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Vinderex

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Everything posted by Vinderex

  1. Is there a way to configure a range of characters or enemies in one statment? For example, if I want all enemies with IDs between and including 1 and 9 to use 4x4 charsets as their battler graphics, is there a shorter way than this? MNK_POSES_ENEMY = {1 => 4,2 => 4,3 => 4,4 => 4,5 => 4,6 => 4,7 => 4,8 => 4,9 => 4} Almost all of my enemies I'm planning on having use charset graphics, so if I have to do this for every one of them, then the list will get really long. So if anyone knows of a shorthand way to configure them all to use the same layout, I'd really appreciate the help.
  2. Encompassing his entire body? Hmm... I had a different idea for regular attacks, but that may be neat for spellcasting. Here's some of what I have now, Yet again, the attack seems to be the hardest part. x3 other than that though, I think he's coming along faster than the first!
  3. It was the right one that I liked better actually. :P Seeing them in-game though made me realize that they both suck. Here's the new attack. And a preview of my next character
  4. 'Gonian all the way! Yay 4 lizards!
  5. For some reason, the whole sprite sheet of my character is showing up instead of animating, and although my enemy is animating, it's broken, it looks like it's reading the enemy as 11 poses instead of as the basic charset like in the demo. I've looked through the config script several times and can't figure out what exactly is going wrong. I'd like for all player characters to use the 11x4 spritesheets and all enemies to use 4x4 charset graphics (I'll have exceptions at some point, but for now I just want it working ) Can someone please help me get it set up? nm. I figured out that part, but now for some reason the woozy animation won't play.
  6. Lol. Well, I've been really bad about infinite procrastination in the past, but not today! XD I've got two attack animations now, one of which i think looks tons better, but just for fun here's both of them.
  7. Added advance, attack and retreat poses to first post. I know the jump from attacking to retreating is quite hard right now, but for now I'm too lazy to make a midway frame. I'll fix it later. :P
  8. Great! Now for the rest of my life I'm going to confuse everyone around me with random spurts of laughter every time I see a gazebo! :P
  9. Yeah, I see what you mean about the chest on the damaged pose. x3 I might go back and smooth it out a bit later. it's not as noticeable in its actual size though. Thanks for the feedback. :P Added the woozy pose
  10. I've looked through and played around with the Config script, and just can't seem to figure out what I need to set to get the results I want. Let's assume for now that all enemies are going to use basic 4x4 charset graphics (there will be just a few exceptions which will use 4x11, but I'll worry about them later) and all player characters will use the full 4x11 battler sprite sheets. What parts of the config do I need to set?
  11. Phew. It takes a LOT longer making that first sprite than I ever would have thought. Now that the basis is down though I'm hoping the rest won't be quite so bad, because I've still got a LOOONG way to go. Anyways, here's what I've got so far. Edit: WOO! DONE! http://www.rmxpunlimited.net/forums/gallery/image/4935-battle-blakeirving/
  12. I have a few MIDIs that I created, and if possible I'd like for someone to create HD versions of them. Preferably with a metal-like tone with some orchestral accents, similar to bands like Nightwish and Epica. Right now I have three songs, or really just two since one is for the most part just a shortened version of another, but I'll probably have more in the future. Here's a link to the songs. https://rapidshare.c.../MIDI_Songs.rar Thanks for looking, and thanks a lot to anyone who tries.
  13. 1. Is there a template for them anywhere? 2. What exactly is the 4th row from the bottom for? It looks like a second attack in some sheets I've seen, and just some other random pose in others, so I'm confused. x3 Thanks. EDIT!: Nevermind. I figured it out myself.
  14. Alright, thanks. I suppose it wouldn't be too hard to just GIMP one together. :P
  15. ... one of those signatures showing our progress on our games? Thanks, and sorry if this is the wrong place to ask.
  16. hehe. Nice title for that second game. Heck, I don't even know the story, and yet I already know it's perfectly fitting... unless the main character's female of course. Anyways, hello and welcome.
  17. Great job, but I too agree that the headband needs shading, unless you want nothing to be shaded, simply not shading could be a decent looking style as long as everything follows the same rule. But yes, if part of it is shaded, then everything really should be (unless it's glowing) :P Awesome for a first try though!
  18. Awesome menu! Mind if i use it too?
  19. Thanks guys. :) And on the bright side to not being around for a while, I've at least gotten a bit better with my drawing, it still not fantastic, but it's decent enough that you should be seeing more resources from me this time. Hopefully I can finally learn RGSS this time too, from what I can tell so far, it just has a few syntax differences from Java, but flow is close to the same. Time to get to work then! Got a lot to do and a lot to redo!
  20. Okay, so the ADHD is a bit of an exaggeration, but sticking with projects has never really been one of my strong suits. Hopefully I can get past that this time and finally complete that one game I've left unfinished for years. So, hello everyone! Not sure if any of you will remember me or not, it's been almost exactly one year since I last came here. So to those of you who may vaguely remember me, hello once again! And to everyone else, nice to meat...er...meet you As for my game, I've just about decided that the way it was going before, it was a little bit too cheezy corndog for me now, so I'm contemplating starting over completely. this probably means nothing to most of you since I don't recall ever even releasing my game here, but oh well, I guess i just needed to vent. Anyways, hello hello hello! Oh, and did I already say hello? Yes? Okay, just making sure.
  21. Hey! Eventing isn't a half bad idea! It could surely work great with just one character. The hardest part I think would be the AI for partner characters. Thanks for the idea. :alright:
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