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Everything posted by Petros
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Okay people here is the new trailer that recently premièred at the London Gaming Con about a week ago, yes I actually convinced them to let me put my tribute game to Final Fantasy on show. Hope you all enjoy it! http://youtu.be/6jvpT3T9YM4
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Alright, here's a quick update a new piece of artwork has been completed by our new concept artist, Ritvon, tell us what you think of it!
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The people behind it too. This is a game made by fans for fans, the fans giving the fans what we'd want in an FF game. To answer the previous question, no I'm not using SBS Taknekai anymore, due to the fact that it's not very versatile in comparison with Atoa's own battle system the ACBS (Atoa Custom Battle System). This is especially useful as Atoa is actually Final Fantasy: Zero's Team Scripter so he knows how the system works perfectly, he was the one who coded the Tactical Formation System too based on my designs. We have a video coming soon.
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Well with things progressing at the speed they are you might not have to wait long for a demo, at least a technical demo. I'm not going to set a date like I did with the trailer last time, I ended up letting everyone down so it's just going to be ready when it's ready. Either way the best place to get updates is the facebook page. LINK HERE The Tactical Formation System is nearly complete so I'll be able to show a video soon enough and with that done we're inches closer to the final version of the battle system, something I consider to be a really great about this game and the most important thing to get done before any tech demos are released.
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Thanks for all the positive feedback you've given. I was wondering if someone would bring up the cursor issue, actually that's just a placeholder, I do have a more modern cursor, taken directly from FFVIII but also I intend to rip the FFXIII cursor and test that one out. The reason that cursor is being shown is because those screenshots were taken by my wizard of a script programmer who just quickly threw that part together so I'd have something to show to the facebook page.
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Man, it HAS been a while hasn't it people. A lot's changed in the game since I last posted here. I've mostly been showing updates for the game via our facebook fan-page. Final Fantasy: Zero On Facebook Anyway to kick-start my revival of this thread for this project, I'm going to first off show a video that demonstrates a part of the game I've been working on recently and after that, some screenshots on a new system for the game... http://www.youtube.com/watch?v=_TzaV3n0dYQ Hope you enjoyed me making a fool of myself there! Some screenshots from a new system for the game, the "TACTICAL FORMATION SYSTEM", a system whereby preset formations, which can be switched up in battle, allow for the party to gain attack and defence bonuses based on where the party is. Here's a trio of screenshots to wet the appetite. Reminder, these are BETA SCREENSHOTS, hence why Arshes and Co. are there. Anyway, subscribe on YouTube or LIKE US ON FACEBOOK! See you all soon! - Petros
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Thank guys, meanwhile allow me to just now say: Come Subscribe to us on YouTube Just spreading the word! Especially with a new trailer coming Jan 31st
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Ladies and gentlemen, may I present to you, the new and improved logo of Final Fantasy: Zero!
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Do you mean the recent picture of Langara or the other ones? Because they're all XP graphics 32x32. The colour scheme is meant to give off a Roman-Greek classical period of Arcitecture for the city.
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First of all, Midnight, you've made your point, an irrelevant and pathetic one but you've stated your case and now so have I. I consider this matter closed, if you have any constructive criticism I'll hear it, meanwhile, you can chose to ignore this project but you can choose to follow it else wise. I consider the matter closed now. Obsession, thanks mate. Means a lot.
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Your response is quite frankly idiotic Midnight, I don't care for your support and you saying you're not going to support me is just about the stupidest thing you can say to make me give a damn. I don't know who you are, I don't care who you are and quite frankly if you're going to "shit all over" me, then you're going to have to actually do something other than troll and flame. I will not stand for that sir and it's quite disgusting that you feel it appropriate to do so. If you had the slightest bit of common manners you wouldn't have even posted here, it is people like you that are turning the RM community into quite frankly a shit-heap. I'm aware I have my critics and I don't think I'm God's gift to RPG Maker, yet you feel the need to actually tell me that, for what reason, what purpose does it serve other than to inflate your fragile little ego because you cannot get a thrill otherwise. If you were going to give some constructive criticism that would be different and I would accept it and listen even if I didn't like to hear it. You are just trolling. That is all I will say on this matter and I consider it closed. Get a life. Peace out.
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Okay I've made a few changed based on suggestions made this is the updated version, it's easier on the eyes but I think it makes this grand Classical city of white stone and marble look kinda grimy. Perhaps that's just me.
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Thanks Shaggy! Nice to hear. Right people I need opinions, I've been experimenting with a frankensprited Greco-Roman Classical Architecture tileset I've created using various resources. I need people to tell me what they think, it's WIP so just comment on the tiles and how they mesh together not the screen shot itself.
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Yeah these ones are Inquisitors tilesets. I've been adapting my game to his style for exteriors. I'm hoping to try and keep the graphical quality of the RTP without it looking as bland and "same-old stuff" as the RTP.
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What doesn't make sense? All the continents are interlocking, there's snow at the north pole, desert and/or dry land around the equator? Seriously, I've never heard complain about the geography of the world map. What doesn't make sense to you?
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It's coming, don't worry. I just don't want to deliver a half-baked product. But I'm going to put the estimate at around January. I would say Christmas but I don't want to count my chickens. In the mean time I'm going to put my all into delivering the best I can and hopefully I'll release a Chapter One Theatrical Trailer sometime near Christmas.
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A new introduction has been made for the game of which I will now show a few screenshots: On a sidenote Aemi's design has been changed. Various people were directly involved in this such as NexS, Perihelion and I and other such as SithJester weren't directly involved but her sprites did help make this. This is just a preliminary sprite for now.
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Okay a new update here, we've got a beta of the titlescreen ready for showcasing. Bare in mind the logo itself is not fully complete it's not been photoshopped to perfection yet. Currently it still looks like artwork, which is what it was, but also the new Zero instead of Z part has come across.
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the Battle Theme has not been composed and I took a few WIP screenshots of the battle system. Please no-one start bitching that such and such graphic is here or there, it's old graphics. Anyway here it is, it's been uploaded to my Youtube channel, which includes all my Final Fantasy: Zero videos and parts of the soundtrack. http://www.youtube.com/watch?v=K4AkclXNplE Also here are two images of the new redesign of Keiros City and Sestiven's House using Inquisitor's Medieval tileset. The old images are posted above the new ones for comparison. This is just to give you guys a brief idea of what it's going to be like. Also please ignore the Arshes, I created this in a new project because the old one is currently going through script reprogramming by Demonfire. I've noticed the roof is slightly off in this picture. But I've changed that now in the game.
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Depends on what you mean by a demo. As far as playable story goes, probably not until Xmas at earliest at this point. As far as actually trying out the demo of the battle system, shouldn't be too long. The demo is ready I just want to put it into a presentable format.
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Next comes the music, two new musical scores with another five on the way. These were done by the new musician of the team Jeremy King, he's great and soon will hopefully have a co-composer to work with. Anyway, here are the first two, the other five are on their way soon. http://www.youtube.com/watch?v=JUHHCXbRW2o http://www.youtube.com/watch?v=6Dd8vs6X-dE Please enjoy and if you have YouTube accounts please rate and subscribe.
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Okay we have quite a few new things to show, musical and a video demo which will eventually be released as a playable tech demo with a few other features too. The first of which is the battle demo video I promised, this is an update using a new battle system, Enu's CBS, which I think is perfect for my game. Anyway here it is: http://www.youtube.com/watch?v=EJ8pi-sFMF4
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I previously had stated that I believed that a sequel to Dissidia was inevitable. I believe the sequel will probably use just a modified engine of the current one, or if they decide to move it to PS3 as well it might use Crystal Tools. I could see that happening via split screen for two player. Or maybe even having like free-for all brawls online with like 4 or even 8 players a la Super Smash Bros. This question is, what would you like to see in a Dissidia Sequel? Personally I would like a cross console release for the game, like PSP, PS3, Wii and yeah..... even 360. With the PSP and Wii versions being pretty much identical, except the Wii adds in some remote action, hopefully with Motion Sensor Plus option. Of course all the playability in the world is nothing if a new good story isn't put behind it and some additional characters to play with. I believe a few extra Cosmos and a few extra Chaos would be nice to see. But they'd have to be there for a reason and by reason I also mean for playability purposes, you can't just add say Steiner or Vaan in, there's already too many melee swordsmen on the Cosmos side. In the same respect there's already too many magic users on the Chaos side. Let's look at a single character from each game who could be in a Dissidia sequel and say who would be good. I: The Four Fiends of Chaos, With the leads all being Light Warriors and the villains already both being in the game Garland and Chaos my only real suggestion would not be playable characters, or maybe as a secret unlockables, but the four fiends, Lich, Maritlith, Kary and Tiamat as bosses that the players would have to fight at various intervals in the game before you fight Chaos. II: Maria, essentially whilst in playability she would be like Firion, she could a different set of weapons to him. Bow and arrows, I think Maria is best suited when it comes to her story though, she is strong-willed and would provide some balance to the Cosmos squad, which let's be honest is a bit of a sausage factory. III: Doga. No I haven't lost it. Even though you never play as him, Doga could be fun to use because you'd get like 3 Moogles who say each did a different thing and acted as Doga's security force as they do in III. It would essentially make Doga both a long ranger and a short ranger in one, he wouldn't be able to do anything but move about and pressing buttons would cause the Moogles to do a different thing each. IV: Kain Highwind. This guy is perfect for Dissidia. In a game that's all about the balance of Light and Darkness, never before has there ever been a game so conflicted on this subject. IV was brilliant and it's leads Cecil and Kain were both constantly struggling to overcome the darkness inside them. Where Cecil was Dark and became a hero of light when he became a Paladin. Kain was initally a hero who turned to evil and then back again causing himself to become even more conflicted than Cecil. It would be fantastic to see him in the game as he'd probably fight for both sides at some point. Also as a Dragoon he'd have a unique spear-wielding fighting technique and probably the ability to "JUMP" and come crashing down quickly as a HP attack or Reversal. A perfect fit for this game. V: Gilgamesh, since V he's become a staple of the series, reappearing in various remakes since his debut in V and reappearing in VIII, he's gone on to be in remakes of I, II and VI with appearances in IV: The After Years, IX, and XII. A great optional boss, he would make a fun secret optional boss to play against, his six swords would make him a formidable enemy and usually for beating him you get the Genji Armour, which is often the best in the game. VI: Shadow, even though Locke's my favourite and Terra's already in the game, Shadow was a sort of enigmatic hero for hire. Even though he's a sword-wielding character, he's mostly based on his speed and his ability to throw items like throwing stars or knives. He'd be an interesting addition as whilst you do have the depressed and lonely characters in Cecil, Cloud and Squall, there was no cool, laid back strong silent type. VII: Tifa, the game needs an ACTUAL brawler, Tifa next to Sabin, Zell and Yang, is probably the best hang-to-hang combatant in the series, that and she has awesomely gigantic bazonkas. She also would provide something interesting to Cloud who in his full-emo glory could have someone to talk to beyond the original Dissidia cast. VIII: Seifer, with Tifa there seems no need for Zell and with Ultemicia no need for Edea. Seifer is Squall's nemesis at the end of the day. He'd also work well as a character because I genuinely believe Seifer is a good guy, he just either lost his way or thinks he's fighting for the good guys in his own twisted way. He'd make a fine addition to the cast as an antagonist for Squall but also someone who would fight against actual evil like Chaos. IX: Vivi, who didn't love this guy?! He was a little innocent black mage trying to comprehend his existence and often seen as the most powerful of the group. Vivi would be a great addition to the group as he could deal damage from a distance with powerful magical strikes, Fire, Blizzard, Thunder e.t.c. He'd be a great character. X/X-2: Yuna, now there's two things for Yuna, there's the Gunner who would be interesting and well, hot. Then there's the summoner who could let her Aeons do the fighting for her. Which, I'm not sure, I think the Aeons one might be a little too powerful, so I'd have to go with Gunner Yuna. XI: Selh'teus, the villain who makes a pact with the Goddess Promathia in XI. He's an empty soul and who follows a corrupt God, now he could do the exact same feeling that say Promathia has abandoned him, he joins Chaos as his new servant and as a villain opposing Shantotto. XII: Balthier, could it be anyone else? Really? He's just brilliant, one of the best characters in the series in a LONG time. Cocky, arrogant, and funny, he loves himself but cares for others, whilst not a great foil for Gabranth who would be better suited to Basch, Balthier is a gun wielder, his attacks would be interesting as he leaps around firing off shots to defeat his foes. I just love Balthier. I think I might have a gay crush on him. XIII: Lightning AND Snow, two heroes thrown in for good measure. We don't know too much about them but they look like they'd be interesting additions. Well those are my suggestions for characters I have some other ideas too but first off let's hear what would yours be?
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Okay then. I've come up with a few names that you can use or not use if you choose not to for your female protagonist if you wish: LEAL Meaning: Faithful Origin: French MIMI Meaning: Faithful Guard Origin: French FIDELLA Meaning: Faithful to God Origin: Latin CEANA Meaning: God is Gracious Origin: Gaelic JEANETTE Meaning: God is Gracious Origin: Celtic My personal favourite and recommendation is Ceana, it's unusual and it stands out from the crowd, where names like Fidella, sound too wierd, and Jeanette sounds too normal.
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