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Code Library

Scripts, plugins & code snippets for your favourite game development engines

Morale Battle Script

By Tigurus,

This script adds a morale bar to the battle system. The morale bar changes when the battle goes bad or well and gives bonuses to the party or removes stats from the party.

 

Please refer to the demo.

Hearts of iron III Quick Menu

By Tigurus,

I am not addicted to Paradox games at all! But anyhow, I made a quick menu. Which allows you to make presets to quickly go to a certain difficulty, scenario, bonus etc.
These presets are still hand-made with conditional branches though!

One-Player Battle Script

By Tigurus,

A small change to the original battlesystem of RMXP.
Optimized to only work for one battler and in a "shoulder perspective'.
It works just the same as the regular RPG Maker XP battlesystem but with a few tweaks!

One-player Menu

By Tigurus,

A menu optimized for one-player only. It features the standard features plus a location detector.
Needless to say, it shouldn't be used for more than 1 player.

Fortune Telling Script: Change your fate and fortune!

By OrbitalEntertainment,

This script allows the use of calling "$scene = Scene_Fortune.new" to select the player's fate and fortune. Script is also 100% full customizable, and can be used for both commercial and non-commercial use. You even get to decide what parts you want, and which ones you don't. Even choosing to…

This script allows the use of calling "$scene = Scene_Gene.new" to select the player's gender (male, female), race (light, dark), and class (warrior, rogue, samurai, hunter, siren). Names of genders, races, and classes can be changed. Script is also 100% full customizable, and can be used for both commercial and…

ACE Equip System

By Bigace360,

This script essentially redefines the way the equipment system works while keeping the core without rewriting too much. This script changes the equipment scene with a different layout and more efficient methods. Also adds a command window that allows the player to choose from four different methods: Manual, Optimize, Optimize…

Instead of a generic battle screen, with the player's characters on one side and the enemies on the other, encounters take place on the map or a three-dimensional, isometric fields. Characters move on a battlefield composed of square tiles; movement and action ranges are determined by the character's statistics, equipment…

Moonpearl’s Party Interaction

By Moonpearl,

One day I got tired of seeing party members following the hero in a caterpillar like a bunch of perfect idiots, and I thought it was about time something was done about it.   This script allows you to set party members as events on the map that will automatically…

Originally designed as a day/night system, the primary focus of this Daily Life project's part is to provide nice-looking variations in ambient lighting, with realistic light sources.   The dynamic lighting effects are also useful if you want to add to the atmosphere of a dark game, even if you…

Moonpearl’s Balloon Messages

By Moonpearl,

I could never stand how most messages system rely on special commands inside messages. At first I just wanted to design a fully event-controlled messages system, which I did. Then, while I was at it, I though it might be nice to make proper balloons, instead of the ugly ones…

Moonpearl’s Animated Battlers

By Moonpearl,

One day I got tired of seeing stiff dolls clumsily bashing at each others, and I decided it was time to put some life in battles.   This script makes actors jump before attacking, move away when dodging, hurl foes in the air, scream in pains when struck, taunt their…

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