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Everything posted by yuna21
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No, I don't mind at all, Kiri. :) Yeah, those graphical bugs have all but been eliminated now. I'm so ashamed of myself now. I shouldn't have rushed into posting this. :( Tiny little things like that do tend to put people off, and they'll dismiss the entire game as a flop... I've had some replies like that from other sites. Now I have to attend to the more pressing issue of dealing with the monster battlers. I had someone over at rpgcrisis.net look the whole thing over and I paid close attention to what he said. The extended demo will feature the first major boss and around 7 hours of gameplay. But I can assure you that there are no game-killing bugs, so that's a plus. Thanks again though. I'm trying to make this one of the best possible RPGMaker XP fan games out there. :) So don't be afraid to criticize.
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Any feedback yet? ^^ There are a few minor graphical glitches here and there, but I'm in the process of removing them, especially the battler graphics, which are being overhauled to remove that horrible white outline. -Thoughts, comments on the characters ( favourites, least favourite), battle system, menus etc. ? I'd love to hear from you guys.
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PNG, without a doubt. Best compression rate without losing any quality. I only use GIFs for animated avatars.
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I hope your storyline author come to, Shiny. I'd love to see this project finished. And how did you make your game to run on PCs without the RTP installed? Because I want to try that with my game as well. Anyway, good luck.
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Demo finally avaliable. Hope you guys enjoy it.
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Wow, I can't believe you played the old thing. The new demo will be even better, though. Updated the first post.
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Sorry, once again I apologize for updating my game over here. I nearly forgot the site's domain name because I haven't been here in such a long time. Quick little update: -Worked on a couple of maps, and they look a bit better now. I'm not great at my mapping, but I'm getting there... -Soundtrack has recieved a serious overhaul. Now featuring music from both the older classic Phantasy Stars. Added some hardcore battle music, eliminated the default Phantasy Star 4 battle tune. -Added a lighting script, for more aesthetically appealing maps with darker areas. -One cutscene has been eliminated entirely. -Game size is just under 120mb. Not too bad for a five-hour long demo. :) (Don't you just love this scene? And yes, they do kiss... :D ) Down in the Tonoe basement. Town icons have been reworked. Demo will be due for release either late Feb or early March. Will add some more screens in due time.
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Bump. Sorry for the severe absence and lack of updates, but I'll give everyone a quick update on what's been happening so far. -Redid ALL maps, exterior and interiors. Took me nearly six hours to map the exterior of the main town , Aiedo. It's a 100 by 130 map. -Altered the enemies AI to make them more of a challenge, especially the bosses. -Reworked the graphics for the menu systems. -Adjusted all statistics for main characters as well as enemies. ( This adjustment actually made the game far more challenging. :)) Still do to: -Redo and recolour cutscenes up until Chapter 10. The game consists of 23 chapters, and the demo runs up until Chapter 9. -Animate the rest of the monster battlers. There are over 600 frames of animation in total. Screenshots: So, as you can see, I've been very busy. Hope to get some replies soon. :D
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Not a very high- end machine, but it gets stuff done. Type: PC CPU: Intel Core 2 Duo @ 2.53 Ghz RAM: 2037 MB :( ( Gonna get more soon.) Hard Drive: 80 Gb + 220 Gb Graphics Card: Nvidia GeForce 8500 GT 1 GB CD/DVD: DVD Drive/ CD Writer Operating System: Windows Vista Ultimate :( ( Might switch back to XP Professional.) Extra: 19" LG WS Monitor 1280x960, Creative Speakers, 3 USB Ports
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Complete RPG Maker XP Spriting Guide
yuna21 replied to Marked's topic in Resource Showcase & Critique
It's a good find. It will definitely come in handy when I get the time to brush up on my spriting skills. When I'm as good as the Inquisitor, then I'll be happy. :D -
This project ain't dead yet. :) Sorry for the severe lack of updates, I got so absorbed into playing the Sims 3. Such an awesome game. :lol: Anyway, I'm planning to release an extended six-hour long demo soon. In the mean time, I've edited the status screen windows, did a bit of editing with monster revamps, edited the weapon and armour stat bonuses and redid quite a few maps. Now all I have to do is re-edit the intro cutscene, as Kiriashi said, it is a bit dull in colour ( too much grey, and use a better font). As for the word 'Scriptors', I might change it to 'Programmers'. Sounds a bit better. Time for some more screenies. Well,that's it for now. I'll upload a battle movie up soon.
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Thanks! :) Btw, are you still busy with Dark Chaos? Or has it been cancelled? @Agckuu_Coceg. Kind words coming from you, just like AirWolf. ;) Here's a link for the new introduction of my game. Made with events only. http://www.youtube.com/watch?v=Et6ofwIvd_0
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Welcome to the forums, marcaao. :D Enjoy your stay here.
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Rain, rain, rain and more rain. 'sigh' When will this weather ever let up? Storming over the weekend, and had the highest recorded rainfall for November since 1953. :blink: With a reported 73 road accidents from Friday evening to the early hours of yesterday morning.
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Bump. Anyone up for a review yet? :) I'd like some feedback, you know. I'm open to all sorts of constructive criticism. Please be gentle. :D
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Storming like crazy down here, gale force winds and raining like crazy. And it's supposed to be spring... :( Ah well, summer is just around the corner, so no worries here.
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Well, it's evening here already, and rather warm outside, about 22 degrees Celsius. That's pretty warm for an evening temperature. It's nearly summer here, so the sun only sets at about 7:15 PM. On Monday it was a scorchingly hot 35+ degrees Celsius. We have some of the best weather in the world down here. :)
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Loud and clear now... A Big Hello to everyone at RMXPUnlimited! :D Including you, Kiriashi. So hi again. :)
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Did you help Atoa with the CBS? In that case, I was wondering whether it's possible to use combination/fusion skills with the current CBS. I've managed to add the Overdrive and Blitz meters from the side-view battle system, and they work just fine. But when I try to use Fusion/Combination attacks, nothing works... :( Ah well, maybe I should leave it out, because I'm already using Overdrives, which are as strong as Combination attacks. Still, it was cool in the original game. Just wondering whether I could implement a similar system, without the Macro storing ability. Still, glad to meet you, Agckuu_Coceg. :D Never mind my rambling.
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Thanks. I'm trying to perfect those current abilities of mine. :) And Kiriashi, yes, it is my first ever RMXP project. I've never used any of the previous RPGMaker tools like 2k and 2k3. This project has undergone numerous changes over the course of its 9 month-long lifespan. You wouldn't believe how many hours I spent on looking for that perfect script for my CMS, so I settled for MogHunter's menus. I already have over 300 maps, but many of them still need to be perfected. Still balancing out monsters and their abilities. I'm trying to make the enemy AI a little more unpredictable. The cave mapping took me nearly two hours to complete. My hand was so sore. :) Here are a couple of more screenshots. Some of my artwork. I wish these characters were my own...but they're copyright of Sega. :( I've grown to love them, and Alys is my favourite ever video-game character. Excellent female lead character. I'm sure you will grow to love her as well. ;) Hope you like them. :)
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Er...thanks for the praise...but I'm not a master yet. :) I appreciate it, though. So, how can I help you, O, Cjboy? :D You must be a pretty good spriter yourself. Still far from perfect though. My project is still riddled with 'cosmetic errors' here and there, the monsters are a tad bit too tough, and the Venom state does huge amounts of damage. Errors include walking through parts of the fountains, lighting in caves in too dark and some areas have very dark screen tones, just to name a few. But I've cleared all of that up right now. I'll be releasing another, improved demo in the near future. Oh yeah, and no damage display in battle unless you have the Myriad Pro font on your PC. :blink: All of these errors and more will be fixed in an updated release, with a different font instead of the Verdana font. It's a pretty boring font. This is Gryz's reworked sprite. Compare the before and after. So my spriting is getting better. ;) BEFORE: AFTER: It's an edit of Basil.
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Yeah, I am aquainted with AirWolf. I met him in the Phantasy Star fan-site forums. ^^ A friend of AW is a friend of mine. My name on the fan-sites is Lyla2284, though on the RPG gaming forums, I'm known as yuna21. :) Nice to meet you, all of you, in fact.