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ForeverZer0

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Everything posted by ForeverZer0

  1. Screen Test Authors: ForeverZer0 Version: 2.1 Type: Screen Effect Tester Introduction Basically just a Debug Menu for screen effects. Allows player to change/test an assortment of different screen effects in real-time to help find one that looks good. Features User-friendly interface. No configuration need for files. Automatically reads all files and RTPs for images. Change the screen tone (R, G, B, Gr) Change weather (Type, Power, Duration, Variation) Test screen shakes (Power, Speed, Duration) Change fog (Type, Opacity, Blend-Type, Zoom, Hue, Scroll) Change panorama (Name, Hue) Test animations (Name, X, Y) Test pictures (Name, X, Y, Opacity, Zoom, Blend Type, Angle) Configurable call button. Hide button to make windows invisible while held to get better view of game screen. Screenshots Demo Demo Link Script Click here for the script. Instructions Place script below default scripts, and above "Main". Call scene with F8 (default) during test play. See script for instructions if needed. Compatibility No known script compatibility issues. Credits and Thanks ForeverZer0, for the script. Author's Notes Please report any bugs/issues/suggestions. I will be happy to fix them. Enjoy!
  2. Pickpocket Authors: ForeverZer0 Version: 1.5 Type: NPC Pickpocket System Introduction Anybody who played the PSX game Star Ocean will know exactly what this is. It is basically a system that will allow you to pickpocket NPCs to receive various items, weapons, and armors if you have a certain accessory. Features Easy, quick configuration to setup each event, can be done in a single comment in an event's page Variables log all successes, failures, and total attempts, which can be easily used in something else, such as a Affection System or Good/Evil System. Screenshots None. Demo Demo Link Script Click here for the script. Instructions Place script above "Main" and below the default scripts. Instructions on how to set up an event are in the script. Compatibility No known compatibility issues. Credits and Thanks ForeverZer0, for the script Author's Notes Please report any bugs or issues you encounter. Enjoy!
  3. Although I have never tested it, I'm sure it cannot due to RGSS and RGSS2 being structured differently. I have never really used VX or written scripts specifically for it, so I am unsure of all the changes made.
  4. Zer0 CMS Authors: ForeverZer0 Version: 1.3 Type: Command Menu Introduction This is my first complete CMS that I have created. Originally it was going to be used exclusively for my own project, but I decided to release it for anybody to use. I have added as much compatability as possible to it for other scripts since it also uses its own save/load system, etc. Features Optimized code to only create windows as needed, which means less lag. Animated windows. Clean, simple interface Custom save system built-in, with easy compatability for any scripts that may use aliased methods of Scene_Save and Scene_Load. Options menu with many configurable options including Font, Shaded Text, Gradient Bars, Windowskins, Window Opacity, Volume, SFX, and more. Displays game time on menu, using either CCTS or ATES. Built in quest manager. (Based off of game_guy's Quest script) Items can be sorted by Type, Alpha-Numerical, Quantity, and by Key Item. Save and Load available from menu. Can use L and R to switch characters on the Equip and Status screens. an use variable to log Game Completion on File Windows. Ability to allow player to unlock Windowskins and Fonts that can be used, much like Chrono Cross. Compatibility with Blizzard's Equap Skills from Tons. Automatically install fonts on users PC Much more! Screenshots Demo Demo Link Script Script Link Instructions See script. Download fileutils.rb if you choose to use the built-in font installer. Place this file in your "Data" folder of your game. Compatibility Requires Blizzard's Tons-of-Addons (v.6.03 or higher), and either ATES or CCTS. It is possible to use another Time System other than them, but it will require some edits to one section (see script). This script makes many of the default scripts obsolete, almost all that deal with the default CMS and the save system, therefore it will likely not be compatible with other scripts that affect these classes. Credits and Thanks ForeverZer0, for script Blizzard, for Tons and a few other methods that I used in the script. game_guy, for the base of the Quest script Fantasist, for the window movement script that this script uses.
  5. Dynamic Gardening Authors: ForeverZer0 Version: 3.0 Type: Advanced Garden System Introduction This system will allow you to easily set up a Gardening System very much like the one in "Legend of Mana" for PSX. For those who have never played that game, it is basically a system that lets the player plant seeds that they have acquired, which will grow over time into full plants. Once the plants are ripe, they can be harvested for items. Features Easy and total configuration for growth rates, item results, etc. Each plant uses its own independent timer, which will be saved with the game. Timers run constantly in the background unless player is in the menu, etc. Different plant stages show the progression from sprout to full grown plant. Events can be easily set-up, and you can use as many as needed Screenshots Demo Demo Link Script Here's the script. Place below Debug, and above Main. Instructions Place script below default scripts, and above "Main". Fill out the configuration in the script (instructions within) Simple create a blank event with a comment on its first page that reads "Garden Event", and your done! Compatibility No known compatibility issues. Credits and Thanks ForeverZer0, for writing the script. Author's Notes Some graphics for the seeds can be found in the demo. I ripped them from Legend of Mana. If you have any problems or find any bugs, be sure to let me know so I can fix them. Be sure to give proper credit. Hope you enjoy!
  6. Blacksmith Shop Authors: ForeverZer0 Version: 2.0 Type: Custom Shop Introduction Will allow you to create a complete blacksmith system. The player will be able to forge equipment/items by using combinations of weapons, armors, and items in their possession. Also includes a "Enchantment" feature that will allow the player to use special items to add stats, elemental efficiencies, and state altering to weapons and armor. The extraction feature allows for the breaking down of current equipment and items into other ones. Features Completely configurable item requirements for every item. Configurable blacksmith 'fees' for every weapon/armor/item Can use as many different items, with different quantities for each piece of equipment. Variable "skill" levels for Blacksmith shops, which lets you decide which features the Blacksmith can do. Only have to use a single script call to for the Blacksmith's shop. Can recycle old equipment by extracting items from weapons/armors Screenshots Script Configuration Application Configuration Application I have written a small application that can be used to make your configurations with a user-friendly GUI instead of typing out confusing arrays in the script. If you choose to download the application, you need not get anything else. All the scripts and the demo can be output from the application. Due to the increased file size and possible instability of embedding Ruby or IronRuby in the application to read your game's Marshaled .rxdata files, I left it out, but have included a one-time script to run in your game that will output a file to use with the program so that you need not copy your database into it. Here are the easy instructions: Open application and go to the "Miscellaneous" tab. Click the button to for the BlacksmithCache script, and copy the text anywhere in your script editor. Run the game once, a file will be output. Drag and Drop the file onto the anvil in the bottom-right corner of the application and you are done. The application requires Microsoft's .NET 2.0 Framework or higher to run. If you do not have it and cannot run the application, you can download it here. Blacksmith Configuration 1.1 (1.05 MB) Demo Demo Link Script Click here for the script. Instructions Place script below Debug and above Main. Instructions are in the script. Compatibility If you have a script that re-writes Window_Gold, it could cause graphical irregularities on the blacksmith screen. Scripts that alter items in the database may cause issues, though not tested. Credits and Thanks ForeverZer0, for writing the script RoseSkye, huge thanks for beta-testing and demo map Author's Notes Please report any bugs you may find at www.chaos-project.com. Hope you enjoy!
  7. Complete Climate and Time System (CCTS) Authors: ForeverZer0 Version: 1.2.2 Introduction This script will give you TOTAL control of weather and time in your game. It will allow you to set up different climates that use different weather patterns, tints, sounds, and effects. It is also a complete Time System that gives you full control of, and keeps track of, time, with every possible configuration at your disposal. Note this script comes with a preset config that will be suitable for most's needs, but it can be configured to the most extreme level if so desired, which will require more work. It is not necessary to do this, but the ability is there. Features Automatic weather control with defined types, frequency, probabilities, tints, and sounds for any and every map in your game. Weather tint and BGS will fade in/out smoothly with the weather for a very realistic feel Configurable screen tints for every climate, month, and hour that will smoothly transition over the course of each hour, not transition to day or night in matter of seconds. Completely configurable calendar system that can use custom names for days and months, custom month lengths, etc. Can easily use configurable switches and variables for event conditions based off the hour of the day, the season of the year, or the current weather. Comes with a clock that can be toggled on/off by the player, with custom location, opacity, and font name/size options. Also have option to use an analog clock. Complete control to freeze the time, screen tone, weather, or time speed, separately or together, with simple script calls. Comes with error checking and a debugger for easily testing your own customization, and to help understand the system. Short, simple script calls for easy manipulation Compatible with Zer0 Advanced Weather and MAWS (v.1.2 or higher) Much more! Screenshots Game Configuration Demo Here's the demo. Script Here's the script. Instructions Place script below default scripts, and above "Main". I have created an application to create the scripts as well. It will output the scripts, as well as allow you to use a Window's interface to make the configuration file. It will be much easier for to configure for those who are unsure of how to properly set up the script. It can be downloaded here: CCTS Configuration.exe (1.33 MB) The configuration application requires that you have Microsoft's .NET Framework 2.0 (22.96 MB) installed to work. Most users with modern PCs will likely have this on their systems already. If you need to download the framework, I would suggest that you download Microsoft's .NET Framework 4.0 (49.27 MB). It is a larger download, but offers the same features as 2.0 and much more. See script for the big evil instructions if you choose not to use the configuration program. Compatibility High probability of issues with scripts that try to change the screen tinting and weather. This system will likely totally override any script that even thinks about it. Credits and Thanks ForeverZer0, for the script. Author's Notes Please report any bugs/issues/suggestions. I will be happy to fix them. Enjoy!
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