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Everything posted by EmilyAnnCoons
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all right...well, that sucks...hope you get your laptop fixed -waves-
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Err...the only other zombies I know of are here pickaxe/iceaxe but it's about all I can do to help...those are the ones I use...
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erm...all right...well, cool...I guess... -shrugs-
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I have an idea, but we all must band together for it!
EmilyAnnCoons replied to Leon's topic in General Game Development
Hai! (japanese for yes) I vote Leon as well. -
erm...what is it, exactly?
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My dad found these on the internet the other day. It is hilarious...warning: it is BIG!
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In runescape they increase certain stats by a percentage...like strength, defense, or attack by 5, 10, and 15% most of them anyway...I guess they added other prayers which do similar stuff but with other stats too... EDIT: You know...I just thought of this...you COULD just go with the normal MP thing for the prayer points, then just use this script, which is an edit to Window_Base. def draw_actor_sp(actor, x, y, width = 144) # 文字列 "SP" を描画 self.contents.font.color = system_color case actor.class_id when 1 sp = 'EP' when 2 sp = 'MP' when 3 sp = 'MP' when 4 sp = 'SP' when 5 sp = 'MP' when 6 sp = 'MP' when 7 sp = 'MP' when 8 sp = 'MP' when 9 sp = 'MP' when 10 sp = 'MP' when 11 sp = 'MP' when 12 sp= 'MP' end Just change the MP to "Prayer" instead...then just use status's to inflict such things as "strength prayer" or something on your own characters...it's what I do in my game...
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-nods- sounds like the Runescape prayer system, which is pretty cool...the only thing about Runescape is that you can only get a max of 99 HP...and each HP you gain is a whole level...which is really dumb...same with the prayer points...one point per level v.v However, if you got like...50 points per level, that would be cool.
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Well, if you don't have the SDK, then it probably works without it...SDK is a system that Sephirothspawn and a few others made called the "Standard Development Kit" for scripts...it is made so that scripts will all work together...but as 90% of scripts were made before SDK...it is hard to get scripts that work with SDK...not to mention you can't edit the Title screen or anything...so you can't use any scripts that edit those...
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ha, yeah...sadly, it seems we apologize a lot, only to later on offend them in another way...which is why even though we apologize/forgive, that doesn't mean we still can trust people...
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yeah, that would be cool...but what do you do when you have awakened Mata Nui and healed him up and such? I mean...that's the end basically...how do you go any further once the whole plot of the series is over...?
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that would be cool. I would love the overdrive thing...but you'd have to get it to work with the RTAB system I have...
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Clich?'s to avoid while thinking up your game
EmilyAnnCoons replied to EmilyAnnCoons's topic in General Game Development
hehe, some of those are funny, though...like the Cloud Rule "The bigger the hair, the closer one is to God" -
I have an idea, but we all must band together for it!
EmilyAnnCoons replied to Leon's topic in General Game Development
sure, I'll help...I'm best with eventing so...give me a storyline and stuff to go by, and I could probably program all the events...otherwise, I'm not too sure what I could do to help Also, Leon, it would be cool if you could add that emoticon I just used to the forums...It is kinda getting a little tiring copying and pasting it with img tags from my website -
mine does too...it was slow that day for some reason...
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no...my internet was just slow at the time...
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Well, I'll check it out...if it loads ><
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hmm...I guess I could check those out...
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yeah, sadly, that is the only problem...but me...I think I would only add the overdrives to items I can guarantee the character can get only one of, thus keeping them from obtaining 5 mithril swords, each sharing the same bar...but, yeah, I know what you mean.