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Jon Bon

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Everything posted by Jon Bon

  1. I would like to make the following requests. The only parameters I need set in stone, is that they keep as close as possible to the same look as the original RMXP RTP windowskin's color/feel. All the cursors can be taken from the RTP (preferred if possible). I also have a palette I created with some if not all of the RTP shades on it, I can send it to you if needed. I intend to include this as part of a pack I am working on. It will be free, and you will receive full credits. For this reason I ask that the windowskins are not released without watermarks etc, or as part of another pack etc. I am sure you understand. Thanks in advance mate! P.S. Love your work!
  2. Just finished updating the post with the additional icons as per suggested/requested. The pictures can be found in the original post in the Additions section. Thanks for all the suggestions, I look forward to your feed back on the new icons. Again, everyone feel free to suggest more icons for addition, or omission even.
  3. BUMP. Still need a few more votes to get an accurate reading.
  4. Hi there, welcome. I do have some advice on your topic hehe. You should try and not capitalize every word in a sentence, only the first one, as when every word has an upper case letter at the beginning it becomes harder to read. I noticed you do this in another post as well, then read this one so thought I would mention it. Anyhow welcome again, and don't worry about not being good and needing help, there are definitely lots of helpful people here, and lots of stuff you can learn here as well. ~Cheers!
  5. That was the very first thing I did, was take some well shaded RTP graphics and make my own RTP palette, you're spot on! That was actually how I started, with pure recolors, then I got a little better and started doing edits, now I am close to being able to make most things from scratch, as I did with the excellent looking revolver, and the samurai sword.
  6. Absolutely, that's kinda the idea. That is in effect what the 560 icons already consist of. I have passed my level of inspiration as far as variations of the existing graphics and need people to make specific suggestions, much like Grimm and Kel did. I currently only have the 2(3 if you count original) colors of potions, so I will do the existing graphics in every color I have available. Also I am 'limited' in color choices as I will only use color scales preexisting in the RTP, as this is primarily what keeps the look the same. Going to do some recolors and weapon creation tonight hopefully, thanks for the post. As a side note, this is a teaser only in the aspect that you can not use the icons, those pictures are in effect 98%+ of the currently created icons.
  7. @Kel Agreed about weapons, thankfully Grimm suggested some hehe, and yeah had a feeling about potions, but was hoping I could get away with less haha. You're a genius, system icons never occurred to me. I will definitely get on that. I will probably do minimum one picture and one word icon for each. @Grimm Thank you, that is exactly the weapon inspiration I needed, it's what I think the pack is missing as well. I will definitely do the scythe can't believe I didn't think of that lol. As for a war hammer did you see the double sided hammer in the weapon section on the far right(may have to scroll screen over, something like that?), it's near the pistol I made from scratch. Which brings me to the pistol, you thinking something like that(revolver) for the dual pistols? I was on the fence about rifle being too advanced, but heck I'll make it. Viking axes? Hmm like giant blade on them I guess? Made me think what weapons I didn't add, Bow Staff, Nun chuck, Throwing stars, Throwing daggers, Sai, Cutlass, Excellent suggestions both of you, thanks a ton, I couldn't agree more.
  8. Heya, hopped on chat to say hi the other day but you were afk hehe. Yeah I been creeping the site, but havent seen much stuff I wanted to post on until recently. Made a post about a teaching plan in early september I believe lol.

  9. Jon Bon

    Your Pics

    Sweet pick man, good story too. This is a cool thread for sure. Here are some of my pics others have taken of me. Here I am about to have an unfortunate friendly stranger encounter(me on left). This is me just a wee bit under the influence, and hoping that the projectile doesn't ricochet and hit me(middle). Here I am preparing for SPAR... I mean war. Here is me the happiest I can be... And here is me just bein' plain ol' awesome in the Gulf of Mexico near Apalachacola, Florida.
  10. I am working on an Icon pack made entirely from edited or recolored RTP graphics, ranging from graphics taken from, tilesets, characters, other icons, skill effects etc. I currently have 560 or so icons varying from different types of things. Below are some teaser pics(98%+) of the icons I currently have, and I was wondering if this community would be able to both comment on them in quality and usefulness, as well as suggest additional icons they would want added. Also, if you notice any spelling, grammar, or category mistakes on the icons, that helps too. Ignore the first 4 icons, you may have to scroll right after opening the teaser pic spoiler. Icon Breakdown Icon Pics Additions ~POTIONS ~WEAPONS ~KEYS ~SYSTEM ICONS Planned Additions Thanks in advance for the input. Download Page HERE
  11. You are technically correct. You can not use images or likeness of copyrighted material for fear of infringement and ultimately legal action. With that said, there are a few parameters that are more or less a rule of thumb when suing someone for copyright issues. -Are they defaming the product(IE adding completely negative reputation/publicity, further example would be inappropriate body parts in a sesame street game) -Are they turning a noticeable profit from your copyright -Does the money they are making + the negative fame they are creating justify pursuing them legally(IE are we suing some 12 year old, or a pirate company) If the answer to these three questions are no, then why bother? Court cases in general take a long time, add into that the growing problem of internet pirating/copyright laws, added with the possibility of international copyright laws effecting the outcome, the answer is it's simply not worth it a lot of the time. On top of all this, I am fairly certain(at least in Canada) that you can use copyrighted images for your business as long as they do not turn over a certain amount of profit, or become international. In other words your mom and pop grocer can use a Warner Brothers mascot for their store as long as they stay a mom and pop store. In my home town of 56, 000 there is at least one business that has does this. The place is called Bull & Quench it is a Pub my friends and I have frequented since high school. The mascot is the Warner Brothers Bull (I do not know his official title/name). I have inquired about it and I was told basically what I said above, that they are allowed because of the business size. I highly doubt this small pub has the capital to pay licensing rights to Warner Brothers. Through my travels I have noticed other similar images on businesses around Ontario. It is entirely possible that these people are simply in such a remote location that they have no fear of infringement as most of these signs were made pre-internet, but it is tough to say. In any event, the point is a company will most likely not pursue you if you do not meet the 3 listed parameters above. The logic is that you are helping them increase their notoriety regardless of your outcome as a fan game maker. Although most people are capitalists you gotta believe there are still some true artists out there who are more honored to see their brain candy put into another medium, than angered. Again it's all about money though. Ultimately if you gain no profit from their copyright they can not sue for compensation unless they can prove you took from their potential profit stream in a noticeable percent. They would sue for you to remove your work that contains their copyrighted material, and most likely compensation for court fees, which they would win. In conclusion, as long we all make sure to use others licenses with respect to the original then there should be no worry for legal recourse.
  12. Thanks. They are all supposed to be 'green' of sorts, except maybe the last one(my favorite, entitled Mustard Orc).
  13. INTRO Ever wanted to make a game using RPG Maker XP's RTP graphics, but eventually realized there weren't enough to complete your idea? Then I have the addon pack for you. These graphics are intended to allow game makers the ability to realistically create rpgs with the RTP that are 40+ hours long. The pack currently includes, Icons, Sprites, Window Skins, and paperdolls*. You may download each section separately, however they will eventually all be packed into one copy of RPG Maker XP. *Paperdolls are clothing graphics that you can use to create unique character sprites. You may manually combine them using an image manipulating programs layering system or you can use the awesome RGSS(RMXP) script that Moonpearl made. Each paper doll is created to work with Moonpearls charset maker. Charset Maker Link. PICTURES/INFO Icons Sprites You can see all the sprites in the album below. Album Here Paper Dolls Paper Dolls are created to work in conjunction with Moonpearl's charset maker. Below is a video guide of the different functions of the program and a small example of the sprites. http://youtu.be/yaHjbqB87jw Below is a list of what is complete and included so far. CREDITS/TERMS OF USE Free use for any project. Please do not post this pack anywhere else without contacting me first. If you use any of the content present in any of the packs please credit Bon Ink Creations(BICs) in the appropriate area in your credits section. Extra Credit/Thanks You may also credit the following people if you use their work/category, but it is not necessary. To: ShinyToyGuns - Windows Skins(x2) PACK DOWNLOAD/CHECKLIST --->Icons<----INCOMPLETE-INCLUDED --->Character Sprites<----INCOMPLETE-INCLUDED --->Paperdolls<----INCOMPLETE-INCLUDED --->WindowSkins<----INCOMPLETE-INCLUDED Battlers-INCOMPLETE-NOT INCLUDED Animation Graphics-INCOMPLETE-NOT INCLUDED RMXP Addon Pack-INCOMPLETE
  14. Hey there, I have a little bit of experience in teaching and making lesson plans and have seriously considered making tutorials for this program: I recently had my brother-in-law up for the weekend and was teaching him how to use RMXP, below are the things I taught him in the order I taught him in, adapted into a lesson plan. Not sure if you are using RMXP but most of this format should be convertible to any game making program use. 1.Story Board The skeleton of your project, everything you need on pen and paper(notepad) before you start any game making project. 2. Program Education The knowledge on how to use your tool to achieve the task ahead. 3. Execution Decide Approach IDEAS/TIPS:
  15. I am extremely excited about this idea and contacted and registered immediately. I am now mad at work to create a series of eventing systems. I can understand some peoples hesitation in having their work limited to gamekits.org, however maybe I can ease some tension on that idea. I most definitely plan to subscribe annually as it will allow me to post on more then just gamekits.org, however I only plan to post on my own personal site and gamekits.org, and let me tell you why. I love the idea of exclusive content to one site, this allows for your(my) created content to be unique. Content that is found everyone is awesome too, as everyone will tend to use it if it is good enough because it is easily found. But content that is everywhere also makes finding all content difficult. As we all know from the plethora of websites that have arisen and will arise simple reposting resources found easily on other sites and clogging up the search engine. Gamekits has a unique opportunity to be the 'boutique', if you will, of resource sites. Specializing in unique content that is only featured on gamekits. It may be hard to imagine, but picture in 1 year from now, if all goes to plan, gamekits could be one of few sites most people go to in order to find resources. Rather then it is now, a random google search for resources. If you wanted to make a specific themed game, and you had it all envisioned in your head, where would you start? Either on your favorite resource site, or with google searching, either way at one point or another you would eventually have to start searching for stuff(the average game maker). From what I can tell Gamekits plans to make that obsolete. Instead you can just visit Gamekits and search for resources that fit your theme/idea. The more time that passes and the more content Gamekits has the more realistic this idea becomes. The way it is now, you have to search all the small sites and find lots of duplicated content but no site that has everything needed. It's just a shame no one thought about this years ago, so that all current content could be found on one site. All Gamekits needs now is some content and more will follow. "If you build it, they will come." -Jon Bon P.S. I have no official affiliation with the site or its owners nor do I know them on a personal level, I simply endorse this idea whole heartedly, and hope others can see its true potential.
  16. This blog covers info on; new sprites finished, game dynamic progress, Merlin's mini game adventure, possibility for a behind the scenes on how the game is being made. New Sprites Geoffrey of Monmouth, Bayard King of Mercia, Gregory the Knight, and Tom the Blacksmith are finished and visible on the characters section of the official site. Game Dynamics Arthur's Expeditions, which will be a set of solo quests that only arthur may undertake is about half way finished in design. It will be a live action jumping style mini game when Arthur must explore unknown regions in order to prove his worth as prince and future king. You will be presented with a display on screen with health that will lower as you trigger traps or are hit by enemies. You must solve the puzzles and reach the end of the dungeon to exit. An example will be included in the Merlin's Mini Game Adventure game spin off, slightly different in design as it will allow the use of magic. Merlin's magic choices, as you play you will be able to choose which of merlin's spells you use to progress through certain situations, your knowledge on how the spells work will determine how easily you pass obstacles as merlin. An example of this will be included in the Merlin's Mini Game Adventure Game spin off. Shipping House, will need help and Merlin will be able to pick up some extra coin for delivering packages and letters for them. You will also be able to check for mail sent to your main characters giving you insight on story events. An example of this is included in the spin off. Customizable/Upgradeable Living Area, will be available in game. An example of one will be shown in the spin off. Item Combining, will be possible for merlin with the help of Gaius. An example of this will be sown in the spin off. Item Storage, will be possible for over flow on ingredients. an example of this will be shown in the demo. Library, will contain knowledge on the land of Albion and the kingdoms within it. You will also be able to answer questions based on passed chapters to recieves prizes and unique insight into story development. An example of this will be includeded in the spin off. Magic Baubles, will be hidden through out the game and will be able to be traded into Gaius for unique magic items. An example of this is included in the spin off. Merlin's Mini Game Adventure Game is approximately 80% complete. Hoping to release by early to mid August. The game will have minimal to no story line as it will mearly show as an example of game dynamics to be included in the rpg. The only thing not shown will be actual combat, and map travel. Behind The Scenes In an effort to show our fans exactly what creating the game entails we are planning a behind the scenes video to show some of the game in the making. The video will cover, the basics on how we are using RMXP, show a bit of the staff at work, and demonstrate a bit of the game dynamics and future stuff being created. This is hoped to launch mid to late August.
  17. Typos/Grammar/Comprehension -In the battle tutorial, your spacing is all messed up. Lots of sentences have spaces at the beginning. Only indent at the beginning of a sentence if it starts a paragraph.This is all dialogue so does not need indenting. Keep everything aligned to the left margin. -In the battle tutorial it says "Under fight you will see four things", 'things' should be swapped with the word 'commands'. As you list the commands, each sentence starts with first, or second, or third, etc. Every time you start a sentence and are listing something, you must put a comma after first, or second. Example, you wrote: "First attack will allow you to do a normal attack". This reads as 'first attack', it should read: "First, attack will allow you to do a normal attack." This forces a pause while reading and separates the two ideas. The same is necessary for 'third', and 'last', but you have it already for 'Second'. -In the battle tutorial you wrote: "At the bottom you will see three things". This should read: "At the bottom of the screen you will see some information displayed. Then continue to list what they are. The list after here does not need commas after first, second etc,because you used is. -In the battle tutorial you wrote: "If all characters in your party is knocked out it is gameover." The sentence should read: "If all character in your party are knocked out it is game over.". -In the game specific tutorial, you wrote "In this game there is a large variety of classes in the game ranging from monsters and human classes,"It should read: "There are a large variety of classes in the game, ranging from monster to humans." -In the game specific tutorial, you wrote: "however you are only allowed one of each at class at any giventime it is important to keep that in mind." It should read: "However you are only allowed one of each of a class at any given time. It is important to keep this in mind." -In the gamespecific tutorial, you wrote: "You will get soldiers at any pub in the city and can disposit/withdraw them or change there class at any barracks." It should read: "You will get soldiers at any pub in the city and can deposit/withdraw them or change their class at anybarracks. At this point it became apparent to me that you did not type your dialogue separate into a wordprocessor which would then spell check and grammar check it for you. This is a MUST, you have many simple mistakes that a grammar checker, and even a spell checker would fix. Some of the sentences even have ideas mentioned twice, which means you did not reread them for comprehension. Your work should always be self edited before handing it off to another to edit. I will not be doing any more grammar or word fixes until YOU give ALL dialogue a TWICE over. Keep in mind I am doing for free what people get paid to do. There should be as much work done on your part as realistically possible. Graphics and Bugs -The bed on the title screen has no top sheet. Normally the tile set should have just a sheet you put on the third layer to give the illusion of entering the bed. Without it, walking on the bed makes it look flat and loses its 3D effect. -In the throne room of the castle at the beginning, there are two pots behind old people. They do not have wall above them, ruins the 3D effect. -The hallway leading out of the throne room is all weird looking. The door I leave from is 3 squareswide, and then the doorway I walk to is 2 wide, then when I come out it's the same door graphic as before which is 3 wide. Make the exit door in the hall from the throne room 3 wide rather then two, then even out your room so it will look better to the eye. -I get rushed by guys in armor who look like soldiers, then when the fight starts I am battling an Evil Peasant and a Slime? That makes no sense, you need to change who I battle or change the sprite graphic to match the peasant. -Immediately after I defeated the swarm of bad guys outside the castle, I went back inside the castle. Upon leaving again, the door leading outside is open and automatically leads me back into the castle, effectively making it impossible for me to move forward. If you want I could event you a wicked door. Suggestions -At some point include the sentence 'Warriors, come out and play. WARRIORS, COME OUT ANDPLAAAAAAAY!" Reference to the cult classic movie The Warriors. -The intro music continues during the tutorial. Maybe have a different more battle themed song play for the tutorial. -It is well expected to give those who helped credit, and nice to thank others, but leave it out of the intro, unless you are going to fade it on screen at the bottom like a movie/TV show. I would just add another option at the beginning and have something in the room trigger the credits. This way you can properly credit and thank everyone. -In the throne room EVERY npc is standing still, try putting the guards on stop animation, so they slowly run in spot. This gives the room a more animated look. -All the NPCs have their direction fixed, so they do not turn to me when I speak with them, some of them say nothing at all. That combined with them standing in place, makes it feel like I am in a wax museum. Need to make them not direction fixed, event dialogue in for ALL sprites present, and have at least one sprite moving. I suggest making a councillor/advisor who is panicked at the current situation and is simply running back and forth at a high speed in spot over like 4 or 5squares. -Your door events are decent, but need some work. Add a manual screen fade, a wait, and a doorsound effect, an open SFX at start, and a close SFX at end. Impressions(as theycame up) -Love the intromusic -This is extremely hard on the eyes to read. The spacing is all messed, use your margins. -I was disappointed with the story, then when it said the 6th and following 3 got killed as well, I literally got chills. Good idea. -Hmm, are those old people guarding those pots? If so they are doing a horrible job, I can go beneath them to check the pot/jar. I must say, that I get the impression you have not played through your own game yet. There are so many small yet glaring mistakes, that you will be able to see and fix within seconds if you play through. Where as it takes me 5 times longer to document it and explain it to you. You need to try EVERY door, as at least one is not working correctly, meaning you did not test all of them. YOU also need to walk along EVERY wall to make sure all your pathing is correct. Lastly you should interact with EVERY event you made. On top of that as you play you need to back track and toggle things, even though you don't want to, because people will back track and thats where alot of event errors come about. Of course you can not find all errors, that is the point of getting it tested. However in its current state, this is definitely alpha testing on my part, which is fine but you are labeling this as a Demo, which it is not. I truely think you need to play through this 5 times, yup 5 times and you will find and fix so many mistakes I think it will surprise you. All in all I am truely impressed, if the game pans out the way I think it will, I will definitely pay to play this. You have an ambitious goal and I fully intend to help you test and improve upon your project, but you have to meet me half way in the aspect of testing it yourself thoroughly before handing it off, which I believe you have not. Great job so far man, I look forward to testing a smoother game, and eventually shelling out some coin for it. P.S. Definitely stop typing your dialogue directly into your game, thats a really bad habit to get into, and you are making more work for yourself. Type it all out in a word processor first with spell and grammar checker, and move it as needed, this way you have a back up, and it's pre-proof read. There should be no reason to have an error in each dialogue box.
  18. Internet explorer has never remembered my text in forums after navigating forward, and I did indeed try in a hope that it would. Firefox saves it without a doubt and without error, in my opinion a far superior internet browser.
  19. Argh, I was posting my reply in internet explorer, which I rarely use, for this exact reason. In an attempt to erase some characters backspace went back a webpage and I lost my entire post. So im pretty much just going to highlight what I had typed so far then add what I intended to add. The original was much more elegantly written I assure you. I indeed intended to make more eventing systems. I made this one to use in my current project, and in the process thought I could easily make it universal and share it with everone. I have not posted any more as of yet because I was not sure if this one was any good, I have it up on a few resources sites, but had gotten no feedback until now. I am curious what you thought of it in terms of comprehension, was it easy to follow and setup? Give me your harshed of critisms, I love to teach and the only way to get better is to know how you(I) failed. I currently have a finished 'Whack-A-Mole' mini game eventing system which I created with the intent to be a sharable stand alone, I will most likely post it after I post the spin off game I am making which will include the mini game eventing system, among more of them. In the long run I will end up posting all the eventing systems I need to make for my own project. Among them are some which have been done before, and are just my take on it. I also like to be very meticulous and give as much freedom to the user as possible, which I find some others do not. It's more work, but well worth the effort. Thank you for your interest. In my opinion the only thing someone needs to create art is someone to appreciate it, now that I know mine is not 'suck' I fully intend to have them see the light of day, as it were. -Jon Bon P.S. I am still active, I have all my threads tracked, and I get the emails direct to my work email which I check multiple times a day. I simply choose to focus my time as efficiently as possible. Again, thanks for the interest.
  20. Thank you, but never went anywhere, this is site is only where the development blog is held, and I had nothing to post until now. Thanks again, but no success yet, still plugging away, got lots of work ahead of me. No new screenshots yet, will just have to keep you in suspense for now.
  21. This blog covers information regarding, Project/Game and Kit progress, Russian fans, Contests, A Spin Off Game/Example of Kit Use, game trailer. Fans The Merlin The RPG fan base is growing steadily, some are starting to follow us on twitter and facebook, and we have even spread to a russian merlin fan site. The russians fans expressed interest in the game, and because of this we are looking into possible translating the game after it is released. Updates to the Fan A-Listing have also been made, and so far it looks like we will be sending out Plushies as our fan gift. Contests Due to so few entries, we have decided to extended the contest deadlines to September 1st. This information has been altered accordingly across the appropriate sites. Project Progress A number of maps have been completed, including Nimueh's Cave, The Burial Vault, and a few others. The story boarding for the prologue and intro are now complete, works on the story boarding for chapter 1 will start soon as well as the dialoguing for the prologue intro and chapter 1. Roughly half of the civilians needed for the game are now completed. A large amount of mini games and game dynamics have been worked out and are being completed, so many that works on a spin off game has started to showcase some of what is done in the project, more about this below. The kit is nearing completion another month or two and game eventing can commence. The skeleton/frame work for the game itself(in paper form) is also nearing completion. Checklists and the project card will be updated as soon as possible. Merlin's Mini Game Adventures Merlin, Arthur, Gwen, and Morgana have all been captured by a power wizard who has emprisoned them to live in an amusement town. They are free to roam the grounds and enjoy the many games, but are forbidden to leave. Play the different games to earn money, use the money to upgrade your house, buy new decorations for your house or yard, buy new clothing, buy new equipment, and items, ingredients for cooking. Ultimately your goal is to find a way out of this place, but why not enjoy yourself while your there. The point of this spin off game is to show case some of the game dynamics, story elements, mini games, and over all fun planned for the game months before the game itself is ready. It is being made with the Merlin Kit, so it is also an example of what you are able to make with the kit once it is released. This will be released by mid July. Game Trailer Due to a large majority of game dynamics and story elements finished a game trailer has been story boarded and is being worked on to visually display the intended game and create a bit of hype, this is intended to launch by the end of July.
  22. ARGH! Wish I had of read this first. Couldnt the port just be on a conditional branch that only works when the player is facing up? Writing tons of notes, ill post em when im done. Gotta restart now though, as I have no idea where I am, and dont want to break the switch triggers etc. So far so good, I am impressed(but then again I'm no one, ha). EDIT1* Haha restart nothing, saved game for the win. EDIT2* I played through, I definitely missed at least 3 rooms I believe, however it is entirely possible they were locked. Below is my review. Bugs: Graphics: Spelling: Suggestions: Comments(notably what I thought as playing, in order): Opinions
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