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kellessdee

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Everything posted by kellessdee

  1. I just checked out RPGToolkit, I had heard about it in the past, but never really took a good look at it (probably mostly cause my programming skills were almost non-existant) But it looks like a rpg maker with a java-ish language, maybe once I unbury myself from the ridiculous amount of projects I have decided to take on (the funny thing is that it is the only way I can stay motivated haha), I will check it out.
  2. I would sign, and get people to sign (even though the people who I would make sign probably never even hear of rpg maker let alone used it heeeheehehee) And I think what everyone is saying is exactly what needs to be done, like XP + VX ++++++ I really liked how vx organized the scripts and a few tidbits...but otherwise it felt very gimped. What would be cool (probably a far stretch, and highly unlikely) is a more customizable database, like it can be modified...Maybe the ability to add stats, add your own pages to the database or something would be really cool. Because the main part of RMXP that I love is the visual map and database, etc. It makes your project so much easier to organize, but whenever I script extra stats or parts to say the party or characters, I have to organize it within the script editor and it can get messy (especially if I haven't had much sleep) I wonder if there would be a practical way to implement something like that...probably not but I can dream!
  3. my greatest anxiety of looking in mirrors is that I may see something that isn't actually there
  4. Well I won't lie I tried to cheat....But profiles do not display this information (or I am blind) So i will take a stab in the dark at this one: Bob423 138 Enigma 86 Marked 83 Polraudio 76 Projecttrinity 63
  5. :o Don't you love it when you stare at something for so long, with no clue what it means or is for...then it suddenly clicks and then your all like "Oh...SHIT" and everything makes sense! Looks like I have a LOT of reading to do
  6. happy 420 everyone ps. small things amuse small minds, such as my own DISCUSS
  7. Hey that's pretty cool! I never thought about the before, creating scripts where you can set states to alter actual gameplay...I will have to keep this in mind. Also I must mention getting drunk in video games is fun, you can drink all you want without spending a cent and without the hangover :alright: And thanks RGangsta I hope you find some use in it! I wanted the script so I could display the menu over a blurred game screen (kinda like a lot of newer games tend to do) and couldn't find any real-time blurring scripts (which I assume is the nature of rmxp, and it seems there isn't much direct ruby/directx support) And unfortunately it isn't quite an "true" blur but it emulates it well enough for me :) I wonder if it's possible to get the screenshot, call somekind of filter to be applied to it then display the screen...I'll have to look into running external software through ruby;
  8. Hey man, do you still need a script for this? It works out very nicely because for my current game I actually made a script (not really like yours) but it involves equipping skills in that sense. If you want me to write you one just send me PM, let me know exactly how the combinations work (like what can/can't be equipped together) and exactly how you would like it to be implemented (can you set skills from menu/etc and if so what menu system are you using etc.) I will probably end up asking you a lot of questions to make sure I do it the way you want.
  9. oooohh :sweatdrop: I forgot to mention it doesn't do it in real time; it simply saves a snapshot and creates a still blurred image.... Sorry! I was originally trying for a real-time blurring algorithm, but rmxp creates the maps by drawing sprites into separate viewports with different depth values (thus creating 3 layers) and working in a realtime blur would involve layering every sprite like this and altering the opacities. Unfortunately I am not sure how to manipulate direct x through ruby scripts otherwise I could have put in an real gaussian blur algorithm that could be applied over the screen in real time. I will try working out a way to make a new method for the sprite class that will mimic a blur for each sprite, if it doesn't lag like a bitch then I might be able to work out a real-time blurring script. EDIT: I made slight error, the sprites are drawn on, however the tilemap is not drawn as a sprite and there is no built in way to modify the tilemap's opacity. There for the best I could do would be just the event's and player blurred...and that would be really laggy. The best workaround I could see for you would be to create seperate tilesets with a gaussian blur effect added to it so that when the character is drunk you could just switch tilesets and emulate a blur. There may be a way to apply a realtime blur But i believe that is beyond my knowledge anyways sorry man, wish i could help.
  10. Bored as hell...need some inspiration...If anyone has a menu design in mind for rmxp message me and I will make if for you.

    1. kellessdee

      kellessdee

      @broken messiah I could do it for rmxp for sure, getting it to work in vx wouldn't be hard though

    2. kellessdee

      kellessdee

      Also, you don't mind if i actually make that script? I had seen your thread a lil while ago and that kind of menu would be nice and clean

    3. Bob423
    4. Show next comments  138 more
  11. To be honest, I wonder why people are even that rude and persistent in REAL LIFE. Some guys (and I guess possibly girls, but to be honest I can't think of any examples) just CANNOT take a fucking hint. But in my opinion its pointless, dating sites exist for a reason and WOW exists for another reason. Also what you said about not even knowing if the person was a girl i found really funny, because usually when I play online games I pick a female character (i always find the females have much better character models) and that if a guy ever started hitting on me in an online game I'd probably go along with it, until he was balls deep and then I would be like "You know I am a dude right?" And then gauge his reaction, just for fun.
  12. I managed to put together a pseudo-blur script for the game map, I wanted it for one of my projects and figured I would share it in case anyone wanted to use it or whatever. Before I post it I just want to set a few things straight: Only the blur script was written by me. CREDITS: Screenshot.dll - Andreas21 Screenshot script - GameGuy (I modified it a bit to work the way I wanted, but I don't have very much knowledge on using Win32Api functions, thankfully GameGuy had a very simple call snapshot script) For this to work you will need the Screenshot.dll, and place it in the game folder SCREENSHOT.DLL > http://www.mediafire.com/?zf41xwmgjzb To use the script, just place this line of code (for example, say in a menu where you wanted a blurred game_map as the background) @some_var_name = Sprite_Blur.new(Blur_intensity [,opacity]) Blur_intensity is the pixel distance that each layer is shifted in each direction Opacity is the opacity of each layer, if left empty it is defaulted to 25. I found that a blur_intensity between 2-3 looked nicest. And I find if you go for higher intensities then it is a good idea to lower the opacity. SCREENSHOT (blur_intensity = 2, opacity = 25) CODE Hope you guys might be able to get some use out of this as well :)
  13. Thanks man :) I kinda have a general story laid out but I need to decide how I am going to present it first, It deals with a lot of archetypes, and I don't want to reveal too much about it and don't want to make it seem too simple at the same time.
  14. kellessdee

    How to be cool

    I wish I was that cool, but gmail said that the email address was already taken :( haha just messin. And that is really cool, but unfortunately I don't really use Igoogle, never really found much of a use for it. However fortunately, RMXP unlimited is one of the tabs that pop up when i open my browser :) :alright:
  15. Yay 36 results! Maybe there is hope for me one day!
  16. So I started to get working on the Galaga mini-game and I must say it has been fun to make so far! I have gotten movement, shooting, etc. done. I just need to code the enemies and their patterns and then that will be done :) And I have decided on trying to put together a more simple racing game, Similar to the driving game except instead of being damaged you get stopped, and there are opponents to race, and screen is not constantly moving. GALAGA
  17. So I started to get working on the Galaga mini-game and I must say it has been fun to make so far! I have gotten movement, shooting, etc. done. I just need to code the enemies and their patterns and then that will be done :) And I have decided on trying to put together a more simple racing game, Similar to the driving game except instead of being damaged you get stopped, and there are opponents to race, and screen is not constantly moving. GALAGA
  18. Strange... i found a couple other solutions, this one is for RealTek sound cards: or and the last thing I found was otherwise there's not much else i can think of :( Maybe you need to find another program, I am not sure of any others really
  19. To set up a monochrome screen, use the "Change Screen Color Tone" and set the grey value to 255 (on second tab) the rest would be simply use of switches/variables show picture/erase picture And yes all of this is very possible with RMXP EDIT: as for the status, make a extra state in the database > states tab, leave everything alone except select the check box that says "Regard as HP 0" then use the "Change State.." command on the third tab and change the character's state to the new state you made
  20. http://img5.imageshack.us/f/soundee.png/ Do you have anything other than microphone in your recording tab like this? What other issues are you having with it? You can also try going in CamStudio Options > Audio Options For Microphone > Volume And selecting Stereo Mix or What-You-Hear option and trying again with recording from microphone :/
  21. I got the exact same error, luckily there is a fix (well it worked for me anyways) I am running 64 bit Windows 7 (I am not sure if this makes any difference) but what I did was: Go to control panel > hardware & sound > sound that should open up sound properties, click on the recording tab right click the area and select "Show Disabled Devices" after that a device called "Stereo Mix" should show up, Enable that device and set it as default. Go to camstudio and select "Record Audio from Speakers" it will still give you the same error message, but when you record it should still record the sound from your speakers. Good luck! I hope this works for you too.
  22. kellessdee

    Nyuh.

    As a second note: This topic somehow killed my youtube. The song I was listening to broke and apparently I am missing a plugin all of a sudden LMAO
  23. kellessdee

    Nyuh.

    This thread is terrifying, I was letting it load for like 5 minutes before I realized it would never fully load. pwned. If i never stopped the page, I wonder how long it would take to eat my entire month's bandwidth limit. (ps. screw you bandwidth caps!)
  24. Wahoo finally done stupid homework that was due yesterday. Now I can focus on some coding carefree

    1. Marked

      Marked

      what type of coding? :D

    2. kellessdee

      kellessdee

      mostly ruby, I should probably be doing some java for school but ruby is such a fun language!

    3. kellessdee

      kellessdee

      scripts for rmxp if thats what you meant however, perhaps scripting would be a better term but i like coding it sounds cooler lol

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