Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

Sekaru

Member
  • Content Count

    73
  • Joined

  • Last visited

Everything posted by Sekaru

  1. Alright will do. Thanks.
  2. Hey there, I'm looking for a pixel artist for my project, Technicolour Rain. You'll mostly be making top-down tiles and sprites which are 64x64. Here's a few screenshots just to show off the style of the game: http://imgur.com/a/mehJT (some of these screenshots are a bit out of date but the general style is there). There is payment involved. The payment will be revenue share and the percentage is something we can discuss. I'm available on skype (sekaruu), twitter (sekaru_), email (sekaru@sleepystudios.com) and of course the PM system here.
  3. Hey. This is a project I've been working on since around September. The main feature of the game is your ability to possess and control your enemies. You do this by creating "copies" of yourself which (will) open up a variety of skills such as creating distractions, a combo-based chain kill, an AoE, etc (most of which I'm still working on implementing). Another feature of the game is full support for custom made maps - anything we can make, players can also make thanks to Tiled. Screenshots (lighting is sort of a work in progress still, very subject to change): Announcement Trailer https://www.youtube.com/watch?v=fMwpuoAbI70 Demo You can get the demo for free on our website or on our itch.io page: http://sleepystudios.com/technicolour/ http://sleepystudios.itch.io/technicolour-rain We've also got an IndieDB page and Twitter.
  4. Sekaru

    Crawle

    Been quite a while since I've posted here, sorry! I feel it's worth reintroducing the game since it's been such a long time. We launched Crawle Beta on 12/12/12 and we've been pushing out updates since. If you're interested you can buy the game for as little as $1 http://sleepystudios.com'>here. Today we've released yet another update that you can check out here. Crawle is a sandbox dungeon crawler with a focus on realistic survival using mechanics such as hunger, thirst, diseases and wilderness survival such as creating your own tools, skinning animals for meat and fur and using the resources around you to stay alive. The game is currently in beta meaning that the game is very subject to change in the next few months before full release. Make sure to follow the development blog here!
  5. Sekaru

    Crawle

    You should probably sign up to the beta, Nightly 9 isn't nearly as good as the latest beta build :P
  6. Sekaru

    Crawle

    I regret that I never really have time to make these development logs. If you haven't already heard the game is in a closed testing stage. You can sign up for that here. So there've been a load of new changes. I'll be describing only a few of them because there are simply too many (I haven't even documented half of them!). First, there's the feature that I've wanted to put in since the early stages of the game but couldn't. In order for me to do this I had to switch over to the BASS sound library but here it is, volume sliders! http://tinyurl.com/9p3vssp Next, I've finished up a feature that was added too hastily and was terribly implemented back in the early nightlies. Keybindings have been given a proper interface and a few more keys have been added to the list of Keybindings. http://tinyurl.com/9v8zamj One of the main things I wanted to do is to increase the consistency in the interface design. I would usually use a pixel art font for the interface and then use a regular font in-game, I've simply changed this so that the game now uses that pixel art font and the main green and white colours for buttons, etc. http://tinyurl.com/8wvz39g Raw food has always been in the game. However, it is overall disadvantageous since it will cause diseases. Fire has been added to allow you to cook raw food and to get the ash it leaves behind to fertilise dirt (to reduce the time it takes to grow crops). http://tinyurl.com/9ds3kpj Here's a video of fire in action: We're still working on this massive release and be prepared for a whole load of new content and changes before pushing out our first major release. (Sorry for the images being links. I have no idea why the site doesn't support PNGs in IMG tags).
  7. Sekaru

    Crawle

    Nightly 6 is out! It completely revamps the dungeon system and makes it room based. It also adds the ability to craft fishing rods and makes the game a lot harder. Download: Highlights: A brand new dungeon system! Dungeons are now room based and you will have to travel by portal to each room. Dungeon monsters now also drop golden keys instead of pots and chests. Fishing rods can now be crafted. To do this, simply carve a stick (using right-click -> Carve Stick) whilst having a knife-type weapon in your inventory and then simply attach Sinew to it (again, using right-click). The game is also about 63.8% harder. Your stats regen much slower and stats deteriorate much faster. Nightly 7: Nightly 7 will not come out in 2 days unfortunately. This is because I want to do quite a lot of things in it. There are many engine issues that I'm only picking up on now and I'd like to take my time in fixing them, plus I'd like to add something else pretty special so the nightly will come out a bit later than usual. Changelog: # FIXES - Fixed broken textures. - Fixed the dungeon portal not being aligned. - The game now properly starts maximised if it should. - Fixed all the stats. - Fixed some range issues. # CHANGES - Dungeons are now room based. - Removed keys from chests and pots - added different things instead. - Dungeon monsters now drop gold keys (30% chance). # ADDITIONS - Added cracks, twigs and pebbles. - Portals for room-hopping in dungeons. - Increased the stat take chance and decrease the stat regen chance for all stats. - Added a suicide key, K. - You can now carve logs! (Right-click on the log with a knife-like tool in your inventory). - You can now make fishing rods (Attach sinew to a stick). - Added new items to the villagers' tradeable items.
  8. Sekaru

    Crawle

    The 4th nightly has been released - it features the first steps towards crafting in the game and pvp! ----- Download: Highlights: PVP has been added to multiplayer. It works the same way singleplayer combat works: your health is based off your body parts, your hits are based off your body parts, you can bleed and you will gain experience in your combat skill. Rocks have been added to the game. These rocks can be picked up and used to skin animals in order to get your first Sharp Bone (which has replaced the knife). This is the beginning of the crafting system and it will continue in the next nightly which will be all about the crafting system. Languages in the next Nightly We've decided to take out the entire language system. Basically, there are too many things to translate and most of these things are GUI elements which can't actually be translated and therefore the language system is pretty useless. Thank you to anyone who has worked on language support up till now and we apologize to whomever this may be an inconvenience to. Changelog: # FIXES - Fixed the water not properly surrounding the island. - Fixed water, tall grass, dirt & stump generation. - Fixed being able to chat in singleplayer. - Fixed baskets in multiplayer. - Fixed blood in multiplayer. - Fixed the ridiculous rate of headshots from animals. - Fixed bleeding in multiplayer. - Fixed bleeding after dieing. - Fixed the path not found serverside error. - Fixed house doors and floors in multiplayer. - Fixed the server not clearing offline players. - Fixed being able to put down ladders on non-existant holes. # CHANGES - Shadows will now disappear at night. - Knives are now 'Sharp Bones' and now have their own graphic. - Passwords now only have to be 3 characters in length. # ADDITIONS - PVP combat! - Sharp rocks that can be used to skin animals. They can be picked up using right-click.
  9. Sekaru

    Crawle

    The second Nightly is out! http://sleepystudios.com/showthread.php?tid=511
  10. Sekaru

    Crawle

    The first Nightly is out! http://sleepystudios.com/showthread.php?tid=510
  11. Sekaru

    Crawle

    http://sleepystudios.com/showthread.php?tid=509 Nightlies are starting soon. The first nightly will finally add multiplayer!
  12. Sekaru

    Crawle

    Too bad you have no idea what you're talking about and love to accuse without providing evidence :).
  13. Sekaru

    Crawle

    We're almost there! By almost there I mean testing could begin very soon and not that multiplayer is done - the testing phase will decide that. Today I've finished the rendering of players and also the sending of worlds from the server to the client, it seems to be pretty fast sending but I'm using localhost. Thus, since I can't portforward over here, if there's anyone that would like to do some early testing, who knows how to portforward and would like to set up a server for us to stress test a bit please feel free to PM me. Finally, just to prove I've actually done all this stuff (it isn't happening again :)):
  14. Sekaru

    Crawle

    Where we're at with Multiplayer Essentially it's pretty stable at the moment, the server and client structure is pretty much finished and te only few things left to do are sending worlds over from server to client (and of course updates from the client) and also moving some of the client side features over to the server so they can be handled more securely. Hopefully I can do it fairly quickly but at the moment I'm on holiday and it's so hot here that even opening Crawle overheats my laptop! Here's a picture of the server console - not much of a looker but it does serve it's purpose: Open-Source As I said before the server will be completely Open-Source. This will help us as a community find bugs and also open up a few new possibilities for modding. Yes, it will mean that essentially these mods will be Multiplayer only but we haven't found a good way of making the client Open-Source - Crawle isn't very well known at the moment, anyone could simply take the source and pass it off as their own which is why we'll probably wait a bit before making the client Open-Source. However, we will be making some tutorials for the modders out there, both programming and Crawle tutorials. Feel free to contact me anytime about any programming you might need help with when modding Crawle. The Nightlies Yes, they're happening! I will start doing nightlies just after PTV4 is released (i.e. when multiplayer is ready). This could be in one week or two but I'll attempt to put out at the very least one release every 1 or 2 days.
  15. Sekaru

    Crawle

    The third PTV! Well looks like I haven't really put in everything I wanted in (I'm sorry, I had to work properly for the first time in my life in a real job). Instead, I've significantly (and by that I mean like... a-frickin'-lot) improved the combat system. Now there're still a couple of changes I'd like to make to it but here are a few things that are currently in it: - Animals will now hit you in a random body part. - If your head or torso reach zero, you will die. - Low head health will result in a lower hit chance. - Low arm health will result in weaker hits. What else? Well I've added swamp plants: The inventory is now drag and drop and there is also a right click menu for it: Almost everything is now based off your world mode, for example the rate at which you can catch diseases after eating raw food or standing near a corpse and finally even more world generation fixes and tweaks for even more cleaner world generation! The masssive changelog! 0.4.1 --> 0.5.0 # MUSICAL CHANGES - Updated main theme. - All sounds converted to OGG. # GRAPHICAL CHANGES - New credits screen. - Stone edges. - Removed unused graphics. - New willow and dead tree graphics. - Minor(ish) GUI changes. # FIXES - Massive world generation fixes and tweak! - Optimised the stat system (not based off FPS anymore). - Fixed the invisible blocked objects. - Faster world generation. - Biomes now fill the entire map. - Proper world clearing. - Fixed energy being taken when missing. - Fixed energy regenerating whilst in combat. - Fixed the file not found error with Unforgiving worlds. - Fixed the permadeath input check bug. - Proper player clearing. - Fixed the inventory not taking 3 random items in normal mode. # CHANGES - Replaced world passwords with a confirmation box. - Night is less dark. - The GUI is now hidden by the H key. - Moved the door inside houses to the left a bit. - Made walking and running a bit faster. - Animals no longer drop random loot. - Animals no longer despawn on death. - Damage is now increased depending on the animal. - You can no longer spam attack. - Diseases can now happen from eating raw food - Diseases can now happen from being near dead animals. - Removed airborne (random) diseases. - Updated the combat tutorial. - The health bar is now a blood content bar. - Baskets now can be searched using right-click. - Added proper items to baskets. - Added proper items to chests and pots. - You now have to unlock steel chests. - Removed the sand biome. - Animal damage is now based off the world difficulty. - Stone no longer spawns in the overworld. - Hit chance is now based off the player's arms' health. - Energy reduction is now based off the player's legs' health. - Disease chance is now based off the world mode. - Animals can no longer simply hit you for 0 damage. - Items are now actually saved in the world file. # ADDITIONS - Building! - Equipable weapons & armour. - Equipment interface. - New items. - Animals can now be skinned and butchered. - Animals can now be picked up. - Added Villager trading. - Added a disease and health tutorial. - Worlds are now automatically saved every 10 mins. - You can now 'Quick Save' with F. - Skills! (Woodcutting, Fishing) - Health & Disease tutorials. - The ability to bleed. - Right click menus. - Loaaads more items. - New health system based on body parts. - Drag and drop in inventory. - You can now re-view the tutorial using the T key. - Swamp plants! The Download! http://downloads.sleepystudios.com/crawle/crawle050ptv3.rar IF THIS GIVES YOU ANY DLL OR OCX ERRORS DOWNLOAD AND RUN THIS: http://downloads.sleepystudios.com/dllinstaller.exe
  16. Sekaru

    Crawle

    So after a week of no updates at all I'm guessing that you'd expect something fairly big? Well I don't have anything massive but I do have a few fairly major things. New Health System I've mentioned this quite a few times but now I've finally completed it. For those of you who don't know there isn't a single health bar in Crawle. Instead, your overall health is now based off your Blood Content (out of 100%) which you can lose by 'bleeding'. It's also based off the damage done to your 4 body parts (Head, Torso, Arms, Legs). If you have 0 health on your Head or Torso you will die. The health on your Arms will determine your hit chance and the health on your Legs will affect the speed at which you move and the energy taken by running. Improved World Generation... Again! World generation is currently the biggest problem in Crawle at the moment, I'll admit that. I've been working on it to get it a lot more cleaner. I'm looking into procedural generation now and I think I might've made quite a bit of progress with it recently. Until then we'll still have the average world generation that we have now (that I'm constantly working on). You can see a few differences in things such as dirt and long grass.We've also decided to remove the sand and stone biomes. The sand biome just doesn't fit with all the others and really it's the one biome that wouldn't actually be helpful in any way for survival. The stone biome has been moved to inside the cave (well, y'know... when I finish it). Patches and Updates All those months ago I said that this would be a massive content patch and it really has been. Skills, new health system, skinning, picking up animals and much much more that I'm still working on. Now we have this ideology that 1.0.0 is the finished game, where everything we want in the game is already in there and from there on it's mainly bug fixes. Because of this I'm going to be taking it a bit more slowly with the patches, no more minor increments in patch numbers (I would re-roll back but it'd feel too weird). As for the release of this patch... I really don't know. I mean, I've done A LOT already as I mentioned above but I always feel I could do more. Maybe another couple of skills? Maybe multiplayer? Possibly even finish that damn AI that has been the bane of my existence since November. Who know's. But I will say this, when I do release this patch Crawle will be, in my opinion, very ready for Alpha. The Community Alpha sounds scary. It means polishing the game up and getting rid of bugs. Obviously I can't do that on my own (as we've seen these past few months... these bugs never happen for me, goddammit!). So, I propose we finally begin to attempt to grow a community. It would help the game considerably! It would mean a lot if you all headed on over to the website and registered so we could begin bug tracking and fixing as a community. I'd like to begin this event in the next few days before I go on holiday (the laptop will come with me, don't worry!) Hope to see you there! http://sleepystudios.com/
  17. Sekaru

    Crawle

    So there's one prominent feature that I'll be talking about and that's the Right-Click menu system I've added: I'll be converting interactable objects to use right-click menus. For example, skinning, chopping meat and searching baskets have already been converted: Apart from that the only other thing I've started working on is the health system, as you can see below I've removed the health bar and added a "Blood Content" bar: I've also added the ability to bleed out. If an animal hits you well enough then you will begin to bleed out: I've got a few more things on my todo list and then we'll see a PTV3. After that (and after all the testing and polishing is done) 0.5.0 will be out and I'll be working on 0.6.0 where I'll actually add caves. I've also put up a Dev Log about all of this stuff:
  18. Sekaru

    Crawle

    I've finally added a skill system to the game. It isn't anything visual, for example you won't be able to see your level or EXP (eventhough it is calculated in the background) but you will notice that as you fish more you will catch fish more often. The two skills I've added are woodcutting and fishing. Woodcutting at the moment is your standard woodcutting skill, you mercilessly click the tree until you've taken it down and gotten your logs. With fishing, you need both fishing bait and a fishing rod (equipped) and you will then need to stand near water and click the water. This will initiate the fishing and every so often (if you still have bait) you will catch a fish: I've also now added a tutorial on diseases and I've updated the combat tutorial: I've also added a brand new tutorial for a new feature that I explained in a Dev Log a few days ago - the new Health system: I won't go into detail until I actually finish it but you'll probably understand it from the tutorial. Finally, I've added a sort of Quick-Saving feature. Using F you can now automatically save your world. Your world will also now save every 10 minutes. A new PTV is also out, you can download it here: http://www.downloads.sleepystudios.com/crawle/crawle050ptv2.rar
  19. Sekaru

    Crawle

    We've released a new PTV! This PTV includes the ability to pick up and drop animals and villager trading! http://sleepystudios.com/showthread.php?tid=479 If you haven't installed Crawle before you'll need to install this first: http://downloads.sleepystudios.com/dllinstaller.exe
  20. Sekaru

    Crawle

    *Insert reappearing magic act here* Look's like there's actually been a load of development recently (well... I might've done all of this in one day). Let's start off with the disease system. It's been completely overhauled! Airborne diseases have been removed and you will no longer be diseased simply by walking around for a while; instead, diseased food will cause a disease (after a period time, the chance of getting a disease increases with time). Furthermore you can also gain diseases by standing around dead animals. This is because animals no longer simply vanish (ground-breaking, right?) when killed, their corpses will stay on the ground and begin to rot, like so: You can then skin it: And butcher it: You will also be able to carry the animal home (or anywhere else you wish to take a rotting corpse) if you are strong enough and deal with it there. Also because animals do not despawn anymore they will no longer drop any sort of random loot. As a final bit of news on NPCs they are now saved to the world file - just so you know. And now *drum roll* world generation has been improved... again! This time I've done something a lot more worthwhile in that biomes will completely fill the world now, here's an example: Finally, you now walk and run faster. Gosh, stop complaining :D. Unfortunately that's it. But! We're currently working on a load of different systems and I personally am dedicating 80% of my free time in order to make sure that Crawle 1.0.0 comes out fairly soon. Also, to celebrate over 5000 downloads I will be releasing a few public PTVs and more frequent Dev Logs (which you can find on our youtube channel) starting later this week so see you then!
  21. Sekaru

    Crawle

    Progress! I've been working on the inventory functions a bit more recently just to finally finish it off. The main thing I've added is the ability to equip items: As you can see I've added an equipment menu that shows you all of your equipped items. I've also added a ton of new weapons and armour, including this Raider set that will drop off Raiders (which is a random event that I'll explain when it's actually finished): There's also been a few graphical changes, stone now has corners! And the willows have gotten a significant update!
  22. Sekaru

    Crawle

    http://i.imgur.com/iKVm5.png Woohoo! 0.4.0 is out! Simply open up your updater and let it patch! So some of the thing's I've in the past... while include a brand new options screen: http://i.imgur.com/VZdT5.png I've yet to do an actual volume slider (stop begging, it's coming. gosh.) but everything else is pretty much done there. Tell me what you think (anyone who says the old one is better will die a slow and painful death). You can also see in the screenshot that there are new buttons for Languages and Resolution. These new buttons also have right-click support. That's really about it for visual stuff. I've done a load of fixes, changes and literally rewrote all of the major systems in Crawle over the past 2 days so the game should hopefully be waaaay more optimised. Here's the changelog! 0.3.1a --> 0.4.0 # KNOWN BUGS - NPC names are not functioning well, they've been turned off. # GRAPHICAL CHANGES - Updated the disease graphic. - Fixed up the item description box. - Completely new and revamped house interior graphics. - New sandstone edges. - New tree types: willows and dead trees. - Revamped the options menu buttons. - Revamped the mode buttons. - Revamped the options menu. - Language options are now in their specific language. # FIXES - Hitting no in the esc menu in fullscreen mode should no longer quit the game. - You can no longer create new worlds if you already have 3 worlds. - World data folders should now properly be cleared. - Various optmisations. - Fixed random teleportation to dungeons (non-existant holes). - Fixed the random tree leaves without stumps. - The enter key should no longer break textboxes. - Fixed some NPCs not having names. - Fixed the wrong amount of chairs and tables spawning in houses. - Fixed and improved house generation. - Fixed combat sounds being cut off. - Fixed chests giving EXP instead of items. - Hitting 'N' to go back to the menu should now properly save the world. - Fixed sprite walking. - You can no longer gain sanity whilst having a sanity-based disease. # CHANGES - You can no longer press the delete button if you have no worlds to delete. - You can now only press the play button if you're in "delete mode". - Holes now need Ladders in order for you to not die. - You have a 1 in 50 chance of dieing whilst going down a Hole with a Ladder. - Removed the binary language. - You no longer drop all your items in easy mode on death. - You only lose a third of your exp in easy mode and half on normal mode when you die. - You now only drop 3 random items in normal mode. - Shortened disease rates in normal and easy mode. - Lengthened disease rates in hard and unforgiving mode. - Tree's no longer have a randomised height (variations coming soon). - NPCs are now saved into the world file. - NPC locations in dungeons are now saved. - Rewrote the item system, works a lot better now. # ADDITIONS - The ability to name your world! - Worlds can now be password-locked. - House exits. - New dungeon theme. - Varied tree heights. - Cleaner and generally better looking world generation. - 20 new NPC names! - NPC interaction (click to talk). - Ladders can now be added to Holes. - Carpets. - Fireplaces. - Beds. - New tutorials! (+ Revamped the old one). - Consumable items (fully functional this time). - Crit system (20% chance). - Right-click support to screen resolution options and language options. - 10 new items. - 2 new item types: material and misc.
  23. Sekaru

    Crawle

    Thanks mate :D Just a fairly few necessary things that should've been in the game a while ago have been added today. You can finally click items to use them! Currently the only things you can use are consumables. Secondly I've expanded on the tutorial a bit more, here are all the different stages and tutorials: That's about it, I got a few more things to add, balance and fix before this patch is released.
  24. Sekaru

    Crawle

    I tried to do quite a lot today, ended up adding quite a few new things but not as much as I wanted (but those things will be added very, very soon). First of all, I've added Carpets, Fireplaces and Beds as well as fixed the house generation significantly (things should no longer spawn outside the house interior, etc): http://i.imgur.com/QDhCJ.png I've also made houses slightly smaller: http://i.imgur.com/rJyOT.png Finally I've completely revamped the tutorial, it is now in pages and is more clean and informative: http://i.imgur.com/qHptL.png Apart from that there's only been a few fixes and changes but here's the changelog for the patch so far: 0.3.1a --> 0.4.0 # GRAPHICAL CHANGES - Updated the disease graphic. - Fixed up the item description box. - Completely new and revamped house interior graphics. - New sandstone edges. - New tree types: willows and dead trees. # FIXES - Hitting no in the esc menu in fullscreen mode should no longer quit the game. - You can no longer create new worlds if you already have 3 worlds. - World data folders should now properly be cleared. - Various optmisations. - Fixed random teleportation to dungeons (non-existant holes). - Fixed the random tree leaves without stumps. - The enter key should no longer break textboxes. - Fixed some NPCs not having names. - Fixed the wrong amount of chairs and tables spawning in houses. - Fixed and improved house generation. - Fixed combat sounds being cut off. - Fixed chests giving EXP instead of items. - Hitting 'N' to go back to the menu should now properly save the world. # CHANGES - You can no longer press the delete button if you have no worlds to delete. - You can now only press the play button if you're in "delete mode". - Holes now need Ladders in order for you to not die. - You have a 1 in 50 chance of dieing whilst going down a Hole with a Ladder. - Removed the binary language. # ADDITIONS - The ability to name your world! - Worlds can now be password-locked. - House exits. - New dungeon theme. - Varied tree heights. - Cleaner and generally better looking world generation. - 20 new NPC names! - NPC interaction (click to talk). - Ladders can now be added to Holes. - Carpets. - Fireplaces. - Beds. In other news, I've also made a little portal-like thing for Crawle! http://www.sleepystudios.com/crawle
  25. Sekaru

    Crawle

    I kinda don't want to hold their hand but neither do I want them to feel as if they need to have a wiki open to know how everything works so ladders are something I defiinitely need to think about more.
×
×
  • Create New...