gRaViJa
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Everything posted by gRaViJa
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there arent many good projects here are there?
gRaViJa replied to Bob423's topic in Feedback, Bug Report and Forum Help
I haven't updated my project thread in 2 months here. Doesn't make it a bad game all of a sudden :) -
There's a dog in my town that has only 2 back legs and he just walks around like a boss. thus, real.
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I use the name SognaVetr for gaming btw. It's a weird way to say "cold winter" in old norse + it is a tribute to a band called Windir -> Sogna = a region in Norway that has cold winters. Also the place where Windir comes from, and they are the founders of Sognametal. Vetr = (old?) norse for Winter. Now that is some deep sh*t. I should blog about it.
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Gravija is a cool attack in Final Fantasy 8 (my favourite rpg). But when I was like 14, I thought it would be cool to write it with random caps... I regret nothing!
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Hey and welcome. It looks that despite your young age you are very aware of what you want to accomplish with game making. I'm looking forward to see the projects. Have fun here!
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We have decided to take down the demo from the website and all forums. We feel that the current demo is not a good representation of the current status of Ascension anymore. We have learned a lot from the feedback and implemented these changes for the full release. Also, the full game will be released in about 6 months, so it’s better to wait for the full version to play anyway.
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this is a fail in every possible way.
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picture isn't available =/
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In general it's a better idea to start working on your game yourself, and try to recruite people s the project progresses.
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gonna add my game ;)
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Hmm, i'll see if i have any of those mapping demos still on my harddisk, if so, i'll contribute those.
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If any, it looks more like sunset instead of sunrise. I remember a nice guide about color on hbgames, but can't seem to find it right now. If i find it, i'll pm. Now that i'm here:
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Why is the ingame colortone so extremely unnatural?
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You can activate it at certain moments only. But: if you're a total noob, you'll have some problems with understanding how it works and: imo mode7 mostly doesn't looks good in rmxp. I tried to use it in my game too, but it just didn't look right. Btw, look for new h-mode7, it's improved version ;)
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1 try, 1 fix! Awesome job once again Kellesdee :) And i have a splashscreen script indeed. Your info also made sense, i understand what the error was. I've said it before and i'll say it again: if i needed a (paid) scripter for my project you would be the first person i'd ask ^^ But 99% of the scripting is done expect for a small error like this once in a while :) Aaanyway, thanks!
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I have a script that mimics psn/xbl Achievements. When trying to implement it to my game, i get a NoMethodError: The method that causes this error is the part that will show an alert when the player gets a new achievement. (Here's that part of the code that produces the error, exact line of error: if $game_system.queue.size > 0 && @frame < 1) #=============================================================================== # Graphics #------------------------------------------------------------------------------- # **added method to control and draw all queued achievements. #=============================================================================== module Graphics class << self alias gg_upd_awards_queue_lat update end def self.update @frame = 0 if @frame == nil if $game_system.queue.size > 0 && @frame < 1 award = Awards::Award[$game_system.queue[0]] if award != nil @sprite = Sprite_Award.new(award) @frame = Awards::Popup_Time Audio.se_play("Audio/SE/#{Awards::Popup_Sound[0]}", Awards::Popup_Sound[1], Awards::Popup_Sound[2]) end end if @frame > 0 @frame -= 1 if @frame < 1 @sprite.dispose $game_system.queue.shift end end gg_upd_awards_queue_lat end end If i understand it right, this adds a method to module graphics to let it draw achievements. I have other scripts that possibly make edits to Graphics Module as well, so i think that causes the error? If so, is it possible to edit this script to fix the error without changing other scripts? Because then a tidal wave of other errors might occure. Full script here: http://www.text-upload.com/read.php?id=102621&c=7454606 Help is appreciated!
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Yeah, that's REALLY basic :P i'm not sure if anyone on this forum didn't yet know this :P
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Thanks for the feedback :) You are right about the battles, i'm going to balance them before i release the full game, for now i just make sure they "work". Like the first boss has a not-so-mighty-guard with regen, which wasn't so easy to make ^^ Some characters missing too many attacks has already been fixed in the full game :) About the first minigame: Hmm yes... That sometimes happens, but i'm looking for a solution on this moment :) Thanks for your opinion on the story, the story is really important + where the other parts of the game still needs some work, the story is almost final.
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You probaply forgot about this project and thought it was dead? Well, it isn't! ;) We are still working on this and we are advancing nicely. Chapter 3 has been done and we are working on chapter 4. We also made some nice improvements on the first two chapters. We have to thank anyone who played the demo, because their feedback really helped a lot. Demo 1.4 is up, it has some improvements to it, but the same area's will look and feel different in the full game. I also ditched the fullscreen stuff because it sucks. For some people the video will hamper, but you can bypass the video by choosing not to play it at the start. of course i'll be sure to have a better solution for the full game. Here you can download Demo V1.4: (demo not available anymore) Another point we have been concentrating on is to make the game more unique. Like using original sound effects only or changing adding to the rtp style. Speaking about originality: Ascension still has an all original OST. (non-original songs you may hear are placeholders). D33JNES used to write the music for Ascension, but he found a job in the professional gaming industry as a composer! KayinOne is our new composer and this is her first song for our game: Also, the trailer has been improved We also still are working on more custom art. Fact is that all character art will have improved coloring and we are now creating more emotions for all characters + fullscreen images (backgrounds, multiple characters etc.) I also made a (sloppy) video about some of the minigames. Don't mind the video itself, i wont use it for any real marketing lol. Anyway, have a look ;) And let's not forget about some screenshots (mostly chapter 3): http://img824.imageshack.us/img824/8287/fgeg.png http://img221.imageshack.us/img221/4378/yuiuj.png http://img845.imageshack.us/img845/3963/afvvs.png http://img269.imageshack.us/img269/4647/zefvd.png http://img33.imageshack.us/img33/1452/dxjfukk.png http://img13.imageshack.us/img13/8085/dzef.png With a bit of luck, Ascension Part1 will be playable in january 2012!
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I tried this myself, but i failed... hard. Could anyone make a version of this characterset where he runs instead of walks? ^^ edit: here's a nice running template i found:
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Awesome Behemoth Sprite That I Didn't Make :D
gRaViJa replied to Leetfaction's topic in Resource Showcase & Critique
This i can use :P Thanks! -
I'm pretty sure you can use the scripts as well, just like the rtp. This is a discussion that has been held hundred times and at the end everyone always concludes that we can ue the rtp and rgss commercially :P
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I agree with you except for point 4: I'm working with a team of people for a long time now, and we still all work on Ascension. Everyone just need to know that someone a teammember will stop, but if you are serious enough, you will find a replacement. Problem is indeed that many project are not serious enough for seriosuly commited people to join.
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quality work :)
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Probaply the water tile under the bridge doesn't allow movement?