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Everything posted by kellessdee
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Learning programming is like learning a new language! It takes a lot of time and practice, but eventually you will get there if you stick to it! I will take a look at it for yea. And you are right, to learn programming you cannot just copy and paste everything. Take the time to type it all yourself, it will give you a feel how to do it. And remember practice all the simple basic stuff, it may seem boring and tedious at first but they are the building blocks to learning the language. If I find the error as well, I will explain it to you. An explanation helps a lot more than just "this is the error. Do this instead." in the meantime (if you haven't already) check out these tutorials: http://www.rmxpunlimited.net/forums/topic/100-ultimate-rgss-tutorials-collection/ and in terms of learning ruby (the scripting language for rmxp is called RGSS, but it is just ruby scripting with extra libraries with classes created specifically for making rpgs) check out: http://www.ruby-doc.org/docs/ruby-doc-bundle/Manual/man-1.4/syntax.html http://www.ruby-doc.org/core-1.8.6/index.html for ruby syntax (i gave you the 1.8.6 version because rmxp uses ruby 1.8.6) http://www.ruby-lang.org/en/ this site has more ruby-specific tutorials, great for getting started. Good luck! EDIT: Sorry I was posting as you editted your post! Good job, that means you are beginning to learn :)
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Actually, it would probably be easier (well less scripting in a sense) to just show damage and not show battle animations. So I will just modify the scripts and post them here :)
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I will take a look at it and see if I can figure it out! I have to split it into different lines first though, your post formatted the script funny.
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@bob423 that seems to be what happened, no one noticed this topic before. I joined later so I have an excuse hehehe. And also, I never thought about genre's that way, but it makes sense because there's genre (like rpg, shooter, platformer) and then there's like the setting genre or something. That actually makes a little bit more sense, only because they're 2 different types of genres. One that based on the gameplay and the other based on the setting.
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Oh okay, well then the script would need to be edited to completely remove battlers and the animations invoked on the battlers. Would you like me to do this for you? EDIT: are you going to display damage somehow? Or just leave it so you don't see damage?
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A syntax error would mean that some of the ruby syntax was used incorrectly. Did it give you a line number? If so that's a good place to start looking. If you can't figure it out, if you send me the script I can tell you what went wrong and explain it to you :) EDIT: Are you learning to script then? If so, good luck! Do you have previous programming knowledge? And if you ever have a question about scripting drop me a pm and I can answer it for you.
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you can't delete the colours in gimp? there is 2 tools, one that selects a single color (exact color) and another tool that selects similar colors. I find the gimp help manual useful and well organized, check it out. But the 2 tools I am talking about are the fuzzy select tool and select by color tool respectively (at the top left corner of the tool bar, but one square over (to the left of the scissors tool) but I don't know about the error...do you have a screenshot? Anyways for recoloring Idraw is pretty good (and free) although the biggest downside is that it only works with image files that are 256 colors (it used to be perfect when I was using rm2k3 because it uses 256 colors) but because of this it works with a palette, so if you use the eyedropper to get the color, you can modify it right in the palette, so ALL colors that are like that change. So you can easily recolor an entire sprite set.
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@LNER fan yeah man of course you can send it off :) and oh yeah do you still need it set up to read the switch to see if you get game over or not? That kind of game would actually be relatively easy to make, but like you said LNER fan the difficulty would lay in setting up the charts. It would probably be best to set it up with the arrow-keys and make it like DDR. But the charts would either have to be compiled in image files that just scroll - but then the timing would probably be off. The best way would be to generate an arrow at a time and pre-program the charts. Which would be difficult unless you were good at making those kind of charts AND was able to script (I would be no good at making charts that fit the song) HOWEVER, once upon a time I played an RPG maker 2000/3 game that was basically dance dance revolution, and worked pretty good. So, eventing may actually be easier for this.
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Okay, time to take a break for realz
kellessdee commented on kellessdee's blog entry in kellessdee's Blog
Thanks man, I am hoping someone will put it to good use once it is finished -
LOL that was an awesome video
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Welcome! Hope you stay a while. If you need help learning Ruby scripting and RGSS I can probably point you in the right direction...and what do you mean by interactive tutorials? Like this ? http://tryruby.org/ Ruby is the language used by RGSS so if you can learn the syntax to ruby, then it's just a matter of learning the predefined classes used in the RGSS library
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@someoneyouknow this is an older topic, I think at this point everyone has had a chance to reply haha I think this could be awesome, I am assuming you can have as many projects as you want? And maybe, for the less popular engines you can just put 'Other' and a field to specify what it's called? or something
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Your best bet is to actually just set each actor's battler to a blank image file. or do you not want battle animations/damage amounts to appear either?
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Thanks joman, I had a feeling it was gonna happen I was starting to get bored with it, and it just didn't seem as helpful as I originally thought. @someoneyouknow: The driving mini-game and galaga will be released. I am not going to be finishing this pack, well not at this point maybe i will continue it in the future. However you can request a script if you want, but I can't make any promises on when it will get done. But you can still suggest one if you'd like
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Just realized something: once collision detection is setup, all galaga really is, is just adding enemies and setting up patterns for them :/ I've been looking at this the wrong way! As soon as I finish the stupid project for the stupidest class I have expect an update!
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Excellent do what ever you can! Well, if my buddy doesn't get a hold of me soon, I will be assuming I am staying in for the night. And Despite having no sleep the bit of wine i had seemed to rejuvenate me so if nothing pans out i will be working on galaga EDIT: I think I have decided that once I complete and release galaga, I am gonna stop this project. I sincerely apologize if anyone was looking forward to the full project release. LNERFan, of course if you still need any help or support with the driving script I will help ya out (and I do plan on finishing that up and releasing it at some point) but I just realized that I am too much of an RPG whore to to this mini-game stuff (although galaga is gonna be pretty fun) I just have so many project ideas I want to move onto and I hate to break this, but I just can't find the motivation.
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Ugh, sorry gravija, I couldn't resist :( But seriously I am taking a break from this menu for a bit. No sleep...1500 lines of code later... XMB menu MOVIE (ignore the ILIKEPIE background..I wrote the script so the player will be able to add their own backgrounds at any point during the game; and I wanted to test it out) And the worst is yet to come. Yup I got all the easy stuff done...I think at least ONE good night's sleep is in order before I conquer the rest. I just REALLY REALLY hope this ends up working just as smoothly on everyone else's PC as it did on mine :o AND i think it's time to put some work into my mini-games pack...how long ago did I start that topic? XD
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to be perfectly honest, even if you had an amazing cast of voice actors, (to me anyways) voice acting + 2d games just do not mix properly. it can easily get confusing...and to me it just doesn't feel right. plus I can read a hella lot faster than any voice actor can act out, so in general I usually opt out of the voice acting. I mean, if you wanna take a stab at it, don't let me stop you, but it may be a good idea to put an option for no voice acting as well.
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Hey no problem! I figured it may be perfect, because I just saw those map examples recently myself (they are actually back from 2007/9 or something) and found it perfect since you were showing off your caves :) As for the script, it actually doesn't seem to bad...The way I like to look at writing dialogue is by imagining these people are real and how they would actually interact with each other.
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Doesn't look too bad so far, as you said the caves are too blocky, think nature, its random and caves are created over long periods of erosion, etc. Best thing I can think of is to check out these maps (Made by Leon, I assume no credit for them.) Cave Mapz
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Welcome! Don't worry about being a newbie, everyone was a newbie at some point! And if they say otherwise they are lying! And I am 21, but don't be intimidated; age don't mean a thing to me! Enjoy being young, you're not young forever. And if you need any help don't be afraid to post it, there are a lot of talented makers (in all fields, mapping, scripting, eventing, etc.) and from my experiences they are all nice a don't mind lending a hand.
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You probably shouldn't necropost...but I'll give you a solution Here, you did everything perfect, created quest added the data to the quest then added the quest to the game's quests. $game_quests.add(gq) adds the quest. Now, in the 3 other quests you created, you ONLY created the data quest, but re-added the same "gc" variable, so the game ran, and out put 4 of the same quest. what you need to do, for each quest is follow this format and add before each data_quest is created: gq = Game_Quest.new dq = Data_Quest.new dq.icon = "Whoyouare.png" dq.owner = "Grayhound" dq.location = "?????" dq.goal = "Zjisti kdo jsi" dq.info = "Démonický hlas ti řekl ať najdeš vesnici jménem aryo\n"+ " potomti prý řekne co dál.\n" qc = Quest_Criteria.new(["Switch", 12, true]) # No criteria, active from the start gq.add_quest(dq,qc) so basically add that before EVERY quest you make(except replace all the values with the quest values you wish to make), it need both parts part 1 and part 2. If you just fill out part 2 and add it the game quests, it will not work. hope that makes sense
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Since it was recent, I introduced myself and then proceeded to the game support forum to see if I could better myself by helping others! @polraudio: I hope you realize I ACTUALLY had to argue with myself whether it was worth a warning to reply to that thread. I decided against it, however IT WAS REALLY TEMPTING @gravija: are you still working on any games atm? (if you still have an active thread I am sorry and should have looked first haha)
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You definitely rekindled my interest, I will put my current menu script project aside for at least long enough to finish galaga! I am sorry if anyone else was looking forward to these, but shame on you for not pestering me to finish them! (seriously, guys, bug me, I know i make it sound like it annoys me, but seriously it helps me stick to my projects!)
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Hahaha :sweatdrop: go figure that as soon as I start a blog on my game's development a take a minor break XD Well, it won't be for too long. I have taken a break to finish a XMB style menu system for anyone to use in their game. (In case you're unsure XMB stands for Xross Media Bar, which is used by PSP/PS3...so in other words it's just a nerdy way of saying "PSP style menu" I am nerdy by nature, what can I say?) Any who in case anyone is following I do have one thing new to post about my game :P "What is it that seperates man from beast? If one might say dreams, than I believe they are sorely mistaken. I could've been anything, anyone. So why did I choose myself...this self... I think it's about time. Wake up...this is only but a dream." --Atlus, The Collective Self "The Collective Self" if going to be the working title for now. It may change, it may not. Either way at least I have something to call it now! And here's a little sneak peek of the XMB menu :) I still have a LONG LONG way to go, (none of the menu options do anything yet) but, It the base is functional and if I did everything correctly, the menu objects should be pretty usable amongst other scripts...if I am right, I plan on creating a shop script to go along with the menu. THEN once this is finished (whenever that may be) I will be getting down to write my battle system :) (which I have also come to the conclusion to scrap my original idea for battles, and write a new one from scratch. I have a easier time writing from scratch then modifying RMXP's scripts for some reason..less messy I guess)