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Rose Skye

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Everything posted by Rose Skye

  1. Eh? It's really nothing to say about em'.

  2. Yeah, I've been handling stuff with my group.

  3. Rose Skye

    Costum battle XAS

    That's not XAS.
  4. It's not to late, the first episode is still in production and what not.
  5. http://www.youtube.com/watch?v=dKDEieGP7og This will be a show sponsored by Loveless Entertainment. To enter one of your games for a review for episode one of the indie game review show post a video response of Your game's gameplay. If you don't have a screen recording program just post a demo link and I'll upload it to my normal account and submit it in your steed. If you don't have any games that's fine because we have a showcase for talent at the end of the show. If you are a good artist, show your art here. If you are a good voice actor, let us here your voice. If you have any talent related to game design.. this is your platform. Any genre is welcome, any program is accepted. So, what are you waiting for? Yeah, this was one of my secrets I had been negotiating with my staff. Now that I have a lengthy fanbase foundation I figured I minus well start now. Here is the deal. You can only submit original games with graphics, and etc that do not belong to any commercial groups. I have to decline/reject any applications that'll get me sued.. as you know I'm going commercial soon and yeah... that'll hinder me. Your reviewers are/will be Stark! - http://www.youtube.com/user/Uberwall Drakiyth (pending) - http://www.youtube.com/user/drakiyth Lauraxe - http://www.youtube.com/user/Lauraxe They will do REVIEWS of your game on the LovelesEntertainment Channel (http://www.youtube.com/user/LovelesEntertainment) which will be in the same format as a small review show. While at the same time having Let's plays uploaded to their youtube channels. We will cycle views between the four of us and of course generate more as we go along.. (as of now our subscribers are our own) These reviewers will play YOUR game and rate them on a scale of 1 - 5. Our viewers will then be given the option of turning in independent ratings which will be posted at the end of every show. (After the Pilot) Giving YOU more exposure than even the most prosperous (and sucky) RM site.. and effectively giving your game more of a unbiased crowd. If you're interested, I have two words; LET'S PLAY!
  6. Update >.> I improved the graphics.. heavily =O.
  7. This took me all day to make (WMA kept erroring on me.) Yet, I proudly present the first youtubed Opening Cutscene to Chapter 1- Arc II http://www.youtube.com/watch?v=UBEmvpUDkps (Sorry for the whole low quality thing, Camtasia buttraped my cutscenes)
  8. Update >.> Arc II: Chapter 1 Released
  9. Arc 2: Chapter 2: An unlikely friend and an unwanted enemy. With the betrayal commited by Terry and Hime to the A.O.B. Chaos breaks loose. Those who were thought dead are re-introduced in this episodic chapter. New allies emerge, old friends become enemies behind the scenes. We are nothing but pawns in the true chaos of the Mid Autumn Garden blossoms. Screenshots -------------------------------------- After the Intro of Chapter 2 Marick Cave Marick Mountain Sandras House Sandra's House Sandra's House Nomans Prison [Notes from the creator] Rose/Shadow ========================== Unique characters. They cause opponents to bleed to death even if they dont deal damage. Unlike poison, when they cut the enemy the bleeding never stops until the opponent dies. Rose\'s Wolf Blitz boosts stats. It may take more than one Wolf Blitz to inflict the heightened status. Wolf Blitz will cause recoil damage in the higher levels. Shadow is stronger against some elements. Fire being one. Kel ================================= Even holding back will mostly likely kill all her opponents in one hit. You don\'t need strategy using her, you can basically run through the whole level by hitting S. Lilidya/Ophillia ================================= Lilidya has stronger defense than Ophillia, Ophillia is overall stronger than Lilidya. Ophillia will easily die against magic element attacks so be careful when you use her. Ophillia can weaken/ poison opponents. Michael/Miranda ================================== They will help in pinch situations, Michael has a high crit rating and Miranda has the best buffs in game. Miranda though easily defeated revives swiftly. Michael revives after a long cool down period. You can kill michael/miranda on mistake so be careful! Hidden secrets. ================================== In EVERY chapter there at least five hidden unlockables. Some are easily found, others need a strategy guide to find. Improvements ================================== I didn\'t like the mapping in Chapter 1.. so I improved it. Chapter 2: An unlikely friend and an unwanted enemy (91 MBS) Chapter 2 (Improved Graphics in Chapter 1) Chapter 2 Savefile (Use this to get to the awesomeness of Chapter 2 faster. =D) Download Chapter 1: Terry/Hime\'s canon (Playtime 30 minutes +) ----------------------------------------------------- Mid Autumn Garden Chapter II Intro Video A new story unfolds inside a complex series of events. Enter Terry and Hime, two A.O.B. partners in which have formed a unique bond through attraction. This picks up where Arc I left off, after the disappearances of the main protagonists of M.A.G. Recap of the story Arc I- Chapter 0 The player is introduced to Rose a contract wielding shadow walker. The story progresses from the A.O.B. headquarters into travel to the Martial Lands. The party is introduced to the stories antagonist an enlightened shadow walker by the name of \'Kel\' and her contract \'Gabby\'. After fending for themselves the party regroups at an inn. Arc I- Chapter 1. After Rose awakes from his coma with a tighter bond with his contract the party has to begin to make heads and tails of the A.O.B\'s betrayal. Within minutes Kel makes her second appearance, having murdered everyone in the checkpoint she exits. Lilidya and Rose are seperated and a new girl is introduced to the story; Ex- A.O.B. member Vadeena. Having learned why Vadeena is helping her Lilidya goes to find Rose. After meeting up with Rose once more, she finds out that he has his mind set on leaving the party for good. Lilidya not accepting the cards that were dealt to her follows Rose deeper into the forest. She finds out that Contractor (her old boss) is there (possibly waiting for Kel) and destroys him. Arc I - Chapter 2 The Arc\'s Finale. Lilidya makes her way past Lye and into Loki. She finds out last minute that Loki was a trap set for her party to destroy them there.. it is unknown the fate that befell Arc I\'s protagonists. Enter Vadeena (Cutscene) Promise: Town of Brotherly Love Lament Bridge: Road to Civilization (Terry being shocked by Fungacle) Martial Lands: Deep Forest (Apparitions hunting the protagonists) Lyca Field: Snowy Retreat (Fungacle shocking Hime) Download (71 MBs.) *Newest* Arc 2: Chapter 1
  10. Well this is the format really.. Mostly we're all RM makers? Correct Chyeah.. that's right! So I figured this would be a fun advertisement of someone elses game (I.E. cameo). Okay what am I going to do? --------------------------- I'm going to hold a contest in which you do nothing but post (ONE FRAME) of your original character and her/his personality. 1st Prize. Chapter Long Plug of your character in LoH: CoT 2nd Prize. Mid Chapter Plug of your character in LoH: CoT 3rd Prize. End o Chapter Plug in LoH: CoT Anything after 3rd? Possibility of having your character plugged in a poster at the fair in chapter 7. .. and before you ask.. You can be either friend or foe. I can easily rewrite the chapter accordingly.. You're temporarily friend or foe and you'll go your seperate ways at the end of chapter one. The game? http://www.rpgmaker.net/games/583/ It doesn't matter which sprite style your character is styled in as long as it wont force me into any legal issues with Enterbrain o.o. (Etc. portion) 1st prize gets their choice of a drawing of their character/battler or a Logo for their game/fan art 2nd prize Gets a logo for their game 3rd prize Gets fan art =(
  11. You've done great as far as finding bugs, so great that I'll put your name in the credits as a beta tester. Also, Lady Ky'lire is a female.. I thought that was obvious especially because she is menstruating. Where to go After you get Ky'lire you need to go to the Corridors (The place where the table that you cant walk up to/ Where Sir Loxley's picture is) and go all the way down to the lower left part of the map. Go down the stairs and out the building. Once you do that you need to continue left until you get to another castler and enter that building. A cutscene will happen. Talk to the Eishu Receptionist (Lady at the desk) and you should be able to figure out where to go from there Invisible Ken/Nova This is caused when you go left/right and you hold left/right. If you enter/exit a room let go of the directional keys until the transition is done. It should fix itself.. if you cant fix it try going down the stairs. That turns the character visible. Also.. I came up with a fix for that bug and it will be released in chapter 1. Thank you for bringing that to my attention Lady Ky'lire's vital bonus Once you get Ky'lire go talk to the Maid Bartender at the lower right of the Corridors ( Sir Loxley's picture ) and she will give Ky'lire some female medicine. This medicine will turn Ky'lire's menstruation from heavy to light. If she fights Alex with heavy menstruation she'll lose. Light she'll win. ticking noise It's a clock. Every room where you hear ticking, there are clocks.
  12. I have to give you that.. Yet, I think other animals have languages as well.. be it we cant understand them.
  13. Hands down for me.. the wheel. Society wouldn't be able to survive if the wheel was taken away unexpectedly. Yes.. survive, you dont believe me? Think of any business.. any food trade or anything in general that runs without 'the wheel'
  14. *likes to be on invisible mode..* Yeah but, I was sleep yesterday alot.. infact I didn't wake up until night time and go to sleep until 9 A.M.
  15. *Bows* Now get on YIM. How can you be my eventer if you're not eventing.
  16. That'd fock up someones hard drive if they actually have enough time and dedication to use them all.
  17. I know I dont come out and actually "do my job" that often. Yet, the more I work on my game the farther away from competition I get.. especially working with my team. -------------------------------------------------------------------------------------------------------------------- STEER CLEAR FROM ORDINARY! I know you played Final Fantasy and now you want to make a game just like it.. and so does everyone else. The tip is to make better games, and you cant accomplish making better games by sticking to the ordinary. Your characters must be beyond three dimensional, they must be a black hole that sucks in the players. Believe it or not, but, people do not really want average games.. they just want something thats really cool to play. --------------------------------------------------------------------------------------------------------------------- YOUR GAME = HARD WORK * DETERMINATION * EFFORT. I spent 3 months designing 70 maps (and I'm still not finished) in a castle. Now I'm not saying be a perfectionist. I'm saying that you cant expect gold out of spending 2 minutes on a map. You need to take in detail, and perspective. I'll explain more in the next category. ---------------------------------------------------------------------------------------------------------------------- - MAPPING MUST TAKE IN ELEMENTS THAT IS TO BE EXPECTED IN REAL LIFE. - I know, I know.. Rpg maker doesn't really give you that much to work with. Yet its your responsibility as a designer to own RMXP to its limits. If you have a map that has a row of trees that you would never see in an actual forest. . time to redo your map again. Nature is weird and unpredictable, it is beautiful and at the same time gruesome. You must find that exact look that seems to emulate how things really are in life. Deserts aren't just straight sand.. There are cacti, mounds, depressions, pits, desert animals.. YOU -must- research to be great, its not just predictions. ---------------------------------------------------------------------------------------------------------------- - Write down your ideas. - You are alone. . you think you're boiling gold in your frame and you can surpass everyone that makes amateur games. Yet, you're improvising the text instead of writing down a script. You must know the key elements in your game. I.E Improvising. Lets say your main character is some kinda knight. This knight is a champion amongst the people and he goes on missions from the king. vs Script. Your character is a knight, he has been a knight since a child. His biggest influence was an unknown squire that he competed with every day. The squire was killed by a stray arrow, and he found friendship in that which he took for granted. The knight grew up to become a champion among the people and would always swear the sword on the left side to remind him of the unknown squire. He took missions from the king because it reminds him of the competitions he had with said squire. With scripted storylines its never too late to go back and brainstorm (unless you turned in the product). Improvisational storylines would be hard to keep track of events, characters, plots, and twists. If you dont write down the key points in your story it could hurt your storytelling in the end. ------------------------------------------------------------------------------------------- - It never hurts to experiment and come up with Concepts - You have this perfect storyline in your head, or on paper. Your maps aren't portraying what you visualized for you game. If you wish you could keep working with styles or even take note of maps made in more visually appealing game and mimic it until you come up with something beautiful. As you know RMXP and RPG MAKER Genres are more compatible with Nintendo/Super Nintendo RPG's. Go through some Chrono trigger screenshots, look through Mystic Quest videos, and you can observe a few Secret of Mana movies to take in what they did to make maps more believable. You should also take note of how fogs and screentones effect your overall appearance of your rpg. Try not to overly sugar coat maps with fogs and screentones. If you're not to pleased with it, if you're not in awe with your maps.. your players wont be either. Come up with a style all of your own using what you learned.. thats what makes you memorable. ---------------------------------------------------------------------------------------------------- - If you're going to put in a NPC, keep in mind that they are supposed to portray everyday people. - People react differently, people are snowflakes. Not everyone is going to say "HEY! WELCOME TO MY TOWN!". Everyday people dont give long winded speeches to strangers. They have places to go people to see.. only mentally disabled people stay in one spot and stare at the sun until someone speaks to them. If a king speaks to an ordinary person, they'll show respect. If a nobody speaks to an ordinary person, they'll either ignore them or make conversation. Dont make everyone one dimensional. Make light of custom movements, switches, variables. These are the foundations of proper eventing. Eventing is basically an extension of mapping. Together its a beautiful thing. NPC Dialogue NPC: "This place is Dandiria. Its populous is blah blah blah.. and the black knight originates from blah blah." vs. NPC: "Hello stranger, lovely day isn't it?" You: "Yes, yes it is." NPC: "If you excuse me, I must pick up my son from daycare." Even if a NPC doesn't have dialogue its still important. Pose templates such as smoke, waterfalls, rocks, boats, and etc. They all work together to make a beautiful machine. --------------------------------------------------------------------------------------------------------------------- Replay-ability is essential in a beautiful game. If you are to become great you must release something that you would love in a game. If you dont think its the best thing since sliced bread, work on it again.. I deleted a total of 200+ maps. 7 months of hard work.. before I found a formula that worked. Im thinking about deleting it again to upgrade my template. Add in things that'll make your game something that someone wants to play again. Steer clear of things that have been beaten until it has been turned into a deformed pile of crap. Do you think you have what it takes to actually be a good amatuer game designer? Prove it.. make gold out of bronze.. then turn it platinum. ---------------------------------------------------------------------------------------------------------------------- - RPG's doesn't always need to be about magic. - I know magic is cool. Yet every 14 year old doesn't need to know wind spells.. every game doesn't need to have super humans. Ordinary techniques would suffice. There are plenty of deadly ordinary attacks in real life to prove that you dont need to shoot fire out of your hand to defeat an enemy. * Pressure points * Attack items (Grenades, Traps, Bullets, Poisoned tipped projectiles.) Are you willing to keep away from the majority to take the side route? *Flips hair* You conformist. ---------------------------------------------------------------------------------------------------------------------- - Villians dont always have to be antisocial maniacal old guys, or jessebelle wenches - There are the villians that plot and pretend to be one of the sheep. (Get it? Wolf in sheeps clothing?) Everyone knows that bad guys ordinarily are powerful idiots that want to blow up the world for a stupid reason... but, why cant you have a more believable bad guy? A calculating one, why does the player have to know that the bad guy is actually a bad guy? ----------------------------------------------------------------------------------------------------------------------
  18. Verrrry useful. I honestly didnt know this place had a download manager. =D
  19. OGG is a better quality than MP3 and is smaller.. use those they loop like I dont know what. http://www.torrentz.com/9107227547bfad7b3c...d38ffa559b8ec65 Just download the pokemon oggs.
  20. That isn't neccessary. If you hate rap, hate it.. if you like it like it. These are the things that makes you, you.
  21. *rubs hands together* Excellent my pets, flame on! MUHAHAHAHAHAHAHA No, I really wasn't trying to start a flame war. Lets not fight too much guys its a bad influence to the other member. *points to Ark*
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