By vindaca,
I wanted to be able to add more on to the leveling up. This way you can change a lot about an actor, be it their appearance, stats, maybe a side quest or anything else you can think of.
By vindaca,
One question how many people still remember the original Contra code. If there's ever been one thing to make a game remember-able it was the cheat codes. I wanted to bring back the old school cheat codes so this is my rendition with an RPG twist.
By dolarmak,
Instead of displaying the gold icon as text 'G' this script will display an image.
Just replace Window_Gold with this script and add an image in your picture folder called "gold.png"
By diagostimo,
This script shows badge images and details depending if they have been obtained or not
By xTsukihime,
This script allows you to create a state that prevents you from targeting
an enemy. When the state is applied, the enemy cannot be targeted or affected by any skills or items.
By xTsukihime,
This script allows you to randomize an event’s position when you enter the
map. Regions are used to designate the tiles where an event can appear.
By xTsukihime,
This script allows you to set conditions on whether a troop can be encountered, or whether specific members in a troop will appear. If a troop encounter condition is not met, then the troop will not appear. Similarly, if a troop member encounter condition is not met, then the…
By xTsukihime,
[This script allows you to set up "battle rules" for victory or defeat. The default battle rules are Default victory rules: all enemies are deadDefault defeat rules: all actors are dead There are four scopes for battle rules Global battle rules These apply to all battles. These are…
By Bigace360,
This script provides a new save interface for the player. Along with a new interface, the player can also load and delete saves straight from the menu itself. This will in turn make the save command from the Main Menu always available, but the save option within the new save…
By xTsukihime,
This script changes exp gain after battle to distribute the total exp based on the number of alive battle members in the party. One actor in the battle will receive all of the exp, whereas if there are four actors in the battle they will each receive a quarter.
By xTsukihime,
This script allows you to assign a BGM and BGS to play in the menu. They will be played until you return to the map, where the map music will then replay.
By xTsukihime,
This script automatically updates a set of "common event variables" throughout the game. The purpose is to make it easier for developers to design events that rely on information such as who used a skill. The main purpose of this script is to provide a way to specify common…