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zane203

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Everything posted by zane203

  1. oh nooo lol, im not doing something that advance yet xD, thats meant to be a webpage about players with the game. You know to show case how they had their characters and ect played out, which decisions they made and ect. and i'll add you to my live tonight lol. as for the overdrive system, im thinking of something new... gonna try to have it as a called common event during battles when specific requirements are met lol. Like for instance for Bob it may have to be a night battle with his health full and darkness casted on him. -This theory (that im working with at the moment) gives me plans for a need of certain characters to perform the overdrive lol. but again thats just a theory =3, if that dosnt work, i'll just use a script called "Soul Rage" by... someone from this site, I wrote his name down somewhere xD
  2. X.x my bad wrong person xD =O i would love to check out pics, unfortunately my computer's hard drive is nearly full with all the programs i got (rmxp, vx, camtasia, adobe suit cs4 (huge files) and ect.) so i cant successfully play any online game (or any 3d game for that matter) until i get a 2nd newer computer lol. but i'll post it on mah site if you want to lol.
  3. Will do man =D just let me finish getting more corners of the project sturdy and i'll send you a copy in secret... wait will it be still secret =O! lol as for your project, I just saw (just got home, and the vid makes the comps and school crash lol) but dude, thats flippin` awesome lol, though im not a big fan of VX =] im looking forward to playing it =D mapping isnt that hard, just takes time. I was decent, and when I looked at one tutorial (marked sent me a pm on my forum linking me to one of them here) I immediately increased my ideal concept for mapping =o, and in short note, the one screenie was the resutl =). oh and project of yours, uhhh Eclipse? thats the only online 2d game maker with similarities as RMXP. Its like the mother of all hang nails! No need man, i'm a very funny guy lol, so its cool ^.^ , and i'll take more screenshots as I go along =) Will do =D lol, yea i do actually, give me like 10 mins, XD you guys are funny people =), and thank you for the compliment, I could do better if my computer had enough RAM for Adobe Illustrator =/
  4. ... lol as scary as this is, there's a very dirty joke about yours polraudio lol. as for the 28, lol you may have a final destination event one day lol.
  5. [updated 1st Post: got photobucket unblocked on school computer xD so concept art is up] Thank you, right now i have to finish the settings on the HUGE tilesets I added x.X lol. =] glad to have all the hype to keep me going. ^_^
  6. Thanks for the comments guys ^_^, and im glad you're anticipating the project =]. I am sad to hear that you feel the story will be limited and I hope to prove you wrong during the demo release (hopefully this decemberish) >=D you've just made my work more enjoyable. As for mapping, im not the best mapper no, but as long as players say "thats gorgious" and "wow....speechless" and a great-pro mapper says "Not Bad" =) im happy ^_^... well content lol. if can suggest anything (not to big but not to small of a chore ((unless its a good one lol)) ) then please do lol. also, the main storyline is tied to Kingdom of Souls, thats my custom Manga =), when i get home from school, I'll add concept art lol.
  7. Before anything, I would to say hi to everyone ^_^ I'm a friend of Marked, I've learned a lot from him dealing with RMXP, and yes I've been around, but always in the shadows lol. But I digress, here's my project =D ------------------------------------ well guys here's the download link. Gonna make a page on the site will full complete information. DOWNLOAD DEMO VERSION 0.5 File Size: 127mb File Type: Installation Creators: Zane D. Blalock Enjoy *Reason for file size: The file itself is big mainly because I added the soundtrack for the game, with its huge bank of sound effects. And after piecing together my own installation for it, the size went up even a tad bit more. Please leave feedback on any bugs that have yet to be discovered. -Please note that the game is huge because of the music files, the DEMO patches that will be uploaded later in the future will NOT contain the audio files, that will be added separately to cut down download time - ZenOokami ------------------------------------ Currently Working On...: -Redefining the Tilesets for the maps [Done] -Currently Updating the Character files [Done] -Currently redoing the leveling, attributes, and skill definition.[Done] --------------------- -Adding Skills -Adding New Systems -Getting Demo Ready for tomorrow Lead Designer: Zane D. Blalock ¤[Completion Rate] ¤[story] ¤[base Idea] ¤[Characters] ¤[Features] ¤[Help Us] Kingdom of Souls: The Binding of Souls Yea, the title has been picked Story:.............[||||||||||||||||||||] 40% AI:..................[||||||||||||||||||||] 10% Enemy AI:.......[||||||||||||||||||||] 5% Database:.......[||||||||||||||||||||] 15% Characters:.....[||||||||||||||||||||] 20% Systems:.........[||||||||||||||||||||] 5% Menu:..............[||||||||||||||||||||] 1% Intro ....Somewhere, in a plain between worlds... four dark mysterious figures gather... Figure1: "The time has come... *laughs*... He wishes to begin immediately... So lets, shall we?" Figure2: "As long as he shows up on the death bed of Mother once more for a final show down... I'm willing to start... Humph... I wonder if he'll be surprised to see me living once more... Figure3: "And you say you can grant unimaginable power correct!? Yesss~~~ as long as I get that power... I'm willing to serve *licks lips*. Figure4: "...And you're worried about some ShiniGami?" Figure1: "*snickers*... No I'm worried about a Gami Shin Ookami...." ------ As barriers between worlds are being torn down, join up with an alliance of good to combat evil. On your way to forming an army from the alliance gain aide from Souls (Summons[KoS], Aeons[Final Fantasy], Summon Jutsu[Naruto]) you take by showing your worthiness. Do you have what it takes to defeat this organization of Dark Dictators from controlling all life? Base Idea KoS:tBoS is basically like a turn based Kingdom of Hearts style game in RMXP. I got the idea to make this an actual project after I programming a ton of events into one project to test things out. Eventually i found myself with sprites from countless games. So I decided to go ahead and give spoilers to the Story of "Kingdom of Souls", since thats where the game starts off. The game is about worlds that are splitting into other worlds. These worlds are the worlds of: Kingdom of Souls Final Fantasy (1-10) Bleach Naruto One Piece D.Gray-Man Toonami (Tom is a playable ally) More coming later... Each world is planned to be HUGE, as we plan to have patches for chapters for the game. -TEASER NOTE! Bleach is the first world to come by, and depending on which actions you take during interactive cut scenes will determine the unlocking of some strong skills/spells early at a weak level. Zane Setzune Xunexen Twilight Devonte Setzune Chaos Infernum Sonneth Brandon Wrex "Nico" Marked Confirmed Side Characters! Roranoa Zoro Uchiha Sasuke Ulquiorra (Reborn) Systems Red = Not functional Yellow = Base of programming done (functional) Green = Completed Jump System Turn System Time System - Updated to "Zane Blalock's Advanced Time System 3.2" Summoning System Battling System Advanced HUD (interactive) - Been Working on this, I have a base of the programming done communication system - Online Boards (monthly updates) More... Goals Build an Army Strengthen the Army Obtain Power from the Souls to summon Defeat the Evil Dictators Restore balance Dynamic AI The Artificial Intelligence will be somewhat more advanced than my earlier work. I spent about a good 3 months properly coming up with theories and found multiple ways to keep dialog fresher than most games have had. The only problem is that now EVERY NPC has to have their own character Background... That means they have their own personality, and their own reactions to what ever you do. What does this mean? It means the programming of just talking with a NPC has to be extremely long because I want countless remarks towards you. Doing this calls different conversations through [Variables, Switches, Self-Switches, Timers, and ect.]. [uPDATE:12/17/09] The AI has once more been updated. Each AI has a set of routines that they will switch up depending on random occasions. Tho in the demo this will not be the case, the demo will continue using "ZB's Adv AI System v2.5" Dynamic Maps Every Map will feature interaction out the donkey. Almost everything in the game can be examined, and checked. Almost everything can be activated to do something. [uPDATE:12/17/09] The maps now have a variety of sub categories that determine a set amount of events such as weather, and visual effects.\ Batteling Last Updated: 09/14/09 Currently we have a Side View "NON-ANIMATED" battle system. This way, we can focus on getting the project done faster. Also I'm working on making a stable AI system to go along with each monster and troop. Concept Art DEMO COMING TOMORROW NIGHT! If you wish to help KoS:tBoS Please join the Development team as one of the following: Graphic Artist Eventer Writer Mapper If you can not do either of these then please help by doing one of the following: Becoming a Voice Actor Supporting our Project by getting the word out about the game Add this to your signature on other forums [img=http://i107.photobucket.com/albums/m303/czzc-inc/KoStBoS/KoS-TBOS.png] Credit List - Please note that a lot of the resources I have were found on google. I take no credit for premade work, only the masterpiece of its use, If your work is in this game, please let me know.: -Dollmage -DarkPaladin -Dubealex -Marked -Conner -EmilyAnnCooper -(forgot name) she developed a game with bee women and mermaids and faries, and im using her tilesets x.X -Zane D. Blalock- A.K.A. -ZenOokami- Kingdom of Souls © CZZC Inc. 2009 www.czzc-inc.tk
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