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Code Library

Scripts, plugins & code snippets for your favourite game development engines

Change Character Opacity in Frames

By Punk,

This allows game creators to change the opacity of character sprites to a certain amount in a set number of frames.   http://dl.dropbox.co…in Frames 2.txt

Switchless Common Events

By Punk,

Remember how in RPG Maker 2000 and 2003, you didn't need to rely on switches in order for your common events to run on parallel process and autorun? Well, it's back. This script lets you set which common events are going to run in either parallel processing or automatically, without…

XAS ABS 0.5 English

By Jesse66126,

This Demo is for the new VX Ace system and is currently the only ABS available!

 

I translated the whole combat system to English of Portuguese because I was VERY VERY BORED TODAY!!!

Window_GameCompletion[rmxp]

By Bigace360,

Shows how much percentage of the game is completed by calling how much a variable is. For RMXP only, for the RMVXace version click here.

Window Multi-Variable

By Bigace360,

This alters the side windows at the bottom to display variables, time, steps, gold, or your own custom variable. This script was stripped from my ACE menu system [RMXP] and then translated into rmvxa.

Full Screen Promt

By Bigace360,

This script is for those who want to make the option of having the player decide if they would want to play in full screen with out having to press Alt + Enter

Window_GameCompletion [RMVXA]

By Bigace360,

Shows how much percentage of the game is completed by calling how much a variable is. For RMVXace only, for the RMXP version click here.

Window_MapName Plus+

By Bigace360,

I didn't like the black background that appears behind the map name, so I changed it to the window skin.

Minkoff’s Animated Battlers – Enhanced

By DerVVulfman,

This script adapts front-view battle systems (like the default battle system, or the RTAB system), and turns it into a side-view battle system. Battlers can bob and weave while waiting to attack, charge forward to attack, and strike a victory pose when they win.   It’s gone through a number…

Final Fantasy XIII battle system

By Marked,

Final Fantasy XIII. The newest installment in the award-winning RPG series, it again introduced a new battle system, one that is quick-paced and strategic at the same time. The aim of this script is to replicate this system.

HP/SP Animated Image Gauge

By Marked,

Originally posted in japanese, this is a translation of a script addition that displays a picture based fill bars for your actor's HP and SP. This script will not work with RTAB, but it is readily usable on the DBS system as well.

CogWheel Plug ‘n’ Play Menu Bars

By Marked,

With this single script you can use CogWheel bars without worrying that they take up 100 lines per bar. Thanks to DerVVulfman, he has organised it all made the bars read their data from one place and is still compatible with CogWheel's RTAB.

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