By xTsukihime,
This script allows you to set up “drop item sets”. A drop item set is simply a collection of drop items: at the end of battle, you can potentially receive drops from a chosen set. Drop item sets are chosen depending on whether their condition is met. The drop…
By vindaca,
This Script creates a window that displays a gauge for game progress. It also allows you to write a brief description of whats happened in the chapter/game so far. You can change the description, chapter number and bg image.
By xTsukihime,
This script allows you to use a full animation sheet for the second graphic as a sprite instead of the default 192×192 cells.
By Bigace360,
This is my own personal Add-On Collection. All the scripts are my own original creation, This will also be a work in progress, I plan to continue to update the scripts with any improvements, bug fixes (I’m sure there’s gonna be a few), and add new scripts as I write…
By xTsukihime,
This script allows you to assign certain common events as "global" commonevents. These are common events that will be run in almost any scene, as long asthe run conditions are met.
By xTsukihime,
This script allows you to set the camera to follow a particular character on the map using script calls. By default, the camera follows the player.
By xTsukihime,
This script provides "choice options" that provide finer control over your choices. You can now hide choices that should not be shown using a few simple conditions rather than duplicating a choice list several times using conditional branches. You can disable choices from being selected, which is simply…
By Bigace360,
Relatively simple idea. The battle arena lets you compete in Ranking Battles of Opponent Groups of your making. No need to make them in the database, just alter the contents, and the troops are created for you! Progressive Battling, so you can take your money and walk, or gamble it…
By Kevinds,
This Script was made by TDS (Original link http://rpgmaker.net/scripts/259/) This script lets you pause the game by pressing a key.
By Bigace360,
This script does not rework the way skills function. This script only reworks the way the Skill Scene appears and what it can be used for. Basically functions as a bridge between many ACE scripts in addition to making all of the skill-related ACE scripts accessible from one common place.…
By vindaca,
This script is simply put a card mini-game. Basically if the dealer ties or beats you, you lose.The more you bet the more you win. Here's a link for the demo
By Broken-Messiah,
This is a edit of the Window_Message script where it allows you to be able to play a sound in mid sentence, and with the change of a variable, you can have several sounds playing.