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Everything posted by Tenoukii
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Hey guys! (Get me being all active again :D) I'm looking for a script similar to this one by ModernAlgebra (http://www.rmrk.net/index.php?topic=24405.0) Basically like FFIX's skill learning system with the AP awarded at the end of a battle but without having to equip the actual skill. So pretty much like Equip the weapon/armour > Skill is available to use in battle > SP awarded to the player at the end of the battle (Variable amount per battle) > SP is then used to progress the learning of the skill (SP cost variable through the script) > If weapon/armour is unequiped before the skill is learnt, the player looses the skill. If the weapon/armour is unequiped and the skill is learnt, the skill is still available to the player. This script needs to be compatible with the following scripts: Kellessdee's XMB Menu: ParaDogs ATB (With Kellessdees edit)
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Not quite what I mean for the menu, but definitely usable! I'll have to use the square coloured ones, they're just awesome! Thanks :D
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Well that's perfect since my writing skills have gone to pot! :grin: I'm just making some minor changes and then I'll post what I've got. It'd be real helpful if you could take a look over it and make some notes on waht I can change writing wise? Thanks! :) EDIT: Changes made and the demo-y things on the game page :)
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Hey everyone... I have a couple of requests. Firstly I'd really like some new icon graphics for Kellessdee's XMB Style Menu System. Just something that's not so modern, possibly with a bit of an elven/fantasy style twist to it? I'd also like it so that instead of showing a background, it shows the menu on the dimmed map (if you get what I mean?) Secondly, I'm sure I've seen one somewhere, but I can't find it... I'm after a tutorials script! One where the player has no control and the system can draw things like the menu and execute battle commands to teach the player how to do stuff. It needs to be relatively easy to set up (I'm pretty terrible with scripting). Thanks guys :)
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Eira Synopsis: Our world is dying. The life force that runs through our world is being poisoned. Everyone is looking at us. They are begging us to cure this world. What choice do we have? If this world ceases to exist, we do too. How the Elves came to be is unknown. We are unsure of or purpose, unsure of why we are here. But one thing we are sure of... This world is our home, and we will defend it with our lives. My name is Eira, and this? This is my story. Credits: Tenoukii - Story & Development Ccoa - Scripts Kellessdee - Scripts ParaDog - Scripts Game Page: http://www.gdunlimited.net/games/eira
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Hey guys! I'm after either an autotile or something similar to signify a door on a bottom & side walls so that the player knows there's an entrance there. I was thinking maybe a notch in the wall? Really bad example but like that possibly (where I've put the red line) I say auto tile because I'd really like it to match the RTP wall tiles if possible. If not, any suggestions as to how I may be able to do it? Thanks guys! ^^
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So, as the title states... RMXP refuses to open. I have Windows 7 64bit It used to open fine without running as administrator or troubleshooting compatibilty, bit now not even that works! I tried re-installing, re-installing win-7, troubleshooting compatability, running as administrator, and everything else I can't think of right now. I've got so fed up with it that I just left it uninstalled now. Any help/sugestions would be appriciated. Thanks (:
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Whoop! That's done it ^^ Thank you so much! Gosh, one of the most confusing things ever!
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Right! I have the text and picture centered, but for some reason, the About Me bit is still on the left and has lost it's boldness? I could just delete that bit and not have the heading. It must be me doing something wrong :L
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Feel stupid asking this.. But which bit does the last bit go in? ;/ And sorry if this is a pain, but which bit would I change to center the Description text? Thank you ^^
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Hmm.. I can't open the spoiler either :s confuzzled. The section I can find for those elements is this bit: <div class="section" style="min-height:130px;"> <h2>About me</h2> <div id="avatar"></div> <div class="description">{Description}</div> </div> So I'm slightly confused even more... And Chief... I'm so useless with any kinds of code. I can do really really really simple stuff, but nothing else. I don't have the brain space to understand it. Link: http://sunshinecapital.tumblr.com And hah! It was the first thing I thought when I saw it. It's moved down a page or two now though XD I have no idea what in my description gives you the indication of why I wrote it though o.o
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Hey :) First off, dreadfully sorry if this is in the wrong section in in some way has something wrong with it, I don't think it does/is, but just in case. Okay! So I'm so confused with HTML. (To get this out the way, I have tried to learn it but my brain just isn't functional enough :[) So I'm using a Tumblr theme and I want to change a small thing on it. (Small to me, but it might not be. I don't know) Here's the code: Here's a picture of what it looks like: (Ignore the picture of the surfacing hippo and my gross comment about it) But yeah! What I want to do is do a little rearrangement of the sidebar on the right. I want to center the portrait picture and the "About Me" title and have the description text below it (instead of at the side of it) IF that makes any sense? I think it does. If anyone has any advice or anything than I thank you muchly as it would make me quite happy. Thank you very much! :)
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Hey! First off, sorry about the slow slow replies... A million other things going on and I just completely forget about this XD Secondly, the achievements: 1. Player clicks the Achievements option in the top bar 2. Highlighty clicky thingy highlights the achieved achievements 3. Player clicks on an achievement and details are shown in the main window And the quests is still there... you may have missed it but its in the green section :) I know that the Achievements bit may take a bit of work, but I'm in no hurry whatsoever :) don't worry about getting it done ASAP Thankyouu
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Ah thats awesome! :) And the Tutorial Script was just to make sure its compatible with it, I wasn't sure whether it'd pose a problem if I changed menu system and tried to make a tutorial that uses the menu (:
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Ah I forgot about the skills bit :/ hmm.. not sure where to put that. What do you think? And I thought that was the one I used before.. guess not XD urmm.. Just put a steps count thing in there then XD Thanks
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And for the colour scheme, just the same as the set windowskin with no background. Thankyou :)
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I was thinking of just having the icon, but now I'm thinking that just having the icon would look a bit weird. The best way I can see of having it would be a selectable options section. I'll redo the picture to the actual size (on photoshop instead of paint XD) and make it a bit clearer what I mean, although I'm not to sure about the sizing of the little sections so that'll be a bit of a random guess (: Right-e-o: The green menu only appears when you choose Backpack. I think that just about covers everything. Except for the book section.. don't worry about that bit. I don't need that in there anymore :)
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Has to be this! Youtube Video ->Original Video
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Howdee.. I have a somewhat lengthy request for a CMS. I'll start with the layout: Basically just this :) And now onto the features! Status Exactly the same as it is in the default menu. Backpack I would like this to be a dropmenu with these subcatagories: Basic Quest Gems Basic items is just stuff like your potions etc, Quest is the items you collect on your quest that can't be sold/given away etc, Gems is the gems you attach to weapons. (This should be quite simple to set the items as Basic/Quest/Gems aswell pleeeease :]) Quest I would like this to be just a quest screen. Something similar to Zeriabs quest script if possible with the icons and stuff. Options Just things like the bog standard options you find in most of the CMS's I've seen with the Load/Save options too Achievements That big section down the side I'd like filled with http://forum.chaos-project.com/index.php/topic,3330.40.html <this (or something similar). I don't want any callable windows that display the achievements, just that side section that displays the icons in something like 3 columns. Hunger/Thirst I'd just like http://www.rmxpunlimited.net/forums/topic/7025-hungerthirst/ <this script integrated there with the meters. So that means that it needs to be compatible with/have the following scripts integrated: Annnd I think that's just about everything (: Whoever does this is a superhero or something XD Thankkks
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=D Thankyouuu XD I've been trying to figure out how to do tutorials for ages (:
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I'm not really a mapper or anything... but to me there's something a bit odd about the mossy rocks? Perhaps you could try finding some different rocks to add onto the tileset/use as character-y graphics to give it more variation as they're all identical?
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Howdee :) So a while back I found this script for VX: http://forum.chaos-project.com/index.php/topic,2466.0.html I haven't tried it in VX because I don't use VX (Because its awful) but from the description and screen shots it looks epic! I'm also scared to look at the actual script in case it's really complicated to set up. But, if somebody could translate/make this system for XP I would be eternally grateful! And also, if its beyond moderately hard to set up, a good detailed set of instructions would be amazing (or even a video ;) ) So yeah. Thanks XD
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Hey (: I found one for RMXP a while back by MicKo... But I've been having some trouble with it. I can't find it right now because its on my old computer :/ But I'm sure a quick google will help you find it (: Hope it helps!
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Damn... well, I'm working on improving everything at the moment and putting in the extra scripts which have been finished now, so if you can hang in there for a while then I'll have the newest and best one up (:
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Hey! I need a Farming Minigame (as you can see by the title) I'll start with layout before funtioninity :D (The wonders that paint + extreme boredom can result in ^_^) But thats the basic layout... so on to functioninity eh! So first you'd be taken onto a map (20x15 for simplicities sake) of a farm (obviously) and then the game starts! I think by the choice of tools and their order its pretty obvious what you need to do, but I'll write it anyway! -Can't PLOW until you HARVEST -Can't PLANT before you PLOW -Plant can't GROW before you WATER the SEED The plants need to take a fair while to grow, and should go through different stages (I.e: Seed, Shoot, Something, Finished product!) If you exit the game while plants are still growing, they HAVE to be there when you play again! Harvested plants should go into the players inventory, and seeds should be removed when they're placed. The game should be called by script call. And finally, as a little extra if possible, it would be cool if there was a little thing in the menu that tells you the status of plants, like so: "There are no plants available to harvest" -Flashing !- "You have plants ready to harvest!" THANKS XD (P.s. hope you love my little pictures (: )