"What must we do?"
"Light them, light them all. Contain the beast before it is let loose. Trust in yourselves."
The world of Terra lies in peace, but under the surface boils trouble all across the lands.
A darkness is coming to the continent of Lorensia, something that will shake the very heavens themselves.
Introduction ~
Hello, first of all let me welcome you to and thank you for visiting my game development topic. I am Rook, a solo game developer working basically alone on a game tus far titled Forever. Some people may know me as Lucius, Luneth or Luca, or from my Deviant Art account which is One That Never Was, I was once a member of RPG Shadow Destiny on Invision Free. I am now legally an adult, an eighteen year old Australian male from New South Wales, and am studying Multimedia at my local TAFE institute with the hopes of increasing my skills in the creative fields such as animation, games deign, photography and film, among others.
Project Everlasting as it has been dubbed is a project that has been developed on and off by me for the last six months. Im still at the creation stage and after six moths am in need of a composer and a scripter to help me create original content. If you are interested in helping me out, then please refer to the topic in the Project Recruitment forum under a similar name to this topic.
Dramatis Personae ~
Bellow are the four main characters and the main antagonist of Forever.
~ Characters: Protagonists.
Alora Vesilan.
Class: Chanter
Weapon: Staff.
Proficiencies: MN, SPI, Air, Healing.
Euro Lamont.
Class: Archer
Weapon: Bow and Arrows.
Proficiencies: HP, AGI, Earth, Status.
Layk Namednil.
Class: Mariner.
Weapon: Sickle.
Proficiencies: DEF, AGI, Water, Healing.
Nix Pheo.
Class: Fighter
Weapon: Sword
Proficiencies: HP, ATK, Fire, Sabotage.
Adrianna von Taren.
Class: Sorceress.
Weapon: unknown.
Proficiencies: unknown.
The Puple Crystal Studios Team~
Rook: Leader, Writer, Spriter, Mapper, Eventer, Database Compiler, Artist.
Features ~
- Custom made religious system, still in development but mostly completed.
- Back view battle system reminisent of the bygone era of RPGs.
- Custom graphics and music.
- A Loot for Armaments system, that reward players with special eguipment to more items they collect and hand in.
- A world map system similar to that of Alundra 2. Map is essentially non-travesable.
- A Kin system which calls each characters Kin beasts to ad them in battle. Much alike the Summon system of Final Fantasy in its earlier years.
Screenshots and Art ~