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Metaclaw

[RMXP] Feather in the Wind

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I could write BOOKS about my game, but.. I'll try to keep it short.

 

Basic Info

 

> it's a pet raising game

> where pets are used in battles.

> they can evolve, and you control what they evolve into.

> the pets are tamed versions of wild monsters, people use them for protection.

> pets have a wide range of useful abilities, like climbing cliffs, mind control and more.

> the battle system will be unique to this game, with:

 

     special battle moves, ie:

        -  Body Clash- the heavier the user is, the greater the damage. 

        -  Last Guard- this move is twice more powerful , if used by the player's last remaining pet.

       -  soar/burrow/climb- evade all direct attacks

   new battle tactics- 

       -  Trapped status- grab the foe, making both your and his moves always hit.

       -  Counter Attack- counter foe's attack with your own. if yours is stronger, you block it and deal damage.

       -  Defend (new menu option)- protect an ally by taking an attack directed at it. 

   ~and more!

 

> to give you an idea of what the game is like, the last demo had:

   -  trainer battles,

   -  a farm to store your pets,

   -  a trading system between players.

> note the next demo won't have all that cause I'm re-writing some systems.

> the game will be "semi-online" :

> there will be player interaction1, like trading, battling2 and sharing files3 . 

> players can contribute to the game, and change the gameplay:

 

   -  breed pets to create pets with better stats/ other colors /other type.

   -  submit your own pet & share it with other players

   -  submit yourself as an in-game trainer.

 

 

 

Notes:

1: I'm working on a peer-to-peer program for that.

2: battling will be tricky to do. but, for the very least, you'll be able to battle pets of other players, as if they were wild monsters.

  (the other player will have no control of them)

3: basically, if you make a new pet, other players can download it.

 

Plot [teaser]

 

The 'main hero' is a fresh trainer, and all he wants is to enjoy traveling with his first pet- a wild Impyro (pet name) which he found injured and starved in the woods. but wild-caught pets are never heard of. nobody knows how his pet understands him. don't you have to tame the pet since birth, and slowly teach it what each battle command you say means? and why does he sometimes think he can hear it talk? what happened that day, when he found himself in front of his home, having no memory of getting there, tightly holding a feather?

 

Pet Pictures:

I'll add a better picture later, with more sprites. 

all_finished_sprites2_zpsc994cfee.png

 

there are ~50 more pets, which aren't colored yet.

I won't put the picture here cause it's a huge, but here's a link:

 

all_sketches

 

Screenshots:

will be added later

 

Demo

none yet

Edited by Metaclaw

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basically, no

you have no idea how many times I got this exact comment, lol

it's certainly the same game genre, but a clone? I don't see how it can be a clone when I'm using my own pet designs, my own battle system (custom-made), a different plot, and new features pokemon doesn't have, like a system to make your own pet, and more.

now, if this was a ROM hack, you could say I'm copying the pokemon game's systems and scripts, but I'm not. I'm making the scripts from scratch, and they're not even trying to mimic the pokemon game's systems.. even the systems which exist in pokemon games too, don't work the same way. ie: pokemon have 'farms' as a place to breed two of your pokemon. my game has farms as a place to store un-used pets, and interact with them.

Edited by Metaclaw

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Looks sooo cool,I love pets and this game :heart: Specially because the scripts and arts only belong to this game.

Waiting to see the complete version. :thumbsup:

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