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ProjectTrinity

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Everything posted by ProjectTrinity

  1. ^ Good luck on your game. :'3
  2. I meant that NOBODY trashed my maps. XD As in, why didn't you all? =p Because lets face it, I'm perhaps the worst mapper on this site. XD
  3. I dub you all too nice on the basis that none of you bashed my mapping to kingdom come. Seriously, I think I even gave you the keys to the unlocked door for that! D<
  4. Somewhere along the line, people forgot that the person they're talking to on the computer is a living human being with actual emotions, just like the people they speak to in person. Purposely dismissed messages and disregarding anything that doesn't benefit them is an internet norm. Something I'd rather you curse me out for than I myself ever fall into. I'm not that weak an individual.

  5. If I'm among those people, go ahead and use me as an example. As for this site: I think this site is genuinely the better side of RPG Maker sites. I've seen sites where they rather critique your style than any technical work that needs to be done and act like their subjective views are way higher than the majority, so~ ' -'
  6. Hmm, odd. I always found it natural to change songs without having to look at it. Same with my Zune HD. O= A man like me needs thousands upon thousands of songs to compose and get crazy ideas
  7. Alright! ^_^ First thing first, This free audio editor, Audacity. You'll need it to cut that silence at the start of that sound clip. It's what I used to get rid of the silence and you can do it fast and easy. You can do all sorts of extra effects as well, such as reverb, sound/noise reduction, ectera. (It helps the quality of your game out) After you get this audio editor (or anything that lets you edit sound), we can move on to the RMXP stuff. -Replace the old sound file with the new one that doesn't have that 1-2 second silence at the beginning in your SE folder. -Make sure the attack and animation are both connected to the person you want it for. (Example: Your most recent upload didn't have the "This is the end" voice in animation 109. So whenever you attacked, there was no voice there.) Make sure the Fatal Strike animation is on the correct slot where the voice is located, and then place the sound into "Target Animation" and not the "User Animation". -Make sure the voice is above all other commands in the animation event page. (Not sure if it helps, but it certainly doesn't hurt!) -Try it. =p
  8. Attempt number 2 of mine. You don't see him run up to slash him specifically, but I'm sure the dialogue will come whenever contact is made this way. If this is more of what you wanted, let me know and I'll tell you how it works. =3 (Sorry for the late)
  9. Perjurer Update: 3/9 lines turned in.

  10. Ohhhhh, I likey this idea, if I got the gist of it right.
  11. This site could use some promotions for completed works. O= I can't tell what's done and what's not. ~_~

    1. madanchi

      madanchi

      hmm, i sort of agree, there is the completed games tab but, some advertisement/ promotions may be good, especially if on the main page, could interest guests

  12. ^ Good luck. :'3 Also, if any of you haven't already, please follow The Perjurer on Facebook to keep up to date with our activities. Some of the VAs are even there in case you want to personally speak with them. ;D
  13. What IS sleep? You guys keep telling me to do it, but I fail to comprehend! This OST is where all the abandoned children ended up going when their parent realized there was absolutely no OST or album they could go in except one huge home/OST called "The Homeless". They're available for adoption and only want love that the parent couldn't give them. . :'> For those that do adopt one or a dozen, please remember their origins (and state it) if ever there is a time you'd want to use them publicly. The children even made a little demo video in hopes that they'll receive at least one parent. Demonstration Video [video=youtube;u-eNTZ4S6Qc] The Homeless OST I Compositions by ProjectTrinity member Johnathan Johnson Download Link: (Mediafire) 42 MB
  14. This is cool beans. Anyone who can't get a hold of a cast could use this as an alternative if they have the range for it. ^_^
  15. Episodes 4 and 5 are actually being worked on now! =3 Our little break is over. lol
  16. Maybe there's a willing voice actor who'll narrate with polish for you guys. Just thought I'd throw that idea out there. :'3
  17. ^ I think I get it! I'll try and get them to say it as the spell is being cast. I think I have some ideas. I'll be back in 24 hours!
  18. ^ Hehe. That's quite alright. I'll report back, in about 24 hours. lol, I know. I said that last time and I came back less than an hour later. xD EDIT: Apologies. Comes out I have an update 10 minutes away from me telling you wait 24 hours. 'Again. I looked at the animation that should have the voice SE, but once again, there was no voice SE assigned to the move you wanted to do. So I decided to send a little video (Unlisted, don't worry) via Youtube that shows you that you can make the enemy say something as an attack with "Target Animation" rather than "User Animation". If there is any confusion, drop by again! O=
  19. Okay...According to this demo you gave me: -Fatal Strike's animation is slot 10, a knife animation. -There was no SE for a voice in that animation. At all.. lol Try going to the animation tab again, go to animation #10, go to the eventing part of the animation (where you insert the flash effects, ect) and place the voiced SE in there. It wasn't there when I checked. Also, if you wanted to use that animation for other enemies, I'd suggest making the Fatal Strike animation/SE on a separate slot for the boss. If you look at Al'asuiaga'ta, Bullet Rain is in two animation slots near the bottom and separate from the main skills/animations. One for each boss.
  20. ^ I'll be back with ya in a bit. (like within 24 hours a bit)
  21. More questions for this game's development! -Is there a way to have animated (or scrolling) backgrounds in RMXP battle systems? -Is there a script that allows you to use the game's maps for battlebacks, or should I just screencap it? =p
  22. ^ That's really weird, actually. Jasmin's "All Out Attack" is assigned under User Animation. It cures and buffs the entire party. You wouldn't happen to have "Stop SE" in the Animation tab's events, do you?
  23. ^ It is the best choice. You'll be amazed by how many people are turned off by big file sizes. As for the sound troubles, is it working in the animation tab?
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