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EmilyAnnCoons

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Everything posted by EmilyAnnCoons

  1. Erm...Marked, you may wanna edit your post with the new link to the game...I went in and got the site for JoH-KtD to work, but to do so I had to remake the site so.
  2. Ok...I'm wanting to add these characters into my game, but, as of yet, all I have are their human form sprites. Can someone please redraw them into their mew forms? I'm no good at editing big things like that... Ichigo Minto Retasu These are the styles that the human forms are in for those characters. Perhaps someone can just edit them...I have Zakuro and Purin already... Ichigo Retasu Minto
  3. -nods- not much is different...it's basically a glitch fixing demo is all...here's a list of the glitches fixed: Magic Shop Owners use the Free Window script finally. Elyon and Kari have their own inventories Dranil Tower can actually be completed without using the overdrive in every battle. The music for Jirathr's battle works! (thank god!) And...I think that's about it...though I may remove the New Game Plus part of the demo...I deleted all the stuff...so I have NO idea what I added...
  4. Yeah...I finally figured out what was wrong with Jirathr! It had NOTHING AT ALL to do with the battle...the stupid Entonement midi I had playing for Limbo was screwed up, which caused the music to screw up when you go into the battle with Jirathr...so, I deleted Entonement and now have that working FINALLY...now it's onto remaking Dranil Tower, and then releasing Demo V2.1 after that...
  5. I don't need to...guess dad's recovery program worked, and I have it on my computer...somewhat annoyed by the fact I had to completely redo the graphics folders though (had to recopy the RTP, then copy from Crystals of Chaos, then from the demo of KtD...took some work), but I got all the graphics from the original back. I'm currently checking on trying to figure out why there stupid music is still glitching in the Jirathr battle, but no luck so far...I just don't get it >< Oh, and I am editing the link above, so the site works again...had to remake the site ><
  6. Hey everyone. It's been a while since I was last here...I'm not sure if I plan on jumping back into Keys to Destruction or not, we'll have to see...it's currently my only idea...but I don't know if I have the resources...plus I have to see if I have a working copy on my laptop. If not, I have to start from scratch...which means a LOT of work ><
  7. Sweet, I'd upload my demo game...but...if my math is currect...you have it set to no more then 8MB...and my file is 32 MB >>;;
  8. Thanks for all the feedback. Also, if you want to place it in the downloads section go ahead. I am still thinking about the last Key to Destruction. I have, however, remade one of the keys, and thus, I will be reworking some of the intro (again). I may start again from scratch, as it always seems to make my games better every time I restart when I think up something new. My maps also are enhanced when I do that...as I always find out more ways to map things. So...I may do that...so, just as a warning, things may not be the same as in the demo v2.
  9. Note: This is NOT my script. I found it in the Project Zelda Engine. I did, however, edit it so that it may be called with $scene = Scene_Credits.new instead of having it appear on the Title Screen (which is very annoying). Also, it was edited by AvatarMonkeyKirby to actually end by itself. So if used, at least give credit to the two of us, and label one other as "Unknown" as I currently don't know who made it. If you are the original author of this script, please say so and I will give credit ASAP (basically...whenever I see your post). CREDITS_FONT = ["Times New Roman"]CREDITS_SIZE = 24CREDITS_OUTLINE = Color.new(0,0,127, 255)CREDITS_SHADOW = Color.new(0,0,0, 100)CREDITS_FILL = Color.new(255,255,255, 255)#==============================================================================# ¦ Scene_Credits#------------------------------------------------------------------------------# Scrolls the credits you make below. Original Author unknown. Edited by# MiDas Mike (now known as Emily_Konichi) so it doesn't play over the Title, but runs by calling the following:# $scene = Scene_Credits.new# New Edit 3/6/2007 11:14 PM by AvatarMonkeyKirby.# Ok, what I've done is changed the part of the script that was supposed to make# the credits automatically end so that way they actually end! Yes, they will# actually end when the credits are finished! So, that will make the people you# should give credit to now is: UNKOWN, Emily_Konichi, and AvatarMonkeyKirby.# -sincerly yours,# Your Beloved# Oh yea, and I also added a line of code that fades out the BGM so it fades# sooner and smoother.#==============================================================================class Scene_Credits# This next piece of code is the credits.CREDIT=<<_END_#Start EditingCredits!--------------Here you can makea list of people whomade the project.Like regular endingcredits to any normalvideo game out there!Yay!#Stop Editing_END_def main#-------------------------------# Animated Background Setup#-------------------------------@sprite = Sprite.new#@sprite.bitmap = RPG::Cache.title($data_system.title_name)@backgroundList = ["Pic_2"] #Edit this to the title screen(s) you wish to show in the background. They do repeat.@backgroundGameFrameCount = 0# Number of game frames per background frame.@backgroundG_BFrameCount = 3.4@sprite.bitmap = RPG::Cache.title(@backgroundList[0])#------------------# Credits txt Setup#------------------credit_lines = CREDIT.split(/\n/)credit_bitmap = Bitmap.new(640,32 * credit_lines.size)credit_lines.each_index do |i|line = credit_lines[i]credit_bitmap.font.name = CREDITS_FONTcredit_bitmap.font.size = CREDITS_SIZEx = 0credit_bitmap.font.color = CREDITS_OUTLINEcredit_bitmap.draw_text(0 + 1,i * 32 + 1,640,32,line,1)credit_bitmap.draw_text(0 - 1,i * 32 + 1,640,32,line,1)credit_bitmap.draw_text(0 + 1,i * 32 - 1,640,32,line,1)credit_bitmap.draw_text(0 - 1,i * 32 - 1,640,32,line,1)credit_bitmap.font.color = CREDITS_SHADOWcredit_bitmap.draw_text(0,i * 32 + 8,640,32,line,1)credit_bitmap.font.color = CREDITS_FILLcredit_bitmap.draw_text(0,i * 32,640,32,line,1)end@credit_sprite = Sprite.new(Viewport.new(0,50,640,380))@credit_sprite.bitmap = credit_bitmap@credit_sprite.z = 9998@credit_sprite.oy = -430 #-430@frame_index = 0@last_flag = false#--------# Setup#--------#Stops all audio but background music.Audio.me_stopAudio.bgs_stopAudio.se_stopGraphics.transitionloop doGraphics.updateInput.updateupdateif $scene != selfbreakendendGraphics.freeze@sprite.dispose@credit_sprite.disposeend##Checks if credits bitmap has reached it's ending pointdef last? if @frame_index > (@credit_sprite.bitmap.height + 500) $scene = Scene_Map.new Audio.bgm_fade(10000) #aprox 10 seconds return true end return false end#Check if the credits should be cancelleddef cancel? if Input.trigger?(Input::C) $scene = Scene_Map.new return true end return false enddef update@backgroundGameFrameCount = @backgroundGameFrameCount + 1if @backgroundGameFrameCount >= @backgroundG_BFrameCount@backgroundGameFrameCount = 0# Add current background frame to the end@backgroundList = @backgroundList << @backgroundList[0]# and drop it from the first position@backgroundList.delete_at(0)@sprite.bitmap = RPG::Cache.title(@backgroundList[0])endreturn if cancel?return if last?@credit_sprite.oy += 1 #this is the speed that the text scrolls. 1 is default#The fastest I'd recomend is 5, after that it gets hard to read.@frame_index += 1 #This should fix the non-self-ending creditsendend So, anyway, what this does is it plays the ending credits. You simply start the music you want (usually I put the player on a special map specifically for the Ending Credits) and then run an Auto-run process and call the script "$scene = Scene_Credits.new" (without the quotation marks...DUH!!!) It will automatically put the words in the center of the screen, so you won't have to worry about that. Any questions, feel free to ask...not sure if I can answer or not, though...It is SDK compatible (thanks to Master Inuyasha for finding out for me.) DEMO: http://www.rmxpunlimited.net/forums/index....amp;showfile=10 Ending Credits Script.zip
  10. I don't have any problems with it myself. Though I have noticed that, for some reason, the images in the form don't work, so you can't click on thing like the "bold" "italic" "underline" etc.
  11. Yeah, it should be up to 110mb.com to fix the problem, as they are hosting your site. If they won't, then I'm sure there's other hosts out there that can do the same thing as this place.
  12. I love your windowskins. Now, if only there was a 24x24 version of them, so I could use the icon for my game, and then the windowskin as well...I have a menu that allows you to change the windowskin, and each of the "previews" are a 24x24 icon that you select and it changes the windowskin for you.
  13. This is the third game in the series. The first game, JoH: CoC didn't work out because of graphic issues, and the second game didn't work out because of graphic, scripting, and storyline issues. Intro Versumi, the world. Created over 5,000 years ago, the world lives and thrives. Humans, animals, and many other beasts live on this world. However, this world hasn't always been as peaceful as it is now. Many years ago, there was a great war. The Demon Lord of Nitraloth, the Demon Homeworld, had come through a portal into Versumi. Four were called to save the world. An elf, two humans, and a demon were all called by fate to stop the Demon Lord and his demons. The four went through different trials, until finally, they were ready. They then went through one more trial, the Dragon Trials. Each had to prove they were ready to wield the power of the Dragons. They passed the trials, and gained the last bit of their power. They then fought in the great battle of Versumi, a dangerous battle that would decide the fate of the world. The four battled against the Demon Lord for three days, neither side was winning. Finally, the gods looked upon the world and called forth their power. A portal was opened to Limbo, and the five were thrust into Limbo, to battle for all eternity. As the gods could not close the portal, they sealed the portal within a large, unbreakable statue. Seven items were then cut from the statue, and each given a special power. As long as the seven items were not part of the statue, the portal would remain sealed within it. These seven items became known as the Keys to Destruction, as they were the keys to release the Beast of Destruction. The Seven Keys were then scattered across the world, where they were to remain. However, now, a darkness seems to be covering the world. Someone is searching for the Seven Keys to Destruction, and the gods have once again called those who are to be Heroes. Now, it is time for the next great chapter in Versumi's history, and time for another Journey of Heroes to begin. Characters Name: Elsa Age: 14 Class: Fighter Race: Human Bio: (Still a work in progress) Name: Kari Age: 17 Class: Cleric Race: Human Bio: A hot headed, stubborn, young, brown-haired girl, Kari was born to a rich family who had nothing at all to do with the temples or churches of any sort. They didn't even believe the stories of the Demon Lord, as that was all they had become now, stories, wivestales as others would call them. Her family cared little for her, and they always yelled at her about everything. Sometimes, as punishment for anything, they would strike her, or whip her. She grew up, holding much bitterness inside of her heart. However, when she turned 13, Lily, the Goddess of Healing, called to her. She spoke of a danger that would come, and that she needed to be ready for it. Lily took her from her home, and sent her off to another land, where she trained in the Way of the Cleric, learning how to use healing powers. However, even though she spent her next four years in a church, she stayed hot-head, stubborn, and bitter. She learned to use weapons clerics had never used before, such as the whip, or the flail. Finally, at 17, she was sent out on a mission. Little did she know, the simple mission, which was to save a wizard from the Desert of Illusions, would bring her together with new friends, and soon prove that she was one of the most important people of that time. Name: Elyon Age: 16 Class: Elemental Mage Race: Half-elf Bio: (Still a work in progress) The Keys to Destruction Sacred Orb of Jugon Sword of Judgement Dark Eye Seeing Stone Ruby Ring of Destruction Bracer of Resurrection Dragon's Eye Topaz Crown of ______ (anyone who can help finish the name of the last one, I'll give credit to.) Screenshots: A custom menu system made by Diego, "glitch-fixed" by Trickster, and edited some by me. Collect and enjoy different artwork of the characters. Anime characters are here, and they talk straight to YOU, Player. Also, main characters have awesome face graphics. (I still need the rest of the character sets for these) There will only be 3 demos of this game released! At current, Demo#2 is available for download, but I am not counting the 2 demoes I released before, as I have revised most of the scripts and events up in the original demos. However, there will STILL be only 3 demos released. Once I am done glitch-fixing my current demo, I will release it, and it will be the first of 3. PLEASE do not pressure me into releasing demos...if I update and don't want to release a demo, then don't go jumping on me and yelling "Release a demo!" because it gets VERY annoying VERY fast. Some of you may ask "Why limit your demos like you are?" My reason is thus: I am tired of people shouting and yelling at me to release a demo every time I update the game, thus, I am giving people two options. They can yell, scream, and push me into releasing a demo, thus forcing me into releasing 3 demos, each with very little extra in them OR they can wait and, when I release the demos, they can play them. If you are patient, you will receive the following demos: intro, first quarter of the game, first half of the game. If you are not, it will just extend the time between the last demo and the time when you can play the full game. Demo 1: Download the Game For bittorrent users, check the attachment below. I ask anyone who uses the bittorrent file to PLEASE leave your window open and seed out...I have somewhat crappy internet (my dad is always using bittorrent to download crap...) so I can't send up very well myself...so, if other people can seed out too, that is MUCH appreciated. Also, anyone who has the full file on their computer, it would also be appreciated if you would download this and seed towards it. You may download Demo 1 at your disposal. This demo has the following: All four intros The first four pieces of Artwork, and the first bonus art "Super Secret Ending" Extra New Game No RTP needed to play the game (all the RTP used in the game is already in the folders) Unfortunately, to make all of these features work together, the game size is now 32MB...Sorry... Frequently Asked Questions (FAQ) -rolls eyes- Read the first sentence. I do not need to keep repeating myself... Demo 1 is released. If that isn't enough for you, I am sorry to say, but that is too bad. Not trying to be mean, but Demo 1 includes a whole chapter of the game. If you aren't satisfied with that, then you will have to wait until I can complete some more chapters. I WILL NOT release Demo 2 until I have a good quarter to half of the game done. Ugh...I HATE this question with a passion. Too many times I see this question on other projects, including my own. Here's my answer I always use. Yes, I can be rude if someone pisses me off. First of all, i don't listen to demans, so try asking nicely. Second of all, it's just like I said in the spoiler tag, they upload to photobucket that way. When an image reaches over 1MB in size, the file is resized until it is just the right size to be 1MB or lower. If it's resized, then there's your explaination. I can't make it bigger at this time. Third, ALL my screenshots are hosted by both Imageshack and photobucket. If the image is too smal via photobucket, open the imageshack one. Yeap, it's called: The menu screenshots are from JoH2, and were made because I was showing the menu to some friends. I've just been too lazy to go and repost the image with Elsa. Besides, who cares who is in the screenshot? All that matters is that you can see what the menu will look like, right? Uh...yeah...umm...there's a problem with that. You see...it is in commercial production right now, but I haven't actually started. I was going to...but then my mom was all "You're not going to college this year" so...it's not ACTUALLY in production, but I will be working on it when I go to college next year...sorry...Any info you wanna know on it, though, just ask me. I have screenshots. :) I will add more as I see them. That's it for now, though.
  14. That's right! I'm back! Be afraid, be very afraid! The Dark One has arrived at yet ANOTHER RMXP forum. Mwahahahahahahahahahaha. I AM THE DARK ONE!!!
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