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gRaViJa

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Everything posted by gRaViJa

  1. great design! Slightly reminds me of a Shoopuf (Final Fantasy X), but i really like the head/face and the cart on top :)
  2. intresting design but: the website doesn't center, i don't like the fonts a lot, the music is very repetitive and the navigation doesn't work yet? Anyway, vast improvement to your first design.
  3. Could you maybe make a small list of the people who are participating in this contest in the starting post? :)
  4. Just out of interest: who/what project did you comission those maps for?
  5. Ehm, i expected much more of your maps. Especcially the inner maps look bad (too large and not realistic at all).
  6. Okay, than sign me up :) i'm working on a new version of the trailer anyway as well so ^^ this is going to be intresting :) Good luck to everyone!
  7. Very intresting competition :) I have some questions: I have an rmxp project, but i made the trailer in Sony Vegas. Can i join this contest or not? I completed the trailer already a few weeks ago. Is this okay or should the trailer be made and completed during this competition? If no, can i make a new version/update of the trailer and enter this competition with this trailer?
  8. Gravity Games is proud to announce that we have released the public demo today. The demo contains the first 2 chapters of the game and has about 2 to 3 hours of gameplay. Please do mind that some systems in the demo are still in beta and therefore might not work 100% right. We also know that there are some problems with the grammar in the game, but Zankoku No Yami has agreed to help us on this, so the full version should be free of grammar errors. Aside of this, please enjoy the demo ;) Please give your feedback, opinion etc ^^
  9. Gravity Games is proud to announce that we will release the public demo on january 2nd 2011.There is a public betademo around since last week, but the real public demo will have no errors or anything. The demo contains the first 2 chapters of the game and has about 2 to 3 hours of gameplay. Please do mind that some systems in the demo are still in beta and therefore might not work 100% right. Also, we are still uploading the OST on YouTube, this is the last entry: Happy New Year!
  10. Started mapping a new town for my game Ascension. I'm still experimenting but I like this style. Any comments?
  11. Well, it's a classic :) (or was that post meant negatively?) Since i first posted here, i feel the game has greatly improved. Thanks for all the feedback you guys gave. Keep it comming! Now that the demo is being betatested, i felt it was time to update the first post, so it is up to pair with the rest of the game. Here it is for review: Official Website: http://www.gravity-games.orgYouTube Channel: http://www.youtube.com/user/WWWGravityGamesCom Facebook Channel: http://www.facebook.com/pages/Ascension-RPG/101274799939960?ref=ts
  12. The betateam is testing the demo at the moment, but the main reason i post here is to announce that we finished the trailer of the game. We all put a lot of hard work into it and we're happy to say that we have won the award for best Trailer over at rpgflag.nl. Anyway, watch and enjoy :)
  13. Uploaded a new song: http://www.youtube.com/watch?v=sb6lIlrRXbk I have also sent the beta-invites, so the betatesting of the demo will start in a few weeks.
  14. I always found Joomla unhandy to work with, so i use Wordpress and Drupal instead ^^ This website looks nice though. I will check it out from time to time and hope to see it active soon ;)
  15. The houses look way better already ;) I have good autotiles, but i can't reach them atm. PM me if you want.
  16. I don't want to be an ass, but the interior map really isn't that good. It's too big and has no logical design. I have seen worse, but i wouldn't call it good either. The cave design looks okay so far, no straight walls or anything. The house on pillars looks original and okay except for the roofs. Just 2 tiles of roof? That's a really narrow house you have there ;) The middle part with 3 rooftiles looks better. Also the grass and flower pathes seem to rectangular.
  17. Just letting everyone know that i have uploaded a new song from the OST, so check it out! Also, the beta demo is being finished up. I'm deciding who will be in the betateam, writing a small guide for them and encrypting the game now. Invites will be sent next weekend.
  18. I filled in the poll. Though i'm pretty new here, i hope it can be of any help.
  19. During weekdays I often have a lot of work for school, but i combine it with college work. In total I work like 2 hours on it every evening. Wednesday I go to the gym or visit some friends or play some guitar a some friends house. Friday and saturday i go out, have drink etc. Sunday i recover and work for my game again. So in total i work at least 10 hours on my game every week.
  20. Th amount of time you must have put in this must be enormous (I know what i'm speaking about lol). This looks really good and one of the most promising projects around. I'll definitly follow this one. Good luck!
  21. Okay, I planned to post only 2 tracks of the OST, but since people are liking it, i'll post the 3th one too. Sorry :P The first two chapters are 99% done. So the betatesters should get a message soon.
  22. @ RKOfFranklin: Thanks :) And that's pretty good you said that, because that piece will be used during a great battle :) @ Dark Den: No problem, i just hope you find the time to play and enjoy the game when it's released ;)
  23. Say hi to Susane, the 3th main character of the game. If you like her, that's to bad because i liked her first :P
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