finish it off second

time round. This will make fights quicker rather quicker.

 

ARACHEA

 

HP / 430

AP / 250

EXP / 12

G / 9

 

DROPS: TONIC 33% chance.

 

The mommy spider. Possesses the same moves as its children but will not

run from battle and is far more powerful. Use a combination of Burn and

Koen?s attacks to see these guys off more quickly.

 

MOULD

 

HP / 160

AP / 40

EXP / 9

G / 10

 

DROPS: ANTI-TOXIN 66% chance.

 

The moulds are quite a nuisance, especially in pairs of two as they will

pollute your characters with an ALL attack named Pollution. They are

weaker to physical attacks than magic skills so use Combo Bullets and

preserve Niko?s AP. If you need to, get Niko to use healing items and

Anti-Toxins.

 

ANIMUS

 

HP / 800

AP / 100

EXP / 20

G / 20

 

DROPS: Nothing.

 

The spirits of the old miners killed within the mines. Its main attack is

devour which will suck your life and give it back to him. He has a strong

resistance to physical attacks but use up Niko's burn on him and he'll be

gone in no time.

 

 

--------------------------------------------------------------------------

 

 

Inside the cavern you will immediately notice a save point and a similar

orb that is orange. These orange orbs can be used to entirely heal the

party and should be made good use of. Open the first visible chest to find

a stick of dynamite.

 

Down within the rocks to the right is x3 Iron. Proceed up the ladder

above. In the chest to the right are a few tonics. Cross the bridge to the

left and follow its path. You will come across a chest containing some

granite. Follow the bridge across to obtain a second dynamite. Head back

down the ladder you went up and examine the boulder in the way. Use a stick

of dynamite to blow it up.

 

Before blowing up the next boulder, head left. Notice there is a dark

boulder. Dynamite is not strong enough to blow up this. Head left again

and go up the ladder. Up the stairs to the left is an enemy and a chest

containing some body armor. Equip it. Head back down and right across the

bridge. You will have to fight a troop of two moulds on it. There is a

secret cave again behind the fall. Inside is a DJRODRIX Collectors card.

Head back out and to the right. Jump down the cliff edge until you get to

the ledge with the last dynamite on it. Collect it and jump off.

 

Blow up the next boulder where you were before and advance. There are three

chests to the right area containing a clay, Book of Light and a Fresh

Water. Handy for the boss battle later. Head up and round to the right of

the pool of water. Behind the waterfall is a chest containing a Hydrolic

Card. Head to the left where you will see the last boulder and the exit.

Just beyond that is a final chest containing C4. You can use to blow up

the black boulder from earlier and get a ring that resists STICKY status.

Also useful for the upcoming boss.

 

In the next room a small cutscene will trigger. Underneath the cart there

is a hidden box containing 2 more Books of Light. The minecart currently

has no power so head round to the right. Go up the ladder to be

encountered by one enemy. There are two chests, 1 contains some black

paint the other contains the last necessary stick of dynamite. Head back

down the ladder and past to the right. Jump over the small part of the

river where prompted and blow up the last boulder.

 

Another cutscene will trigger resulting in Koen and Niko getting separated.

Niko now has to control the switches to the minecart track to get Koen

over to help her up. The fact you can also view from the area to the left

of the minecart is also demonstrated.

 

First turn on the power and then change to Koen and have him walk back

round to the minecart. It is advisable not to get into combat at this

point.

 

 

-------------------------------------------------------------------------

 

MINECART PUZZLE

 

-------------------------------------------------------------------------

 

GUIDE

 

The 6 switches from left to right do change the track from beginning to end

chronologically. The first switch will change the first intersection the

cart travels and so forth. You can use the view area to check this.

 

The routes to the side lead into hidden items.

 

---------------------------------------------------------------------------

---------------------------------------------------------------------------

---------------------------------------------------------------------------

---------------------------------------------------------------------------

---------------------------------------------------------------------------

 

SOLUTION

 

All Switches off - Enters Room 1 : Reward = 1 Fresh Water

 

Switch 1 On - Enters Room 2 : Reward = Omniouschaos Card

 

Switch 2, 4 5 On - Enters Room 3 : Reward = Lord Enigma Encounter*

 

Switch 2 and 4 On - Crosses the Chasm

 

*Correct Answer is Beaumont Tree, answer can be found in Rubel West. The

reward is a Light Handgun for Koen.

 

---------------------------------------------------------------------------

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---------------------------------------------------------------------------

---------------------------------------------------------------------------

 

After crossing the chasm you can find a chest containing gun powder (A

standard item - not quest related). Then head right and head over to Niko

/ or the rope and hit enter. Take the rope back to her and help her up.

 

In the next area, it is generally just the old excavation point and

contains little routes with chests in it. Directly up after entering you

can find a fresh water. To the right and down a tonic, to the right and up

some clay. Head back left and up the ladder. In the route north of the

ladder you can find another tonic. Then head left and save. Ensure both

Koen and Niko are ready for a boss fight. Ensure Niko is at the minimum

level 3 so she has the skill recover. Head up the ladder and wait for the

cutscene to trigger.

 

BOSS BATTLE

 

INCENDOR

 

HP / 1100

AP / Max

EXP / 140

G / 180

 

Drops: Nothing

 

Incendor's moves generally work in order. He will begin the battle quickly

by using Flash Bang. This will damage both Koen and Niko as well as

possibly casting Sticky upon them.

 

Throughout the fight focus Niko on using recover as burn will cure

Incendor. If she does have a spare moment just use attack or defend

depending on the situation. Have Koen cast Focus upon himself first round

and then use Combo Bullets every chance he gets. If he runs out of AP,

have Niko use a Fresh Water on him if any are available.

 

When Incendor gets mad he will heat up and feel a fire inside, when he is

about to unleash his fury he will be enraged. It is not guaranteed he will

give you two warning so best bet is to block with both as soon as he gives

a warning. He will then use Cremation Winds on both Koen and Niko. If

they are not defending there is a chance they can both get wiped out

instantly. Continue to use Combo Bullets and he will soon fall.

 

Cue end of demo credits, Thanks for playing!

 

 

 

 

Known Issues in Version 1.2

 

PLEASE DO NOT SOFT RESET THE GAME WITH F12 - SHUT IT DOWN AND RE-OPEN IT (Bug in the rmxp software)

 

downloaddhiy2.jpg

 

If the button link doesn't work try: http://www.cellchamber.delirious-radio.com.../click.php?id=4

 

 

Host Courtesy of Serenade

 

REPORT ANY OTHER BUGS YOU MAY FIND PLEASE

 

---------------------------------------------------------------------------------------------------------------------------------------------------------------

 

CREDITS

 

GRAPHICS

Exclusive Charactersets By

Calibre

Omniouschaos

Alastyr

The Man

djrodrix

Exclusive Charactersets Pending

3 32

Hydrolic

M.Sam

Atlaswing

Character Art

Spliced and recoloured works from originals by Studio EGo

Pictures and Panoramas

Studio EGo

Battle Sheets

Edits and recolours of original sprites from La Pucelle, Disgaea and Makai Kingdom

Miscellaneous

Tana

ccoa

Erk

Zanyzora

Sithjester

Militant Milo

Game Rage

Mack

Angel

 

SCRIPTS

ccoa - Advanced Weather

Dubealex - Advanced Message System

Cogwheel - Bars

Squall - Damage Display

Cybersam - Battle system

Ultimate Jesus - Shadowed Text

Fuso - Debug

Near Fantastica - Anti lag

SDK - Near Fantastica, Sephiroth Spawn. Wachunga, Prexus, Jimme Reashu

Method and Class Library - Sephiroth Spawn

Scene Base - Sephiroth Spawn

File and Error Report - Sephiroth Spawn

Path Finding - Near Fantastica

View Range - Near Fantastica

Inn System - Sephiroth Spawn

Dual Fogs - Daniel

Party Switcher - Sephiroth Spawn

Rataime - Eye Candy Scripts

Crafting System - Deke

Destruction Engine: Rataime

Light Effects - Near Fantastica

 

[Not all of these will make the final cut]

 

AUDIO

Exclusive Original work by:

RMXP_USER

KAOII

J-STREET

EQUIZER

MIKE CHAMBERS

LYNDON HOLLAND

 

Unoriginal work by:

Capcom

Nox Arcana

Midnight Syndicate

Matt [sakari]

Shizu

Militant Milo

 

Note

This is to be added to, if you see anything that is credited wrongly, has credit missing or something that is yours that you wish to be removed please feel free to PM me about it.

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As I said on Shadow Destiny, this project has been well thought out and is, in my opinion, well worth paying for.

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Ha, nice one, but still... This game so far is better then a RMXP game known as Aveyond which you have to pay for $20 (USD), which i think is about ?10 (GBP)... ?? other than that i do not know how much it is in other places.. If you wanna see it go to http://www.amaranthia.com/modules/tinycontent/index.php?id=2

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woah mate, Nice one..... damn this is the best graphicz handling I've yet seen... Aveyond is goin dowwwwwn for sure..

I would have downloaded the demo and I WOULD actually play it but as I alwayz say , god damn Batelco I get a 2 GB each month and then my connection gets down to 10kbs.... I guess I'll have to wait another month now ^_^"

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