Rose Skye
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Everything posted by Rose Skye
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2 more weeks and some change till the beta is released. Also updated the music space with a music box theme. www.myspace.com/legendofharpine
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Yep.. I guess.
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- Castle - Recolored Castle in Tileset - Recolored Castle In tileset
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Usually I would say this is a RGSS support topic, but it seems as you have this evented already.. It sounds like you are looping it.. or you could be using choices. If you're using loop; make a new event page and enable an unassigned switch in the checkbox, turn on the switch you assigned to the second page, select break loop after whatever dialog/event of yours. If you're using choices; make a new event page and enable an unassigned switch in the checkbox, turn on the switch you assigned to the second page. If this doesnt help you.. because Im unsure of what you're using to make the event page loop like that or if you're even using events at all. Feel free to post -in detail- again. Some screenshots or a demo may suffice.
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That's not really nice of enterbrain.. they could at least let him register the RMXP from another computer -at least-.
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My character.. in another template style 'ValentineEnigma' Me.. because Im just that cocky. B.O.Y < Beautiful Otaku Yuri. Maurice on a horse.
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This is definitely a RGSS Support topic, I'll resolve it and then move it properly Insert this above Main in your RGSS editor. class Font begin Font.default_name = "(Insert your Font Name here)" Font.default_size = (Insert your font size here) rescue # This to catch errors, you could specify the type of the error after 'rescue'. # In this specific case, as there´s no specific error to catch, it´ll catch whatever error # that´s raised. p $!, $!.backtrace # Displays error information with print ensure # This is used to ensure that a portion of code is executed after the begin # and/or rescue commands are executed. This will be executed in both cases, # after a normal execution or after the execution of the rescue block. end end In Main insert these two lines above Graphics.freeze $defaultfonttype = $fontface = $defaultfontface = $fonttype = "(Insert your font name here)" $defaultfontsize = $fontsize = (insert font size here)
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This has been resolved.
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To be honest making a flying city would be something for a mapping genius to pull off *coughs and looks in a mirror cocky-like* yet, if you really desire its best if you try using the Ultimate Tileset I'll contact you through PM to see if you're interested in getting it from me. That goes to anyone else reading this thread <3.
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This question has been resolved.
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This question has been answered, moving.
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Left click make the color you selected invisible, right click makes the color you selected transparent. To make an event such as that animated you would make an event and inside the Autonomous movement box you would turn the type into custom and then set the move route. Follow his direction from there on, love.
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http://www.youtube.com/results?search_quer...mp;search_type= <-- This would be something for beginners to learn from. I hope that helps you.
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This seems as a question best resolved through scripting.
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This question has been.. primitively yet I guess.. its resolved.
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This has be resolved, moving.
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I am sure that you will know the answer to this question
Rose Skye replied to Lammorra's topic in General Game Development
This seems as a RGSS topic, moving. -
This is doubly resolved.. no ifs ands or buts about it.. yet if the thread starter says otherwise he/she may contact me through PM.
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I suppose this is resolved, if its not the topic creator can contact me.
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This seems as RGSS discussion.
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This has elevated into script discussion, moving.
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a skill, noone has ever requested before! /)'A')
Rose Skye replied to sloth's topic in General Game Development
This seem more like a script thing.. at least it'll be better handled in scripts. -
I believe the initial question was indeed resolved.