I got two parts explaining my story.
Inspiration of being a Game Developer:
Well what inspired me in making games? Well i played tons of great video games in my childhood. It still a huge hobby of mine and to this day i enjoy it.
I liked how Video Games made fun something memorable and emotional. Developers would be very competitive and at times innovative.
As a kid i enjoy games like Banjo Kazooie or games like 007 Goldeneye. I love games like Metal Gear because they're so artistic and cinematic. I like good stories and wonderful music.
Good music is suppose to be this. Not that dubstep bullshit we get today.
My favorite games are The Legend of Zelda Ocarina of Time, Metal Gear Solid 2: Sons of Liberty, and Shin Megami Tensei: Persona 4
I also love 2D games as well. My first console was a Sega Genesis -- Because Sega does what Nintendon't. (THAT'S RIGHT GO BANKRUPT IN THE FOLLOWING YEARS.) What actually sparked me to become a developer was because i loved movies and going to the movies was awesome when i was a kid. Most of the times i would go to the movies with my parents and i'd come out brainstorming with how games can do even better.
I still have my 6 year old vision and i haven't lost any of that mind-set when developing games. In other words i haven't lost my child imagination.
Also i'd would get curiosity in how these developers made their games. What actually sparked my interest to it's max was Runescape, because it was a fun experience and let me see how multiplayer could be huge and fun. Sharing an experience together!
WHAT MADE YOU BE A GAME DEVELOPER TODAY?:
My first thought of becoming a game developer started when i was in Elementary school, because video games were the future of media. Though i would get laughed at for choosing a childish thing, i still wanted to work on my carrer even if i'd get bullied from choosing something so childish. I wanted to learn how to make a game. At the time game engines like Unreal would cost a lot of money for me and i would never get permission from my parents to buy it. One day i struck gold and found RPG Maker XP, i of course pirated it(because the link i was given was free download so i thought it was free) and play around with it. I couldn't get the hang of it at first, it was hard to use and most of all confusing. I was developing a game which i didn't really call it a game...most like a total disaster.
One day, i met Rgangsta on a different community forum and he was making a game in RPG MAKER XP, but then got canned because he wanted to make an Assassin's Creed/Prince of Persia game, which we called Tsurugi's Hold. I told him if i could join him in development and he said that i could be a mapper.
I didn't have any experience with story-writing, features, coding, mapping, etc. It was hard and difficult to understand but Rgangsta with the small experience he had taught me and showed me how to do everything. Sometimes he would actually share some games to see what his vision was for his own game. I learned and took note, i even took note of my favorite games too. Eventually Tsurugi's Hold got cancelled because we both lost the game files and didn't do a back-up file.
I left Rgangsta and took the experience he given to me, but i couldn't do a game like he did previously. I gave up on my game as it didn't result well.
Then i jumped to Unity since i thought it would be more easier, but i was totally wrong about that.
I then decided to return working with Rgangsta and we both made CyberDrive Ninja. I learned so much from this game too.
Today i owe him more then ever, he his my best buddy...I trust him so much. We've been very good pals to this day. If it wasn't for Rgangsta i'd wouldn't be here on GDU or making a game with Drago. I have a good amount of experience to now show what i can really do and it's all thanks to Rgangsta.
That's my story.
ADHD version:
Games and movies made me a developer. Runescape made my definitive decision of being a dev.
Rgangsta helped me to understand the concept of game development with his resources.