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SpriteZilla

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Everything posted by SpriteZilla

  1. First off I plan to stay away from typical Rpg cliches. Yadda Yadda. So, what I want to do is use retro-style 8-bit sprites in my game. Also it will be a sidescroller but, you will not be limited to just going right constantly. No I want it be open world. Here are some images I have created in MsPaint. Tell me what you think about em. http://gyazo.com/766...b7e31020006ea21 Also instead of just text in the story, I also plan to use voice acting on every single text in the game! Ha, it's gonna be a bitch though lol but in the end worth it.
  2. Personally i think sprites look better drawn in MsPaint or another similar program. The reason being that they have that old school retro look to them which I like. Here are some I plan to use in my game all made by yours truly. http://gyazo.com/647d9b10608760da4fbf3d4619834b83
  3. You should post a demo of the new Battle system. Looks interesting. Peace !!
  4. I'm sorry for necroposting but this is something that is of utter importance to my games development. Can someone tell me how to change the controls so that UP jumps and DOWN crouches ? I know I would need to make sprites to do so and thats not a problem I'm just not sure which script (default) needs to be altered. Any help is much appreciated. Yours truly, SpriteZilla.
  5. I know this is old, but If you still haven't seen an official Rpg with this type of battle system check out an old Super Nes game called "Tales of Phantasia" you would love it !!! Good day !! ..H__H..
  6. I really like this script (sorry for the necroposting)but I just now looked this up. Anyways, the problem I have with this is that if your next to a tree or building, when you go into battle you walk on top of them. Can this be fixed? Thanks. Bye. There's a simple fix for that. Just turn actor transparency up so they disappear. Or remove the graphic. Hope that helps.
  7. I am all for this! Sign me up coach, I'm ready to play. ^__^
  8. thanks Marked , hopefully I can learn something. :alright:
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