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Code Library

Scripts, plugins & code snippets for your favourite game development engines

Shop Option: Price Formula

By xTsukihime,

The Shop Manager now supports a new shop option called "price formula". This allows you to set the price of a good using a formula.   The basic use case is to allow you to enter arbitrary prices (for example, an easy way to set prices over 999999).   The real power…

Splash Screen Map

By xTsukihime,

This script allows you to create splash screens using events. When the player launches your game, a special "splash screen map" will be loaded and start running.   You can use events in this splash screen map to set up your opening sequences, such as any splash screens using "show picture" events, animations,…

Final Fantasy XII – Engine

By Mepps,

Final Fantasy XII Engine ,
this script will leet you game like
Final Fantasy XII with Party´s Selector
Mist Quieckings ,

Gameover Events

By xTsukihime,

This script allows you to replace the default gameover scene with an event. This gives you more control over how the gameover scene should process.   A gameover event is a common event and is assigned to different objects. There are several different scopes of gameover events.   -Troop gameover events. These…

Mission/Quest Menu script.

By Leon,

Ok, here is a revamp of my first script. I went out strong, and kept pumping out new scripts, but this has been my most used script. It still suprises me that people request it, even though it has been created. The instructions are in the header:

Custom Message System

By Hodgeelmf,

I wrote this script in August 2011 and posted it. I got some positive reviews, but it was pointed out to me that the script as posted was broken. I finally decided to rework some things and add some new features to make this better. Hopefully the improvements will make…

Character Flash

By xTsukihime,

This script allows you to have characters on your map start flashing. You can choose how long the flash should be and the color of the flash, as well as the number of times it will flash.   If the character flashes more than once, then it will flash at…

Bob’s Categorized Item Menu

By Bob423,

A simple item menu that separates items into 3 categories. I noticed that there doesn't seem to be any of these that aren't already part of a big menu script, so here you go   Can now change the color of the number of items the player has.

Feature Conditions

By xTsukihime,

This script allows you to add "feature conditions" to any objects that hold features. These conditions are used to control whether the features from an object are applied to your actor or not.   For example, suppose you have shield equips that have special elemental immunities when the "guard" state…

V’s Relationships/Bio Window

By vindaca,

I have had a few requests for a relationship window, so I decided to make one. It's easy to use. If anyone has any requests to add on please let me know.

Icon Items

By Polraudio,

Replaces the standard item menu with icons for items.

V’s Variable Gauges Window

By vindaca,

Basically this script creates a window that displays game variables set to gauges. I know it's very vague but that is mainly because it does not have to be limited to just a Scavenging Class. You can also use it to display quests completed or number of ____ found, what…

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