Pictures cannot be seen unless you log in.
Development Blog Entry #1
Since my two favorite and recent projects, Tsurugi's Hold and Assassins' Fury, have been held back a bit, I decided to combine both features of each game into one main game. Things such as maps and scripts have been imported into Cascade which gives it more of a unique feel. Unlike both of these games, the gameplay in Cascade will be linear. No free roaming, buying equipment or saving. The player will find everyth
How I made A Gaming PC By Accident
Part 1
INTRODUCTION
Hey, everyone! Welcome to my blog on how I am making a completely custom gaming PC which happened totally by accident.
Now that I somewhat know what I'm doing, I'm making this blog to show what I plan on making and to get some advice from anyone who's a PC gaming guru...because I'm still noob. :/
At the end of the blog, I'll list the hardware I plan on putting into
For anyone who does't know, I own a
Today is Saturday...and it's boring. I have to go back to school in 5 days to take a test for a few hours. After that, I get the rest of the month off until September 4th or 5th. I'm real nervous about my test since the first time I failed it and that's why I have to take it again. :sweatdrop:
On other notes, I haven't been working on Tsurugi's Hold much (Please be patient on the demo release. You know how us game creators are :biggrin_002: ). I've been busy doing some things for my friend
Cliches
Features
Visual Equipment One thing I'm proud of is that I'm putting in visual equipment. I had this script in my game long ago but because of the wallrunning, I removed it. But now, I've found a way to configure the wallrunning to fit the requirements of the script.
Kylocks Time System I've been having a real problem with my time script. I was using the Kylock Time System Mod but it proved to have some flaws. Switches that determine whether it's day, night, dawn, or dusk are