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kare3

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Everything posted by kare3

  1. Okay, for this sprite credit goes to both Sithjester and me. Credit for sithjester is because of her modern sprite I used. Credit for me is because I recolored the sprite's shirt and frankensprited a new head on him. Enjoy o; http://www.mediafire.com/?h77o2707noozyh2
  2. Game Development Unlimited... First, people might think that this is for like every game maker and then they see that it's only for RMVXA RMVX and RMXP. Second, I would kinda prefer a name like RPG Maker's Haven but I just don't really like the name Game Dev Unlimited, even though Ik my opinion won't matter..
  3. - Gasp - SIX?!?!!?!!? No way I don't even know how to make modern clothes.. I'll try making like 1 if that's okie. Sithjester also has some nice modern sprites here: http://untamed.wild-refuge.net/rmxpresources.php?characters
  4. I tried making a "Chibi" Link: http://www.mediafire.com/?i1ah9eity6isd7d
  5. I knew it - screams - My opinion was neva going to matter - evil genius laugh -
  6. I could make some for you sometime.
  7. No offence but Game Dev Unlimited sounds a teensy bit stupid in my opinion..
  8. It says it's going to REPLACE RMXPU? It's the end of the world D: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
  9. kare3

    My game!

    Script, like in a movie, where the director says: GET THE SCRIPT FOR THE MOVIE! I mean like script as in like what you want me to do. Example: Script: Pink Hair guy jumps Red hair guy fight animation bla bla blah
  10. kare3

    My game!

    I basically fail at tilesets.. so maybe eventing. Do you want to give me like a little script to look at while I event?
  11. kare3

    My game!

    I can be an eventer or graphics artist if you need me to
  12. - smoking - Ah tried D: Where is your appreciation
  13. Use this custom title screen script and paste it above main. It has little squares flowing on it sorta like fog. Images required for the title screen posted here: http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view&current=FT_Com03b.png http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view&current=FT_Com03b.png#!oZZ2QQcurrentZZhttp%3A%2F%2Fs1188.photobucket.com%2Falbums%2Fz417%2Fkidslovepie09%2F%3Faction%3Dview%26current%3DFT_Com03.png http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view&current=FT_Com03b.png#!oZZ3QQcurrentZZhttp%3A%2F%2Fs1188.photobucket.com%2Falbums%2Fz417%2Fkidslovepie09%2F%3Faction%3Dview%26current%3DFT_Com02b.png http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view&current=FT_Com03b.png#!oZZ4QQcurrentZZhttp%3A%2F%2Fs1188.photobucket.com%2Falbums%2Fz417%2Fkidslovepie09%2F%3Faction%3Dview%26current%3DFT_Com02.png http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view&current=FT_Com03b.png#!oZZ5QQcurrentZZhttp%3A%2F%2Fs1188.photobucket.com%2Falbums%2Fz417%2Fkidslovepie09%2F%3Faction%3Dview%26current%3DFT_Com01b.png http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view&current=FT_Com03b.png#!oZZ6QQcurrentZZhttp%3A%2F%2Fs1188.photobucket.com%2Falbums%2Fz417%2Fkidslovepie09%2F%3Faction%3Dview%26current%3DFT_Com01.png http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view&current=FT_Com03b.png#!oZZ7QQcurrentZZhttp%3A%2F%2Fs1188.photobucket.com%2Falbums%2Fz417%2Fkidslovepie09%2F%3Faction%3Dview%26current%3DFT_Back.jpg #_______________________________________________________________________________ # FE Title Screen v1.2 #_______________________________________________________________________________ # By Moghunter # http://www.atelier-rgss.com #_______________________________________________________________________________ module MOG #Transition Time GMODETT = 50 #Transition Type GMODETN = "damage" end #=============================================================================== # Scene_Title #=============================================================================== class Scene_Title #-------------------------------------------------------------------------- # Main #-------------------------------------------------------------------------- def main if $BTEST battle_test return end $data_actors = load_data("Data/Actors.rxdata") $data_classes = load_data("Data/Classes.rxdata") $data_skills = load_data("Data/Skills.rxdata") $data_items = load_data("Data/Items.rxdata") $data_weapons = load_data("Data/Weapons.rxdata") $data_armors = load_data("Data/Armors.rxdata") $data_enemies = load_data("Data/Enemies.rxdata") $data_troops = load_data("Data/Troops.rxdata") $data_states = load_data("Data/States.rxdata") $data_animations = load_data("Data/Animations.rxdata") $data_tilesets = load_data("Data/Tilesets.rxdata") $data_common_events = load_data("Data/CommonEvents.rxdata") $data_system = load_data("Data/System.rxdata") $game_system = Game_System.new @sprite = Sprite.new @sprite.bitmap = RPG::Cache.title($data_system.title_name) s1 = "New Game" s2 = "Continue" s3 = "Shutdown" @ft_back = Plane.new @ft_back.bitmap = RPG::Cache.title("FT_Back") @ft_back.z = 10 @ft_back.opacity = 80 @ft_back.blend_type = 1 @ft_back2 = Plane.new @ft_back2.bitmap = RPG::Cache.title("FT_Back") @ft_back2.z = 10 @ft_back2.opacity = 80 @ft_back2.blend_type = 1 @ft_com1 = Sprite.new @ft_com1.bitmap = RPG::Cache.title("FT_Com01") @ft_com1.z = 100 @ft_com1.x = -390 @ft_com1.y = 100 @ft_com2 = Sprite.new @ft_com2.bitmap = RPG::Cache.title("FT_Com02b") @ft_com2.z = 100 @ft_com2.x = 650 @ft_com2.y = 210 @ft_com3 = Sprite.new @ft_com3.bitmap = RPG::Cache.title("FT_Com03b") @ft_com3.z = 100 @ft_com3.x = -390 @ft_com3.y = 320 @ft_opa = 100 @command_window = Window_Command.new(192, [s1, s2, s3]) @command_window.visible = false @continue_enabled = false for i in 0..3 if FileTest.exist?("Save#{i+1}.rxdata") @continue_enabled = true end end if @continue_enabled @command_window.index = 1 else @command_window.disable_item(1) end $game_system.bgm_play($data_system.title_bgm) Audio.me_stop Audio.bgs_stop Graphics.transition(MOG::GMODETT, "Graphics/Transitions/" + MOG::GMODETN) loop do Graphics.update Input.update update if $scene != self break end end for i in 0..40 @ft_com1.x += 20 @ft_com2.x -= 20 @ft_com3.x += 20 @ft_com1.opacity -= 10 @ft_com2.opacity -= 10 @ft_com3.opacity -= 10 Graphics.update end Graphics.freeze @command_window.dispose @sprite.bitmap.dispose @ft_back.dispose @ft_back2.dispose @ft_com1.dispose @ft_com2.dispose @ft_com3.dispose @sprite.dispose end #-------------------------------------------------------------------------- # Update #-------------------------------------------------------------------------- def update if @ft_com1.x < 130 @ft_com1.x += 10 @ft_com3.x += 10 elsif @ft_com1.x >= 130 @ft_com1.x = 130 @ft_com3.x = 130 end if @ft_com2.x > 130 @ft_com2.x -= 10 elsif @ft_com2.x <= 130 @ft_com2.x = 130 end @ft_back.ox += 1 @ft_back.oy += 2 @ft_back2.ox -= 1 @ft_back2.oy += 2 @ft_opa += 10 if @ft_opa > 255 @ft_opa = 100 end case @command_window.index when 0 @ft_com1.bitmap = RPG::Cache.title("FT_Com01") @ft_com2.bitmap = RPG::Cache.title("FT_Com02b") @ft_com3.bitmap = RPG::Cache.title("FT_Com03b") @ft_com1.opacity = @ft_opa @ft_com2.opacity = 255 @ft_com3.opacity = 255 when 1 @ft_com1.bitmap = RPG::Cache.title("FT_Com01b") @ft_com2.bitmap = RPG::Cache.title("FT_Com02") @ft_com3.bitmap = RPG::Cache.title("FT_Com03b") @ft_com1.opacity = 255 @ft_com2.opacity = @ft_opa @ft_com3.opacity = 255 when 2 @ft_com1.bitmap = RPG::Cache.title("FT_Com01b") @ft_com2.bitmap = RPG::Cache.title("FT_Com02b") @ft_com3.bitmap = RPG::Cache.title("FT_Com03") @ft_com1.opacity = 255 @ft_com2.opacity = 255 @ft_com3.opacity = @ft_opa end @command_window.update if Input.trigger?(Input::B) $game_system.se_play($data_system.cancel_se) $scene = Scene_Title.new end if Input.trigger?(Input::C) case @command_window.index when 0 for i in 0..30 @ft_com1.opacity -= 7 @ft_com1.zoom_x += 0.1 @ft_com1.x -= 20 Graphics.update end command_new_game when 1 if @continue_enabled == true for i in 0..30 @ft_com2.opacity -= 7 @ft_com2.zoom_x += 0.1 @ft_com2.x -= 20 Graphics.update end end command_continue when 2 for i in 0..30 @ft_com3.opacity -= 7 @ft_com3.zoom_x += 0.1 @ft_com3.x -= 20 Graphics.update end command_shutdown end end end #-------------------------------------------------------------------------- # Command_New_Game #-------------------------------------------------------------------------- def command_new_game $game_system.se_play($data_system.decision_se) Audio.bgm_stop Graphics.frame_count = 0 $game_temp = Game_Temp.new $game_system = Game_System.new $game_switches = Game_Switches.new $game_variables = Game_Variables.new $game_self_switches = Game_SelfSwitches.new $game_screen = Game_Screen.new $game_actors = Game_Actors.new $game_party = Game_Party.new $game_troop = Game_Troop.new $game_map = Game_Map.new $game_player = Game_Player.new $game_party.setup_starting_members $game_map.setup($data_system.start_map_id) $game_player.moveto($data_system.start_x, $data_system.start_y) $game_player.refresh $game_map.autoplay $game_map.update $scene = Scene_Map.new end #-------------------------------------------------------------------------- # Command_Continue #-------------------------------------------------------------------------- def command_continue unless @continue_enabled $game_system.se_play($data_system.buzzer_se) return end $game_system.se_play($data_system.decision_se) $scene = Scene_Load.new end #-------------------------------------------------------------------------- # Command_Shutdown #-------------------------------------------------------------------------- def command_shutdown $game_system.se_play($data_system.decision_se) Audio.bgm_fade(800) Audio.bgs_fade(800) Audio.me_fade(800) $scene = nil end #-------------------------------------------------------------------------- # Battle_Test #-------------------------------------------------------------------------- def battle_test $data_actors = load_data("Data/BT_Actors.rxdata") $data_classes = load_data("Data/BT_Classes.rxdata") $data_skills = load_data("Data/BT_Skills.rxdata") $data_items = load_data("Data/BT_Items.rxdata") $data_weapons = load_data("Data/BT_Weapons.rxdata") $data_armors = load_data("Data/BT_Armors.rxdata") $data_enemies = load_data("Data/BT_Enemies.rxdata") $data_troops = load_data("Data/BT_Troops.rxdata") $data_states = load_data("Data/BT_States.rxdata") $data_animations = load_data("Data/BT_Animations.rxdata") $data_tilesets = load_data("Data/BT_Tilesets.rxdata") $data_common_events = load_data("Data/BT_CommonEvents.rxdata") $data_system = load_data("Data/BT_System.rxdata") Graphics.frame_count = 0 $game_temp = Game_Temp.new $game_system = Game_System.new $game_switches = Game_Switches.new $game_variables = Game_Variables.new $game_self_switches = Game_SelfSwitches.new $game_screen = Game_Screen.new $game_actors = Game_Actors.new $game_party = Game_Party.new $game_troop = Game_Troop.new $game_map = Game_Map.new $game_player = Game_Player.new $game_party.setup_battle_test_members $game_temp.battle_troop_id = $data_system.test_troop_id $game_temp.battle_can_escape = true $game_map.battleback_name = $data_system.battleback_name $game_system.se_play($data_system.battle_start_se) $game_system.bgm_play($game_system.battle_bgm) $scene = Scene_Battle.new end end $mog_rgss_FE_Title_Screen = true
  14. No offence intended but I don't really like these
  15. - smokes - Ah tooks da liberty to recolour da entire thing.. dis also includin' spida webs Link: http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view&current=spidercaveinterior.png Enjoy
  16. - chewing tobacco - Ah reckons I cans do a spider-y cave tileset, but ah dunno 'bout the other stuff. Ah can also event for yo
  17. - puffs out smoke - Ah ain't know what ya askin' me yet, can yall tell me?
  18. - smokes cigar - Ah just needs to know if yall need help - talking in southern accent -
  19. Kange, I sort of think I am a person that can event ALMOST anything, and I'm a good spriter but I never work on tilesets. If you need any help I would be happy to help you
  20. Well.. I'm not one that's able to help with that kind of stuff... maybe you can search for The Inquisitor's Medieval Town Tileset on google?
  21. Well, I don't have a "dark-scaryish" castle tileset, but I have this medieval tileset that's sort of dark. I didn't make it. The inquisitor did LINKS: Interior: http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view&current=InqXPMI-MedievalIndoors.png Exterior: http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view&current=InqXPMT-MedievalTown.png Enjoy
  22. Forcebreaker, is there anything you need help with? Or like do you need a certain resource? Just asking because if you do I would like to help
  23. - takes out killer taco - o.o

  24. Soft-shelled beef only tacos are E-P-I-C
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